Item and mask cleanup
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@@ -9,9 +9,9 @@
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pullpc
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TransferGFXinRAM:
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{
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PHX ; keep X
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PHP ; keep processor byte
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REP #$20 ; 16bit is a bit faster
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PHX
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PHP
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REP #$20
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LDX #$80
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--
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@@ -28,8 +28,7 @@ TransferGFXinRAM:
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pushpc
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; OAM Draw Pattern for spikeball gfx
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org $0085C4
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dw $0040
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org $0085C4 : dw $0040
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; =========================================================
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; Zarby Code
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