fixed clock flash after closing item/quest menu
This commit is contained in:
@@ -58,18 +58,18 @@ Menu_Entry:
|
||||
RTL
|
||||
}
|
||||
.vectors
|
||||
dw Menu_InitGraphics ; 00
|
||||
dw Menu_UploadRight ; 01
|
||||
dw Menu_UploadLeft ; 02
|
||||
dw Menu_ScrollDown ; 03
|
||||
dw Menu_ItemScreen ; 04
|
||||
dw Menu_ScrollTo ; 05
|
||||
dw Menu_StatsScreen ; 06
|
||||
dw Menu_ScrollFrom ; 07
|
||||
dw Menu_ScrollUp ; 08
|
||||
dw Menu_CheckBottle ; 09
|
||||
dw Menu_Exit ; 0A
|
||||
dw Menu_CopyToRight ; 0B
|
||||
dw Menu_InitGraphics ; 00
|
||||
dw Menu_UploadRight ; 01
|
||||
dw Menu_UploadLeft ; 02
|
||||
dw Menu_ScrollDown ; 03
|
||||
dw Menu_ItemScreen ; 04
|
||||
dw Menu_ScrollTo ; 05
|
||||
dw Menu_StatsScreen ; 06
|
||||
dw Menu_ScrollFrom ; 07
|
||||
dw Menu_ScrollUp ; 08
|
||||
dw Menu_CheckBottle ; 09
|
||||
dw Menu_Exit ; 0A
|
||||
dw Menu_InitiateScrollDown ; 0B
|
||||
|
||||
; =========================================================
|
||||
; 00 MENU INIT GRAPHICS
|
||||
@@ -261,10 +261,9 @@ Menu_ScrollTo:
|
||||
SEP #$20
|
||||
JSR Menu_ScrollHorizontal
|
||||
BCC .not_done
|
||||
INC.w $0200
|
||||
|
||||
INC.w $0200
|
||||
|
||||
.not_done
|
||||
.not_done
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -298,8 +297,6 @@ Menu_ScrollFrom:
|
||||
|
||||
Menu_ScrollUp:
|
||||
{
|
||||
JSL $0DFA58 ; HUD_Rebuild_Long
|
||||
LDA.b #$12 : STA.w $012F ; play menu exit sound effect
|
||||
SEP #$10
|
||||
REP #$20
|
||||
|
||||
@@ -377,7 +374,7 @@ Menu_Exit:
|
||||
; =========================================================
|
||||
; 0B MENU COPY TO RIGHT
|
||||
|
||||
Menu_CopyToRight:
|
||||
Menu_InitiateScrollDown:
|
||||
{
|
||||
REP #$20
|
||||
|
||||
@@ -398,7 +395,8 @@ Menu_CopyToRight:
|
||||
DEX : DEX
|
||||
BNE .loop
|
||||
|
||||
; TODO: The BPL wasn't working so figure out why and fix it.
|
||||
; TODO: The BPL wasn't working so figure out why and
|
||||
; fix it instead of doing this abomination.
|
||||
STA.w $1000
|
||||
STA.w $1100
|
||||
STA.w $1200
|
||||
@@ -410,7 +408,15 @@ Menu_CopyToRight:
|
||||
|
||||
SEP #$20
|
||||
|
||||
; The whole HUD fits on 4 rows so I'm only going to copy 4 here.
|
||||
JSL $0DFA58 ; HUD_Rebuild_Long
|
||||
|
||||
; Draw one frame of the clock so it doesn't just
|
||||
; pop in when scrolling down.
|
||||
JSL DrawClockToHudLong
|
||||
|
||||
; The whole HUD fits on 4 rows so I'm only going to
|
||||
; copy 4 here. Also we start 2 in because thats the
|
||||
; left we need to go.
