Update Maple dream logic

This commit is contained in:
scawful
2024-12-22 17:22:59 -05:00
parent ff391f4913
commit d816858c8e

View File

@@ -7,11 +7,14 @@ MapleHandler:
JSL JumpTableLocal
dw Maple_Idle
dw Maple_FirstResponse
dw Maple_HandleFirstResponse
dw Maple_DreamOrExplain
dw Maple_ExplainHut
dw Maple_ExplainPendants
dw Maple_CheckForPendant
dw Maple_NoNewPendant
dw Maple_PutLinkToSleep
dw Maple_HandleDreams
; LDA.l $7EF351 : BEQ +
; LDA.b #$02 : STA.l $7EF351
@@ -22,25 +25,34 @@ MapleHandler:
Maple_Idle:
{
%ShowSolicitedMessage($01B3) : BCC +
LDA.w $1CE8 : BEQ .next_response
CMP.b #$01 : BNE +
LDA.b #$02 : STA.w SprAction, X
RTS
.next_response
INC.w SprAction, X
+
RTS
}
Maple_FirstResponse:
Maple_HandleFirstResponse:
{
LDA.w $1CE8 : CMP.b #$02 : BNE +
STZ.w SprAction, X
RTS
+
CMP.b #$01 : BNE .next_response
LDA.b #$03 : STA.w SprAction, X
RTS
.next_response
INC.w SprAction, X
RTS
}
Maple_DreamOrExplain:
{
%ShowUnconditionalMessage($01B4)
LDA.w $1CE8 : BEQ .check_for_pendant
CMP.b #$01 : BNE .another_time
LDA.b #$03 : STA.w SprAction, X
LDA.b #$04 : STA.w SprAction, X
RTS
.check_for_pendant
LDA.b #$04 : STA.w SprAction, X
LDA.b #$05 : STA.w SprAction, X
RTS
.another_time
@@ -64,8 +76,28 @@ MapleHandler:
Maple_CheckForPendant:
{
print pc
; Check for pendant
LDA.l PENDANTS : AND.b #$04 : BNE .courage
LDA.l PENDANTS : AND.b #$02 : BNE .power
LDA.l PENDANTS : AND.b #$01 : BNE .wisdom
JMP .none
.courage
LDA.l Dreams : AND.b #$04 : BNE .power
LDA.b #$02 : STA.w CurrentDream : BRA +
.power
LDA.l Dreams : AND.b #$02 : BNE .wisdom
LDA.b #$01 : STA.w CurrentDream : BRA +
.wisdom
LDA.l Dreams : AND.b #$01 : BNE .none
STZ.w CurrentDream
+
%ShowUnconditionalMessage($01B6)
LDA.b #$07 : STA.w SprAction, X
LDA.b #$40 : STA.w SprTimerA, X
RTS
.none
INC.w SprAction, X
RTS
}
@@ -75,11 +107,29 @@ MapleHandler:
STZ.w SprAction, X
RTS
}
Maple_PutLinkToSleep:
{
JSR Sprite_PutLinkToSleep
INC.w SprAction, X
RTS
}
Maple_HandleDreams:
{
LDA.w SprTimerA, X : BNE +
JSR Link_HandleDreams
+
RTS
}
}
Sprite_PutLinkToSleep:
{
PHX
LDA.b $20 : SEC : SBC.b #$14 : STA.b $20
LDA.b $22 : CLC : ADC.b #$18 : STA.b $22
LDA.b #$16 : STA.b $5D ; Set Link to sleeping
LDA.b #$20 : JSL AncillaAdd_Blanket
LDA.b $20 : CLC : ADC.b #$04 : STA.w $0BFA,X
@@ -103,27 +153,47 @@ Link_HandleDreams:
Dream_Wisdom:
{
LDA.l DREAMS : ORA.b #%00000001 : STA.l DREAMS
LDA.l Dreams : ORA.b #%00000001 : STA.l Dreams
LDX.b #$00
JSR Link_FallIntoDungeon
JSR Link_WarpToRoom
RTS
}
Dream_Power:
{
LDA.l DREAMS : ORA.b #%00000010 : STA.l DREAMS
LDA.l Dreams : ORA.b #%00000010 : STA.l Dreams
LDX.b #$01
JSR Link_FallIntoDungeon
JSR Link_WarpToRoom
RTS
}
Dream_Courage:
{
LDA.l DREAMS : ORA.b #%00000100 : STA.l DREAMS
LDA.l Dreams : ORA.b #%00000100 : STA.l Dreams
LDX.b #$02
JSR Link_WarpToRoom
RTS
}
}
Link_WarpToRoom:
{
LDA.b #$20 : STA.b $5C
LDA.b #$01 : STA.b LinkState
LDA.b #$15 : STA.b $11
LDA.b $A0 : STA.b $A2
STZ.b $A1
LDA.w .room, X : STA.b $A0
; STA.l $7EC000
RTS
.room
db $61
db $00
db $31
}
; Takes X as argument for the entrance ID
Link_FallIntoDungeon:
{
@@ -137,9 +207,15 @@ Link_FallIntoDungeon:
STZ.b $11 : STZ.b $B0
RTS
.entrance
db $78 ; 0x00 - Deku Dream
db $79 ; 0x01 - Castle Dream
db $7A ; 0x02 -
db $81 ; 0x03
}
pushpc
org $068C9C
db $0F
pullpc