add SprBulletproof
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@@ -143,6 +143,10 @@ SprPrize = $0BE0
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; p - idk
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SprTileDie = $0B6B
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; If nonzero, ancillae do not interact with the sprite
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; Bulletproof
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SprBulletproof = $0BA0
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org $09AE64
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Sprite_SetSpawnedCoords:
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