|
||||
|
||||
LDX.b #$3A
|
||||
.loop1
|
||||
@@ -437,6 +443,8 @@ Menu_CopyToRight:
|
||||
|
||||
LDA.b #$08 : STA.w $0200
|
||||
|
||||
LDA.b #$12 : STA.w $012F ; play menu exit sound effect
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -444,3 +452,5 @@ menu_frame: incbin "tilemaps/menu_frame.tilemap"
|
||||
quest_icons: incbin "tilemaps/quest_icons.tilemap"
|
||||
incsrc "menu_map_names.asm"
|
||||
incsrc "menu_hud.asm"
|
||||
|
||||
; =========================================================
|
||||
@@ -554,10 +554,11 @@ FloorIndicator:
|
||||
REP #$30
|
||||
LDA $04A0 : AND.w #$00FF : BEQ .hide_indicator
|
||||
INC A : CMP.w #$00C0 : BNE .dont_disable
|
||||
; if the count up timer reaches 0x00BF frames
|
||||
; disable the floor indicator during the next frame.
|
||||
LDA.w #$0000
|
||||
.dont_disable
|
||||
; if the count up timer reaches 0x00BF frames
|
||||
; disable the floor indicator during the next frame.
|
||||
LDA.w #$0000
|
||||
.dont_disable
|
||||
|
||||
STA $04A0
|
||||
PHB : PHK : PLB
|
||||
LDA.w #$251E : STA $7EC7F0
|
||||
|
||||
@@ -17,143 +17,161 @@ org $068361
|
||||
JSL HUD_ClockDisplay ; $1CFF30
|
||||
;originally JSL $09B06E, executed every frame
|
||||
|
||||
; =========================================================
|
||||
|
||||
; org $1CFF30
|
||||
org $328000 ; Free space
|
||||
HUD_ClockDisplay:
|
||||
{
|
||||
JSR RunClock
|
||||
JSR DrawToHud
|
||||
JSR DrawClockToHud
|
||||
JSL $09B06E ; Restore Garnish_ExecuteUpperSlots_long
|
||||
RTL
|
||||
}
|
||||
|
||||
DrawToHud:
|
||||
DrawClockToHudLong:
|
||||
{
|
||||
JSR DrawClockToHud
|
||||
|
||||
RTL
|
||||
}
|
||||
|
||||
DrawClockToHud:
|
||||
{
|
||||
LDX #$00
|
||||
.debut
|
||||
LDY #$00 : LDA $7EE000,x
|
||||
|
||||
.debut2
|
||||
CMP #$0A : BMI .draw
|
||||
SBC #$0A : INY : BRA .debut2
|
||||
.debut
|
||||
LDY #$00 : LDA $7EE000,x
|
||||
|
||||
.draw
|
||||
ADC #$90 : CPX #$01 : BEQ .minutes_low
|
||||
STA.l !hud_hours_low
|
||||
LDA #$30 : STA.l !hud_hours_low+1 ; white palette
|
||||
BRA .continue_draw ; 04
|
||||
.debut2
|
||||
CMP #$0A : BMI .draw
|
||||
SBC #$0A : INY : BRA .debut2
|
||||
|
||||
.minutes_low
|
||||
STA.l !hud_min_low
|
||||
LDA #$30 : STA.l !hud_min_low+1 ; white palette
|
||||
.continue_draw
|
||||
TYA
|
||||
CLC : ADC #$90 : CPX #$01
|
||||
BEQ .minutes_high
|
||||
STA.l !hud_hours_high
|
||||
LDA #$30 : STA.l !hud_hours_high+1 ; white palette
|
||||
BRA .finish_draw ; 04
|
||||
.draw
|
||||
|
||||
.minutes_high
|
||||
STA.l !hud_min_high
|
||||
LDA #$30 : STA.l !hud_min_high+1 ; white palette
|
||||
.finish_draw
|
||||
ADC #$90 : CPX #$01 : BEQ .minutes_low
|
||||
STA.l !hud_hours_low
|
||||
LDA #$30 : STA.l !hud_hours_low+1 ; white palette
|
||||
BRA .continue_draw ; 04
|
||||
|
||||
.minutes_low
|
||||
|
||||
STA.l !hud_min_low
|
||||
LDA #$30 : STA.l !hud_min_low+1 ; white palette
|
||||
|
||||
.continue_draw
|
||||
|
||||
TYA
|
||||
CLC : ADC #$90 : CPX #$01 : BEQ .minutes_high
|
||||
STA.l !hud_hours_high
|
||||
LDA #$30 : STA.l !hud_hours_high+1 ; white palette
|
||||
BRA .finish_draw ; 04
|
||||
|
||||
.minutes_high
|
||||
|
||||
STA.l !hud_min_high
|
||||
LDA #$30 : STA.l !hud_min_high+1 ; white palette
|
||||
|
||||
.finish_draw
|
||||
INX : CPX #$02 : BMI .debut
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
;--------------------------------
|
||||
; =========================================================
|
||||
|
||||
RunClock:
|
||||
{
|
||||
LDA $10 ;checks current event in game
|
||||
CMP #$07 ;dungeon/building?
