update music macros
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@@ -1,3 +1,131 @@
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; ==============================================
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; 1/4 = $48
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; 1/4 double = $6C
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; 1/4 triplet = $30
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; 1/8 = $24
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; 1/8 double = $36
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; 1/8 triplet = $18
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; 1/16 = $12
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; 1/16 double = $1B
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; 1/32 = $09
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; db C4, !Tie, !Tie, !Tie : whole note (1/1)
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; db C4, !Tie : half note (1/2)
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!4th = $48
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!4thD = $6C
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!4thT = $30
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!8th = $24
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!8thD = $36
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!8thT = $18
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!16th = $12
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!16thD = $1B
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!32nd = $09
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macro SetDuration(v)
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db <v>
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endmacro
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; n default is $7F
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macro SetDurationN(v, n)
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db <v>, <n>
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endmacro
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; ==============================================
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; N-SPC Instruments
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; 00 Noise
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; 01 Rain
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; 02 Tympani
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; 03 Square wave
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; 04 Saw wave
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; 05 Sine wave (clink)
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; 06 Wobbly lead
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; 07 Compound saw wave
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; 08 Tweet
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; 09 Strings A
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; 0A Strings B
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; 0B Trombone
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; 0C Cymbal
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; 0D Ocarina
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; 0E Chime
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; 0F Harp
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; 10 Splash
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; 11 Trumpet
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; 12 Horn
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; 13 Snare A
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; 14 Snare B
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; 15 Choir
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; 16 Flute
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; 17 Oof
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; 18 Piano
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macro SetInstrument(v)
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db $E0, <v>
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endmacro
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macro Tympani()
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%SetInstrument($02)
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endmacro
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macro Trombone()
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%SetInstrument($0B)
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endmacro
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macro Ocarina()
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%SetInstrument($0D)
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endmacro
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macro Harp()
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%SetInstrument($0F)
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endmacro
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macro Splash()
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%SetInstrument($10)
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endmacro
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macro Trumpet()
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%SetInstrument($11)
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endmacro
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macro Horn()
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%SetInstrument($12)
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endmacro
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macro Snare()
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%SetInstrument($13)
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endmacro
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macro Choir()
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%SetInstrument($15)
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endmacro
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macro Flute()
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%SetInstrument($16)
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endmacro
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macro Piano()
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%SetInstrument($18)
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endmacro
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macro Cymbal()
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%SetInstrument($0C)
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endmacro
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macro Strings()
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%SetInstrument($09)
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endmacro
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macro Sawtooth()
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%SetInstrument($04)
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endmacro
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macro Sine()
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%SetInstrument($05)
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endmacro
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; ==============================================
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macro SetChannelVolume(v)
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db $ED, <v>
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endmacro
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@@ -10,36 +138,6 @@ macro SetTempo(v)
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db $E7, <v>
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endmacro
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; 00 Unknown
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; 01 Rain
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; 02 Tympani
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; 03 Square wave
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; 04 Saw wave
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; 05 Sine wave
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; 06 Double saw wave 1
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; 07 Double save wave 2
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; 08 Tweet
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; 09 Strings
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; 0A Same as 9
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; 0B Trombone
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; 0C Cymbal
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; 0D Ocarina
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; 0E Chime
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; 0F harp
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; 10 Splash
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; 11 Trumpet
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; 12 Horn
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; 13 Snare
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; 14 Same as 13
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; 15 Choir
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; 16 Flute
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; 17 Oof
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; 18 Guitar
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macro SetInstrument(v)
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db $E0, <v>
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endmacro
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macro CallSubroutine(addr, repeat)
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db $EF
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dw <addr>
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@@ -134,26 +232,39 @@ macro PercussionPatchBass(instrument)
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db $FA, <instrument>
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endmacro
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;1/4 = $48
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;1/4 double = $6C
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;1/4 triplet = $30
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;1/8 = $24
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;1/8 double = $36
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;1/8 triplet = $18
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;1/16 = $12
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;1/16 double = $1B
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;1/32 = $09
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; To make a whole note you tie 4 1/4 so something like
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;%SetDuration(48)
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;db !C4, !Tie, !Tie, !Tie ; will play a whole note (1/1)
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;db !C4, !Tie ; will play a half note (1/2)
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; ==============================================
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macro SetDuration(v) ; $48 = 1/4, $24 = 1/8, $12 = 1/16, $09 = 1/32
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db <v>
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macro PlayQuarterNotes(...)
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if sizeof(...) > 0
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db !4th, <...>
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else
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db !4th
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endif
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endmacro
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macro SetDurationN(v, n) ; n default is $7F
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db <v>, <n>
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macro PlayEighthNotes(...)
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if sizeof(...) > 0
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db !8th, <...>
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else
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db !8th
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endif
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endmacro
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macro PlayHalfNotes(...)
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if sizeof(...) > 0
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db !4th, <...>
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else
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db !4th
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endif
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; db !4th, <note>, $C8
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endmacro
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macro SustainNoteN(note, num)
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db note
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if num > 1
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db $C8
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%SustainNoteN(note, num - 1)
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endif
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endmacro
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End = $00
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@@ -173,7 +284,6 @@ A1 = $89
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A1s = $8A
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B1 = $8B
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C2 = $8C
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C2s = $8D
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D2 = $8E
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@@ -187,7 +297,6 @@ A2 = $95
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A2s = $96
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B2 = $97
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C3 = $98
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C3s = $99
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D3 = $9A
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@@ -43,7 +43,8 @@ namespace Oracle
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incsrc "Util/ram.asm"
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incsrc "Util/functions.asm"
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incsrc "Util/music_macros.asm"
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incsrc "Core/music_macros.asm"
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; -------------------------------------------------------
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; Overworld
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