Add Bottle/Bug Catching Net combo WIP

This commit is contained in:
scawful
2023-01-15 17:04:47 -06:00
parent 359f46cb57
commit ca0504b046
2 changed files with 295 additions and 0 deletions

269
Items/bottle_net.asm Normal file
View File

@@ -0,0 +1,269 @@
; =============================================================================
; Bottle Net Code
; =============================================================================
org $07B073
Link_CheckNewY_ButtonPress:
org $078028
Player_DoSfx2:
org $1EFE33
PlayerItem_SpawnFaerie:
org $1EDCCF
PlayerItem_ReleaseBee:
; =============================================================================
; LinkItem_Bottle
org $07A15B
{
BIT $3A : BVS .return ;if Y or B are already pressed
LDA $6C : BNE .return ; if we are standing in a dooray or not
JSR Link_CheckNewY_ButtonPress : BCC .return; Check if we just pressed Y Button ;
JSL LinkItem_NewBottle
.return
RTS
}
; =============================================================================
org $328000
LinkItem_NewBottle:
{
; Check if we have a bottle or not
LDA $7EF34F : DEC A : TAX
LDA $7EF35C, X : BEQ .exit
; Check if the bottle is empty
CMP.b #$03 : BCC .empty_bottle
; If so, prepare and call the LinkItem_Bottles routine
JSR LinkItem_Bottles
.empty_bottle
; Otherwise, prepare and call the LinkItem_BugCatchingNet routien
JSR LinkItem_BugCatchingNet
.exit
RTL
}
; =============================================================================
; *$3A15B-$3A249 JUMP LOCATION
LinkItem_Bottles:
{
LDA $3A : AND.b #$BF : STA $3A
; Check if we have a bottle or not
LDA $7EF34F : DEC A : TAX
LDA $7EF35C, X : BEQ .exit ; (RTS)
CMP.b #$03 : BCC .LinkItem_UselessBottle
CMP.b #$03 : BEQ .LinkItem_RedPotion
CMP.b #$04 : BEQ .LinkItem_GreenPotion
CMP.b #$05 : BEQ .LinkItem_BluePotion
CMP.b #$06 : BEQ .fairy
BRL .LinkItem_BeeBottle
.exit
RTS
.fairy:
BRL .LinkItem_FairyBottle
.LinkItem_RedPotion:
LDA $7EF36C : CMP $7EF36D : BNE .can_drink
.LinkItem_UselessBottle:
BRL $07A955
.can_drink:
LDA.b #$02 : STA $7EF35C, X
STZ $0301
LDA.b #$04 : STA $11
LDA $10 : STA $010C
LDA.b #$0E : STA $10
LDA.b #$07 : STA $0208
JSL $0DFA58
RTS
.LinkItem_GreenPotion:
LDA $7EF36E : CMP.b #$80 : BNE .BRANCH_THETA
BRL $07A955
.BRANCH_THETA:
LDA $02 : STA $7EF35C, X
STZ $0301
; submodule ????
LDA.b #$08 : STA $11
LDA $10 : STA $010C
; Go to text mode
LDA.b #$0E : STA $10
LDA.b #$07 : STA $0208
JSL $0DFA58
BRA .BRANCH_IOTA
.LinkItem_BluePotion:
LDA $7EF36C : CMP $7EF36D : BNE .useBluePotion
LDA $7EF36E : CMP.b #$80 : BNE .useBluePotion
BRL $07A955
.useBluePotion
LDA.b #$02 : STA $7EF35C, X
STZ $0301
LDA.b #$09 : STA $11
LDA $10 : STA $010C
LDA.b #$0E : STA $10
LDA.b #$07 : STA $0208
JSL $0DFA58
BRA .BRANCH_IOTA
.LinkItem_FairyBottle:
STZ $0301
JSL PlayerItem_SpawnFaerie : BPL .BRANCH_NU
BRL $07A955
.BRANCH_NU:
LDA.b #$02 : STA $7EF35C, X
JSL $0DFA58
BRA .BRANCH_IOTA
.LinkItem_BeeBottle:
STZ $0301
JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
BRL $07A955
.bee_spawn_success
LDA.b #$02 : STA $7EF35C, X
JSL $0DFA58
.BRANCH_IOTA:
RTS
}
; =============================================================================
pose_id:
db $0B, $06, $07, $08, $01, $02, $03, $04, $05, $06 ; up
db $01, $02, $03, $04, $05, $06, $07, $08, $01, $02 ; down
db $09, $04, $05, $06, $07, $08, $01, $02, $03, $04 ; left
db $0A, $08, $01, $02, $03, $04, $05, $06, $07, $08 ; right
pose_offset:
db $00 ; up
db $0A ; down
db $14 ; left
db $1E ; right
; *$3AFF8-$3B072 LOCAL
LinkItem_BugCatchingNet:
{
LDA $2F : LSR A : TAY
LDX pose_offset, Y
LDA pose_id, X : STA $0300
LDA.b #$03 : STA $3D
STZ $030D, X
LDA.b #$10 : STA $037A
LDA.b #$01 : TSB $50
STZ $2E
; LDA.b #$32 : JSL Player_DoSfx2
.y_press:
JSR Unknown ; $3AE65 IN ROM
LDA $67 : AND.b #$F0 : STA $67
DEC $3D : BPL .BRANCH_BETA
LDX $030D : INX : STX $030D
LDA.b #$03 : STA $3D
LDA $2F : LSR A : TAY
LDA pose_offset, Y : CLC : ADC $030D : TAY
LDA pose_id, Y : STA $0300
CPX.b #$0A : BNE .BRANCH_BETA
STZ $030D
STZ $0300
LDA $3A : AND.b #$80 : STA $3A
STZ $037A
LDA $50 : AND.b #$FE : STA $50
LDA.b #$80 : STA $44 : STA $45
.BRANCH_BETA:
RTS
}
; *$3AE65-$3AE87 LOCAL
Unknown:
{
LDA $AD : CMP.b #$02 : BNE .BRANCH_ALPHA
LDA $0322 : AND.b #$03 : CMP.b #$03 : BNE .BRANCH_ALPHA
STZ $30
STZ $31
STZ $67
STZ $2A
STZ $2B
STZ $6B
.BRANCH_ALPHA:
; Cane of Somaria transit lines?
LDA $02F5 : BEQ .BRANCH_BETA
STZ $67
.BRANCH_BETA:
RTS
}
; =============================================================================

View File

@@ -11,6 +11,28 @@
; Key block link's awakening
; Lost Sea Area Combo
;
; Expanded Banks Key:
; 20 - None
; 21 - None
; 22 - None
; 23 - House Tag
; 24 - Menu
; 25 - None
; 26 - HUD
; 27 - Mask Routines(?)
; 28 - Deku Link Code
; 29 - Farore Sprite
; 30 - Palette_ArmorAndGloves
; 31 - None
; 32 - Bottle / Net Item
; 33 - None
; 34 - Jump Feather
; 35 - Deku Link GFX
; 36 - Zora Link GFX
; 37 - Bunny Link GFX
; 38 - Wolf Link GFX
; 39 - None
;
;===========================================================
namespace Oracle
@@ -42,6 +64,10 @@ namespace Oracle
incsrc "Menu/menu.asm"
print "End of Menu/menu.asm ", pc
; ---------------------------------------------------------
incsrc "Items/bottle_net.asm"
print "End of Items/bottle_net.asm ", pc
; ---------------------------------------------------------
incsrc "Events/intro.asm"
print "End of Events/intro.asm ", pc