|
||||
BEQ .counter_increasing
|
||||
CMP #$09 ;overworld?
|
||||
BEQ .overworld
|
||||
CMP #$0B
|
||||
BEQ .overworld ;sub-area ? (under the bridge; zora domain...)
|
||||
CMP #$0E ;dialog box?
|
||||
BEQ .dialog
|
||||
RTS
|
||||
LDA $10 ;checks current event in game
|
||||
CMP #$07 : BEQ .counter_increasing ;dungeon/building?
|
||||
CMP #$09 : BEQ .overworld ;overworld?
|
||||
CMP #$0B : BEQ .overworld ;sub-area ? (under the bridge; zora domain...)
|
||||
CMP #$0E : BEQ .dialog ;dialog box?
|
||||
RTS
|
||||
|
||||
.overworld
|
||||
LDA $11
|
||||
CMP #$23 ;hdma transfer? (warping)
|
||||
BNE .mosaic
|
||||
.mosaic
|
||||
CMP #$0D ;mosaic ?
|
||||
BMI .counter_increasing
|
||||
RTS
|
||||
.overworld
|
||||
|
||||
.dialog
|
||||
LDA $11 ;which kind of dialog? (to prevent the counter from increasing if save menu or item menu openned)
|
||||
CMP #$02 ;NPC/signs speech
|
||||
BEQ .counter_increasing
|
||||
RTS
|
||||
LDA $11 : CMP #$23 : BNE .mosaic ;hdma transfer? (warping)
|
||||
; Lol what?
|
||||
.mosaic
|
||||
|
||||
CMP #$0D : BMI .counter_increasing ;mosaic ?
|
||||
RTS
|
||||
|
||||
.dialog
|
||||
LDA $11 ;which kind of dialog? (to prevent the counter from increasing if save menu or item menu openned)
|
||||
CMP #$02 : BEQ .counter_increasing ;NPC/signs speech
|
||||
RTS
|
||||
|
||||
.counter_increasing
|
||||
; time speed (1,3,5,7,F,1F,3F,7F,FF)
|
||||
; #$3F is almost 1 sec = 1 game minute
|
||||
LDA $1A : AND #$3F ; 05
|
||||
BEQ .increase_minutes
|
||||
.end
|
||||
|
||||
; time speed (1,3,5,7,F,1F,3F,7F,FF)
|
||||
; #$3F is almost 1 sec = 1 game minute
|
||||
LDA $1A : AND #$3F : BEQ .increase_minutes ; 05
|
||||
.end
|
||||
|
||||
RTS
|
||||
|
||||
.increase_minutes
|
||||
LDA $7EE001 : INC A : STA $7EE001
|
||||
CMP #$3C : BPL .increase_hours ; minutes = #60 ?
|
||||
LDA $7EE001 : INC A : STA $7EE001
|
||||
CMP #$3C : BPL .increase_hours ; minutes = #60 ?
|
||||
RTS
|
||||
|
||||
.increase_hours
|
||||
LDA #$00 : STA $7EE001
|
||||
LDA $7EE000 : INC A : STA $7EE000
|
||||
CMP #$18 ; hours = #24 ?
