Dungeon cleanup and zora follower collision

This commit is contained in:
scawful
2024-11-29 18:20:15 -05:00
parent 530d8eca9e
commit c94733b37e
2 changed files with 35 additions and 50 deletions

View File

@@ -4,12 +4,10 @@ incsrc "Dungeons/keyblock.asm"
print "End of keyblock.asm ", pc
; Pendant from chest position
org $098823
LDY.b #$68
org $098823 : LDY.b #$68
; Disable hardcoded sanctuary song
org $028BE7
NOP #2
org $028BE7 : NOP #2
; Fixed color fade-in effect
; TODO: Investigate if this is the best way to fix this.
@@ -21,7 +19,6 @@ Module06_UnderworldLoad:
STA.b $9C
LDA.b #$00 : STA.b $9D
LDA.b #$00 : STA.b $9E
LDA.b #$00
STA.l $7EC005
@@ -128,21 +125,26 @@ print "End of dungeons.asm ", pc
pushpc
org $0288FF
JSL CheckForTingleMaps : NOP
org $0288FF : JSL CheckForTingleMaps : NOP
; Transfer Dungeon Map Graphics
; Module0E_03_01_00_PrepMapGraphics
org $0AE152
JSL TransferDungeonMapGfx
org $0AE152 : JSL TransferDungeonMapGfx
; RoomTag_GetHeartForPrize
; Swap LW/DW check on spawn falling prize
org $01C71B
LDA.l $7EF37A ; Crystals in LW
org $01C71B : LDA.l $7EF37A ; Crystals in LW
org $01C727 : LDA.l $7EF374 ; Pendants in DW
org $01F195 ; Replace static LDA
LDA $0682
org $01F1C9 ; Replace static LDA
LDA $0682
org $01F3D2 ; do tilemapcollision stuff for the dam
JML $01F237
org $01C727
LDA.l $7EF374 ; Pendants in DW
; RoomTag_WaterGate
org $01CBAC

View File

@@ -167,7 +167,6 @@ UploadZoraBabyGraphicsPrep:
ZoraBaby_CheckForWaterSwitchSprite:
{
PHX
LDX #$10
-
LDA.w SprType, X
@@ -205,7 +204,6 @@ ZoraBaby_CheckForWaterGateSwitch:
LDA.w SprX, X : SEC : SBC #$09 : CMP.w SprX, Y : BCS .not_on_switch
LDA.w SprY, X : CLC : ADC #$12 : CMP.w SprY, Y : BCC .not_on_switch
LDA.w SprY, X : SEC : SBC #$12 : CMP.w SprY, Y : BCS .not_on_switch
SEC
RTS
}
@@ -242,31 +240,18 @@ ZoraBaby_GlobalBehavior:
pushpc
org $01F195 ; Replace static LDA
LDA $0682
org $01F1C9 ; Replace static LDA
LDA $0682
org $01F3D2 ; do tilemapcollision stuff for the dam
JML $01F237
; Make Zora sway like a girl
org $09AA5E
JSL CheckForZoraBabyFollower
org $09AA5E : JSL CheckForZoraBabyFollower
; Follower_BasicMover
; Jump to ZoraBaby sprite on star tile
org $09A19C
JSL CheckForZoraBabyTransitionToSprite
org $09A19C : JSL CheckForZoraBabyTransitionToSprite
; Make Zora follower blue palette
org $09A902
db $02
org $09A902 : db $02
; Zora Baby char data offset
org $09A8CF
org $00C0
org $09A8CF : org $00C0
; Zora Baby Sprite Idle OAM data
org $06BD9C
@@ -316,13 +301,13 @@ Sprite_39_ZoraBaby:
dw ZoraBaby_RespondToAnswer ; Goto FollowLink or JustPromiseOkay
dw ZoraBaby_AgreeToWait
dw ZoraBaby_PullSwitch
dw ZoraBaby_PostSwitch
; =======================================================
LockSmith_Chillin:
{
LDA.b #$07 ; MESSAGE 0107
LDY.b #$01
LDY.b #$01 : LDA.b #$07 ; MESSAGE 0107
JSL Sprite_ShowSolicitedMessage
LDA.w SprX, X
@@ -352,17 +337,14 @@ Sprite_39_ZoraBaby:
LDA.b #$09 : STA.l $7EF3CC
PHX
STZ.w $02F9
JSL LoadFollowerGraphics
JSL Follower_Initialize
PLX
LDA.b #$40
STA.w $02CD
STZ.w $02CE
STZ.w SprState, X
RTS
@@ -373,8 +355,7 @@ Sprite_39_ZoraBaby:
ZoraBaby_OfferService:
{
JSL CheckIfLinkIsBusy : BCS .exit
LDA.b #$09 ; MESSAGE 0109
LDY.b #$01
LDY.b #$01 : LDA.b #$09 ; MESSAGE 0109
JSL Sprite_ShowSolicitedMessage : BCC .exit
INC.w SprAction, X
.exit
@@ -386,21 +367,17 @@ Sprite_39_ZoraBaby:
ZoraBaby_RespondToAnswer:
{
LDA.w $1CE8 : BNE .rejected
LDA.b #$0C ; MESSAGE 010C
LDY.b #$01
LDY.b #$01 : LDA.b #$0C ; MESSAGE 010C
JSL Sprite_ShowMessageUnconditional
LDA.b #$01 : STA.w SprAction, X
RTS
; -------------------------------------------------------
; LDA.l $7EF3C9
; ORA.b #$10
; STA.l $7EF3C9
; -------------------------------------------------------
.rejected
LDA.b #$0A ; MESSAGE 010A
LDY.b #$01
LDY.b #$01 : LDA.b #$0A ; MESSAGE 010A
JSL Sprite_ShowMessageUnconditional
LDA.b #$FF : STA.w SprTimerB, X
@@ -413,9 +390,8 @@ Sprite_39_ZoraBaby:
ZoraBaby_AgreeToWait:
{
LDA.b #$0B ; MESSAGE 010B
LDY.b #$01
LDA.b #$A0 : STA.w $0AEA
LDY.b #$01 : LDA.b #$0B ; MESSAGE 010B
JSL Sprite_ShowSolicitedMessage
LDA.w SprTimerB, X : BNE +
STZ.w SprAction, X
@@ -427,9 +403,16 @@ Sprite_39_ZoraBaby:
ZoraBaby_PullSwitch:
{
LDA.b #$07 ; MESSAGE 0107
LDY.b #$01
JSL Sprite_ShowSolicitedMessage
LDY.b #$01 : LDA.b #$07 ; MESSAGE 0107
JSL Sprite_ShowMessageUnconditional
; LDA.b #$01 : STA.b $B1
; JSL $01B8BF
INC.w SprAction, X
RTS
}
ZoraBaby_PostSwitch:
{
RTS
}
}