add RockSirloin draw for Lupo Mountain

This commit is contained in:
scawful
2024-08-30 19:22:36 -04:00
parent 794e96917c
commit c99582aa15

View File

@@ -42,6 +42,10 @@ Sprite_Collectible_Long:
JSR Sprite_SwordShield_Draw
BRA +
.not_intro_sword
LDA.b $8A : CMP.b #$4B : BNE .not_lupo_mountain
JSR Sprite_RockSirloin_Draw
BRA +
.not_lupo_mountain
JSR Sprite_Pineapple_Draw
+
JSL Sprite_DrawShadow
@@ -266,4 +270,76 @@ Sprite_SwordShield_Draw:
db $33, $33, $B3
.sizes
db $00, $00, $02
}
Sprite_RockSirloin_Draw:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA.w SprFrame, X : TAY ;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
SEP #$20
BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
LDA .chr, X : STA ($90), Y
INY
LDA .properties, X : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
RTS
.start_index
db $00
.nbr_of_tiles
db 0
.x_offsets
dw 0
.y_offsets
dw 0
.chr
db $86
.properties
db $37
.sizes
db $02
}