|
||||
BPL .reset_hours
|
||||
|
||||
LDA #$00 : STA $7EE001
|
||||
LDA $7EE000 : INC A : STA $7EE000
|
||||
CMP #$18 : BPL .reset_hours ; hours = #24 ?
|
||||
;check indoors/outdoors
|
||||
LDA $1B : BEQ .outdoors0
|
||||
RTS
|
||||
RTS
|
||||
|
||||
.outdoors0
|
||||
|
||||
JSL rom_to_buff ;update buffer palette
|
||||
JSL buff_to_eff ;update effective palette
|
||||
|
||||
.outdoors0
|
||||
JSL rom_to_buff ;update buffer palette
|
||||
JSL buff_to_eff ;update effective palette
|
||||
;rain layer ?
|
||||
LDA $8C : CMP #$9F : BEQ .skip_bg_updt0
|
||||
LDA $8C : CMP #$9E : BEQ .skip_bg_updt0 ; canopy layer ?
|
||||
CMP #$97 : BEQ .skip_bg_updt0 ; fog layer?
|
||||
JSL $0BFE70 ;update background color
|
||||
BRA .inc_hours_end
|
||||
LDA $8C : CMP #$9E : BEQ .skip_bg_updt0 ; canopy layer ?
|
||||
CMP #$97 : BEQ .skip_bg_updt0 ; fog layer?
|
||||
JSL $0BFE70 ;update background color
|
||||
BRA .inc_hours_end
|
||||
|
||||
.skip_bg_updt0 ;prevent the sub layer from disappearing ($1D zeroed)
|
||||
.skip_bg_updt0 ;prevent the sub layer from disappearing ($1D zeroed)
|
||||
JSL $0BFE72
|
||||
.inc_hours_end
|
||||
|
||||
.inc_hours_end
|
||||
RTS
|
||||
|
||||
.reset_hours
|
||||
LDA #$00 : STA $7EE000
|
||||
|
||||
;check indoors/outdoors
|
||||
LDA $1B : BEQ .outdoors1
|
||||
LDA #$00 : STA $7EE000
|
||||
|
||||
;check indoors/outdoors
|
||||
LDA $1B : BEQ .outdoors1
|
||||
RTS
|
||||
.outdoors1
|
||||
JSL rom_to_buff
|
||||
JSL buff_to_eff
|
||||
LDA $8C : CMP #$9F ;rain layer ?
|
||||
BEQ .skip_bg_updt1
|
||||
|
||||
JSL rom_to_buff
|
||||
JSL buff_to_eff
|
||||
|
||||
LDA $8C : CMP #$9F : BEQ .skip_bg_updt1 ;rain layer ?
|
||||
LDA $8C : CMP #$9E : BEQ .skip_bg_updt1 ; canopy layer ?
|
||||
JSL $0BFE70 ;update background color
|
||||
BRA .reset_end
|
||||
JSL $0BFE70 ;update background color
|
||||
BRA .reset_end
|
||||
|
||||
.skip_bg_updt1 ;prevent the sub layer from disappearing ($1D zeroed)
|
||||
JSL $0BFE72
|
||||
.skip_bg_updt1 ;prevent the sub layer from disappearing ($1D zeroed)
|
||||
|
||||
JSL $0BFE72
|
||||
|
||||
.reset_end
|
||||
RTS
|
||||
RTS
|
||||
}
|
||||
|
||||
;-----------------------------------------------
|
||||
; =========================================================
|
||||
;----[ Day / Night system * palette effect ]----
|
||||
;-----------------------------------------------
|
||||
; =========================================================
|
||||
|
||||
!blue_value = $7EE010
|
||||
!green_value = $7EE012
|
||||
@@ -189,33 +207,36 @@ org $1BEF84
|
||||
org $0EEE25 ; free space
|
||||
LoadDayNightPaletteEffect:
|
||||
{
|
||||
STA.l !pal_color
|
||||
STA.l !pal_color
|
||||
|
||||
CPX #$0041 : BPL .title_check
|
||||
CPX #$0041 : BPL .title_check
|
||||
STA $7EC300,X
|
||||
RTL
|
||||
|
||||
.title_check
|
||||
LDA $10 : AND #$00FF
|
||||
CMP #$0002 ; title or file select screen ?
