Item and mask cleanup

This commit is contained in:
scawful
2025-01-09 02:35:38 -05:00
parent 006690858c
commit bc591c4e7a
6 changed files with 69 additions and 110 deletions

View File

@@ -1,13 +1,13 @@
; =============================================================================
; ===========================================================
; Bottle Net Code
; =============================================================================
; ===========================================================
!BottleFlag = $0AA6
PlayerItem_SpawnFaerie = $1EFE33
PlayerItem_ReleaseBee = $1EDCCF
; =============================================================================
; ===========================================================
; LinkItem_Bottle
org $07A15B

View File

@@ -9,7 +9,7 @@
; $7F5BA2 RAM for fishing mode - 1 = rod out, 2 = pull
; $7F5BA3 RAM Index for the fishing floater
; Modify the code of the sprite "RunningBoy" 0x74
; =========================================================
; ====================================================
; Sprite_2D_NecklessMan_bounce
org $06C0B2
@@ -285,9 +285,6 @@ RestoreCaneBlockHammerGfx:
RTL
}
FloaterBoySpriteCheck:
{
PHB : PHK : PLB

View File

@@ -9,9 +9,9 @@
pullpc
TransferGFXinRAM:
{
PHX ; keep X
PHP ; keep processor byte
REP #$20 ; 16bit is a bit faster
PHX
PHP
REP #$20
LDX #$80
--
@@ -28,8 +28,7 @@ TransferGFXinRAM:
pushpc
; OAM Draw Pattern for spikeball gfx
org $0085C4
dw $0040
org $0085C4 : dw $0040
; =========================================================
; Zarby Code