include goriya, update sprite hooks
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@@ -19,10 +19,10 @@ SprFrame = $0D90 ; Indexes the SprGfx for drawing
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SprGfx = $0DC0 ; Determine the GFX used for the sprite
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SprGfx = $0DC0 ; Determine the GFX used for the sprite
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SprMiscA = $0DA0 ; Sprite_DamageFlash palette index
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SprMiscA = $0DA0 ; Sprite_DamageFlash palette index
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SprMiscB = $0DB0 ;
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SprMiscB = $0DB0 ; Various usages, truly auxiliary
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SprMiscC = $0DE0 ; Cardinal direction the sprite is facing
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SprMiscC = $0DE0 ; Cardinal direction the sprite is facing
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SprMiscD = $0E90 ;
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SprMiscD = $0E90 ;
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SprMiscE = $0EB0 ;
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SprMiscE = $0EB0 ; Head direction 0123 -> udlr
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SprMiscF = $0EC0 ;
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SprMiscF = $0EC0 ;
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SprMiscG = $0ED0 ;
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SprMiscG = $0ED0 ;
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@@ -115,6 +115,9 @@ print "End of manhandla.asm ", pc
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incsrc "Sprites/Enemies/deku_scrub_enemy.asm"
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incsrc "Sprites/Enemies/deku_scrub_enemy.asm"
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print "End of deku_scrub_enemy.asm ", pc
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print "End of deku_scrub_enemy.asm ", pc
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incsrc "Sprites/Enemies/goriya.asm"
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print "End of goriya.asm ", pc
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PutRollerBeneathLink:
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PutRollerBeneathLink:
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{
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{
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JSL Sprite_OAM_AllocateDeferToPlayer
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JSL Sprite_OAM_AllocateDeferToPlayer
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