|
||||
BPL .outin_check
|
||||
|
||||
; title or file select screen ?
|
||||
LDA $10 : AND #$00FF : CMP #$0002 : BPL .outin_check
|
||||
LDA.l !pal_color : STA $7EC300,X
|
||||
RTL
|
||||
|
||||
.outin_check
|
||||
LDA $1B : AND #$00FF : BEQ .outdoors2
|
||||
|
||||
LDA $1B : AND #$00FF : BEQ .outdoors2
|
||||
LDA.l !pal_color
|
||||
STA $7EC300,X
|
||||
RTL
|
||||
|
||||
.outdoors2
|
||||
PHX
|
||||
JSL ColorSubEffect
|
||||
PLX
|
||||
STA.l $7EC300,X
|
||||
RTL
|
||||
|
||||
PHX
|
||||
JSL ColorSubEffect
|
||||
PLX
|
||||
STA.l $7EC300,X
|
||||
RTL
|
||||
}
|
||||
;--------------------------------
|
||||
|
||||
; =========================================================
|
||||
|
||||
ColorSubEffect:
|
||||
{
|
||||
@@ -226,46 +247,40 @@ ColorSubEffect:
|
||||
AND #$00FF
|
||||
TAX
|
||||
|
||||
.do_blue
|
||||
.do_blue
|
||||
LDA.l !pal_color : AND #$7C00 : STA !blue_value
|
||||
; substract amount to blue field based on a table
|
||||
SEC : SBC.l blue_table, X : STA !temp_value
|
||||
AND #$7C00 ; mask out everything except the blue bits
|
||||
CMP !temp_value ; overflow ?
|
||||
BEQ .no_blue_sign_change
|
||||
CMP !temp_value : BEQ .no_blue_sign_change; overflow ?
|
||||
.blue_sign_change
|
||||
LDA #$0400 ; LDA smallest blue value
|
||||
|
||||
.blue_sign_change
|
||||
LDA #$0400 ; LDA smallest blue value
|
||||
|
||||
.no_blue_sign_change
|
||||
.no_blue_sign_change
|
||||
STA.l !blue_value
|
||||
|
||||
do_green:
|
||||
do_green:
|
||||
LDA !pal_color : AND #$03E0 : STA !green_value
|
||||
SEC : SBC.l green_table,x ; substract amount to blue field based on a table
|
||||
STA.l !temp_value
|
||||
; mask out everything except the green bits
|
||||
AND #$03E0 : CMP !temp_value ; overflow ?
|
||||
BEQ .no_green_sign_change
|
||||
|
||||
.green_sign_change
|
||||
LDA #$0020 ; LDA smallest green value
|
||||
AND #$03E0 : CMP !temp_value : BEQ .no_green_sign_change ; overflow ?
|
||||
.green_sign_change
|
||||
LDA #$0020 ; LDA smallest green value
|
||||
|
||||
.no_green_sign_change
|
||||
.no_green_sign_change
|
||||
STA.l !green_value
|
||||
|
||||
.do_red
|
||||
.do_red
|
||||
LDA.l !pal_color : AND #$001F : STA.l !red_value
|
||||
SEC : SBC.l red_table,x ; substract amount to red field based on a table
|
||||
STA.l !temp_value
|
||||
AND #$001F ; mask out everything except the red bits
|
||||
CMP !temp_value ; overflow ?
|
||||
BEQ .no_red_sign_change
|
||||
CMP !temp_value : BEQ .no_red_sign_change ; overflow ?
