Dungeon cleanup and zora follower collision
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@@ -4,12 +4,10 @@ incsrc "Dungeons/keyblock.asm"
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print "End of keyblock.asm ", pc
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; Pendant from chest position
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org $098823
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LDY.b #$68
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org $098823 : LDY.b #$68
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; Disable hardcoded sanctuary song
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org $028BE7
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NOP #2
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org $028BE7 : NOP #2
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; Fixed color fade-in effect
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; TODO: Investigate if this is the best way to fix this.
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@@ -21,7 +19,6 @@ Module06_UnderworldLoad:
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STA.b $9C
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LDA.b #$00 : STA.b $9D
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LDA.b #$00 : STA.b $9E
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LDA.b #$00
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STA.l $7EC005
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@@ -128,21 +125,26 @@ print "End of dungeons.asm ", pc
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pushpc
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org $0288FF
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JSL CheckForTingleMaps : NOP
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org $0288FF : JSL CheckForTingleMaps : NOP
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; Transfer Dungeon Map Graphics
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; Module0E_03_01_00_PrepMapGraphics
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org $0AE152
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JSL TransferDungeonMapGfx
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org $0AE152 : JSL TransferDungeonMapGfx
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; RoomTag_GetHeartForPrize
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; Swap LW/DW check on spawn falling prize
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org $01C71B
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LDA.l $7EF37A ; Crystals in LW
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org $01C71B : LDA.l $7EF37A ; Crystals in LW
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org $01C727 : LDA.l $7EF374 ; Pendants in DW
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org $01F195 ; Replace static LDA
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LDA $0682
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org $01F1C9 ; Replace static LDA
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LDA $0682
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org $01F3D2 ; do tilemapcollision stuff for the dam
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JML $01F237
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org $01C727
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LDA.l $7EF374 ; Pendants in DW
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; RoomTag_WaterGate
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org $01CBAC
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