Item and mask cleanup
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@@ -1,13 +1,13 @@
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; =============================================================================
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; ===========================================================
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; Bottle Net Code
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; =============================================================================
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; ===========================================================
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!BottleFlag = $0AA6
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PlayerItem_SpawnFaerie = $1EFE33
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PlayerItem_ReleaseBee = $1EDCCF
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; =============================================================================
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; ===========================================================
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; LinkItem_Bottle
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org $07A15B
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@@ -9,7 +9,7 @@
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; $7F5BA2 RAM for fishing mode - 1 = rod out, 2 = pull
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; $7F5BA3 RAM Index for the fishing floater
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; Modify the code of the sprite "RunningBoy" 0x74
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; =========================================================
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; ====================================================
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; Sprite_2D_NecklessMan_bounce
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org $06C0B2
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@@ -285,9 +285,6 @@ RestoreCaneBlockHammerGfx:
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RTL
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}
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FloaterBoySpriteCheck:
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{
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PHB : PHK : PLB
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@@ -9,9 +9,9 @@
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pullpc
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TransferGFXinRAM:
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{
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PHX ; keep X
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PHP ; keep processor byte
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REP #$20 ; 16bit is a bit faster
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PHX
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PHP
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REP #$20
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LDX #$80
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--
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@@ -28,8 +28,7 @@ TransferGFXinRAM:
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pushpc
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; OAM Draw Pattern for spikeball gfx
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org $0085C4
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dw $0040
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org $0085C4 : dw $0040
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; =========================================================
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; Zarby Code
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