|
||||
.red_sign_change
|
||||
LDA #$0001 ; LDA smallest red value
|
||||
|
||||
.red_sign_change
|
||||
LDA #$0001 ; LDA smallest red value
|
||||
|
||||
.no_red_sign_change
|
||||
.no_red_sign_change
|
||||
STA.l !red_value
|
||||
|
||||
LDA.l !blue_value
|
||||
@@ -275,6 +290,8 @@ do_green:
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
|
||||
; color_sub_tables : 24 * 2 bytes each = 48 bytes (2 bytes = 1 color sub for each hour)
|
||||
|
||||
blue_table:
|
||||
@@ -304,9 +321,9 @@ red_table:
|
||||
BackgroundFix:
|
||||
{
|
||||
BEQ .no_effect ;BRAnch if A=#$0000 (transparent bg)
|
||||
JSL ColorSubEffect
|
||||
|
||||
.no_effect:
|
||||
JSL ColorSubEffect
|
||||
|
||||
.no_effect:
|
||||
STA.l $7EC500
|
||||
STA.l $7EC300
|
||||
STA.l $7EC540
|
||||
@@ -325,18 +342,15 @@ SubAreasFix:
|
||||
rtl
|
||||
}
|
||||
|
||||
|
||||
GlovesFix:
|
||||
{
|
||||
STA.l !pal_color
|
||||
LDA $1B
|
||||
AND #$00FF
|
||||
BEQ .outdoors3
|
||||
LDA.l !pal_color
|
||||
STA $7EC4FA
|
||||
RTL
|
||||
LDA $1B : AND #$00FF : BEQ .outdoors3
|
||||
LDA.l !pal_color
|
||||
STA $7EC4FA
|
||||
RTL
|
||||
|
||||
.outdoors3:
|
||||
.outdoors3:
|
||||
PHX
|
||||
JSL ColorSubEffect
|
||||
PLX
|
||||
@@ -346,22 +360,18 @@ GlovesFix:
|
||||
|
||||
CheckIfNight:
|
||||
{
|
||||
LDA $7EE000 : CMP.b #$06
|
||||
BCC .night_time
|
||||
LDA $7EE000 : CMP.b #$06 : BCC .night_time
|
||||
.day_time
|
||||
LDA.l $7EF3C5
|
||||
|
||||
.day_time
|
||||
LDA.l $7EF3C5
|
||||
RTL
|
||||
.night_time
|
||||
|
||||
RTL
|
||||
.night_time
|
||||
|
||||
LDA $7EE000 : CMP.b #$14
|
||||
BCS .day_time
|
||||
|
||||
LDA.l $7EF3C5
|
||||
CLC
|
||||
ADC #$01
|
||||
RTL
|
||||
LDA $7EE000 : CMP.b #$14 : BCS .day_time
|
||||
LDA.l $7EF3C5
|
||||
CLC
|
||||
ADC #$01
|
||||
RTL
|
||||
}
|
||||
|
||||
warnpc $0EF3F9 ; free space
|
||||
@@ -402,7 +412,7 @@ org $2885F9
|
||||
org $0ED601
|
||||
JSL SubAreasFix
|
||||
|
||||
;--------------------------------
|
||||
; =========================================================
|
||||
|
||||
; Gloves color loading routine
|
||||
;$1B/EE1B C2 30 REP #$30
|
||||
@@ -421,3 +431,5 @@ org $0ED601
|
||||
|
||||
org $1BEE2D
|
||||
JSL GlovesFix
|
||||
|
||||
; =========================================================
|
||||
@@ -1,4 +1,4 @@
|
||||
; ==============================
|
||||
; =========================================================
|
||||
; WRAM in Use
|
||||
org $008000
|
||||
base $7E0730 ; MAP16OVERFLOW free ram region
|
||||
@@ -24,7 +24,7 @@ SomariaOrByrna: skip 1
|
||||
|
||||
base off
|
||||
|
||||
; ==============================
|
||||
; =========================================================
|
||||
; SRAM in Use
|
||||
|
||||
FishingRod = $7EF38A
|
||||
Reference in New Issue
Block a user