include goriya, update sprite hooks

This commit is contained in:
scawful
2024-06-26 23:44:13 -04:00
parent 2e1e2e1f24
commit ccc2dc5454
2 changed files with 5 additions and 2 deletions

View File

@@ -19,10 +19,10 @@ SprFrame = $0D90 ; Indexes the SprGfx for drawing
SprGfx = $0DC0 ; Determine the GFX used for the sprite SprGfx = $0DC0 ; Determine the GFX used for the sprite
SprMiscA = $0DA0 ; Sprite_DamageFlash palette index SprMiscA = $0DA0 ; Sprite_DamageFlash palette index
SprMiscB = $0DB0 ; SprMiscB = $0DB0 ; Various usages, truly auxiliary
SprMiscC = $0DE0 ; Cardinal direction the sprite is facing SprMiscC = $0DE0 ; Cardinal direction the sprite is facing
SprMiscD = $0E90 ; SprMiscD = $0E90 ;
SprMiscE = $0EB0 ; SprMiscE = $0EB0 ; Head direction 0123 -> udlr
SprMiscF = $0EC0 ; SprMiscF = $0EC0 ;
SprMiscG = $0ED0 ; SprMiscG = $0ED0 ;

View File

@@ -115,6 +115,9 @@ print "End of manhandla.asm ", pc
incsrc "Sprites/Enemies/deku_scrub_enemy.asm" incsrc "Sprites/Enemies/deku_scrub_enemy.asm"
print "End of deku_scrub_enemy.asm ", pc print "End of deku_scrub_enemy.asm ", pc
incsrc "Sprites/Enemies/goriya.asm"
print "End of goriya.asm ", pc
PutRollerBeneathLink: PutRollerBeneathLink:
{ {
JSL Sprite_OAM_AllocateDeferToPlayer JSL Sprite_OAM_AllocateDeferToPlayer