update main dungeon map markers
This commit is contained in:
@@ -287,7 +287,7 @@ MapIconDraw:
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$87 : STA.l $7EC10A
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; Y position
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LDA.b #$06 : STA.l $7EC109
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$01 : STA.l $7EC108
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; Tile GFX
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LDA.b #$64 : STA.b $0D
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@@ -299,22 +299,20 @@ MapIconDraw:
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.skip_draw_0
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; Draw Crystal 3
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; Draw Crystal 2
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LDA.l $7EF37A : AND #$10 : BNE .skip_draw_1
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; X position (2)
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LDA.b #$1E : STA.l $7EC10B
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LDA.b #$3E : STA.l $7EC10A
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LDA.b #$A0 : STA.l $7EC10A
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; Y position (2)
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LDA.b #$09 : STA.l $7EC109
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LDA.b #$74 : STA.l $7EC108
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; Icon 3
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LDA.b #$64 : STA.b $0D
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LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0D : STA.l $7EC025
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LDA.b #$08 : STA.l $7EC025
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JSR HandleMapDrawIcon
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@@ -323,17 +321,17 @@ MapIconDraw:
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; Draw Crystal 3
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LDA.l $7EF37A : AND #$40 : BNE .skip_draw_2
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; X position
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LDA.b #$09 : STA.l $7EC10B
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LDA.b #$34 : STA.l $7EC10A
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LDA.b #$08 : STA.l $7EC10B
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LDA.b #$10 : STA.l $7EC10A
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; Y position
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LDA.b #$00 : STA.l $7EC109
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$0E : STA.l $7EC108
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; Icon 7
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LDA.b #$64 : STA.b $0D
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LDA.b #$32 : STA.b $0C ; Tile GFX
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LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0C : STA.l $7EC025
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LDA.b #$0D : STA.l $7EC025
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JSR HandleMapDrawIcon
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@@ -344,9 +342,9 @@ MapIconDraw:
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LDA.l $7EF37A : AND #$01 : BNE .skip_draw_3
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; X position
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LDA.b #$0E : STA.l $7EC10B
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LDA.b #$3E : STA.l $7EC10A
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LDA.b #$5E : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$06 : STA.l $7EC109
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LDA.b #$68 : STA.l $7EC108
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LDA.b #$64 : STA.b $0D
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@@ -362,19 +360,19 @@ MapIconDraw:
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; Draw Crystal 5
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LDA.l $7EF37A : AND #$20 : BNE .skip_draw_4
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; X position
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LDA.b #$09 : STA.l $7EC10B
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LDA.b #$00 : STA.l $7EC10A
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LDA.b #$0C : STA.l $7EC10B
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LDA.b #$34 : STA.l $7EC10A
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; Y position
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LDA.b #$02 : STA.l $7EC109
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LDA.b #$74 : STA.l $7EC108
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LDA.b #$00 : STA.l $7EC109
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LDA.b #$0E : STA.l $7EC108
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LDA.b #$64 : STA.b $0D
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LDA.b #$3C : STA.b $0C ; Tile GFX
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LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0A : STA.l $7EC025
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$09 : STA.l $7EC025
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JSR HandleMapDrawIcon_noflash
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JSR HandleMapDrawIcon
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.skip_draw_4
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@@ -391,7 +389,7 @@ MapIconDraw:
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LDA.b #$32 : STA.b $0C ; Tile GFX
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$09 : STA.l $7EC025
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LDA.b #$0A : STA.l $7EC025
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JSR HandleMapDrawIcon
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.skip_draw_5
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@@ -400,36 +398,37 @@ MapIconDraw:
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LDA.l $7EF37A : AND #$08 : BNE .skip_draw_6
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; X position
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$87 : STA.l $7EC10A
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LDA.b #$F4 : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$68 : STA.l $7EC108
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LDA.b #$0D : STA.l $7EC109
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LDA.b #$0E : STA.l $7EC108
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LDA.b #$64 : STA.b $0D
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LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$32 : STA.b $0C ; Tile GFX
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LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$08 : STA.l $7EC025
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0C : STA.l $7EC025
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JSR HandleMapDrawIcon_noflash
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JSR HandleMapDrawIcon
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.skip_draw_6
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LDA.l $7EF37A : AND #$20 : BNE .skip_draw_x
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; X position
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LDA.b #$0A : STA.l $7EC10B
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LDA.b #$00 : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$74 : STA.l $7EC108
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; ; Hall of Secrets X
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; LDA.l $7EF37A : AND #$20 : BNE .skip_draw_x
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; ; X position
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; LDA.b #$0D : STA.l $7EC10B
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; LDA.b #$00 : STA.l $7EC10A
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; ; Y position
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; LDA.b #$03 : STA.l $7EC109
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; LDA.b #$54 : STA.l $7EC108
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LDA.b #$68 : STA.b $0D
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LDA.b #$34 : STA.b $0C ; Tile GFX
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; LDA.b #$68 : STA.b $0D
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; LDA.b #$34 : STA.b $0C ; Tile GFX
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LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$07 : STA.l $7EC025
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; LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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; LDA.b #$07 : STA.l $7EC025
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JSR HandleMapDrawIcon_noflash
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.skip_draw_x
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; JSR HandleMapDrawIcon_noflash
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; .skip_draw_x
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JMP restore_coords_and_exit
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}
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