add SwordShield collectible to map 0x58
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@@ -38,7 +38,12 @@ Sprite_Collectible_Long:
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{
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PHB : PHK : PLB
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LDA.b $8A : CMP.b #$58 : BNE .not_intro_sword
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JSR Sprite_SwordShield_Draw
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BRA +
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.not_intro_sword
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JSR Sprite_Pineapple_Draw
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+
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive
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BCC .SpriteIsNotActive
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@@ -55,6 +60,13 @@ Sprite_Collectible_Long:
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Sprite_Collectible_Prep:
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{
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PHB : PHK : PLB
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; Don't spawn the sword if we have it.
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LDA.b $8A : CMP.b #$58 : BNE .not_intro_sword
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LDA.l $7EF359 : BEQ +
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STZ.w SprState, X
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.not_intro_sword
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+
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PLB
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RTL
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@@ -69,7 +81,7 @@ Sprite_Collectible_Main:
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dw Pineapple
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dw Seashell
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dw Lv1_Sword
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dw SwordShield
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Pineapple:
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{
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@@ -91,11 +103,13 @@ Sprite_Collectible_Main:
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RTS
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}
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Lv1_Sword:
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SwordShield:
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{
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%PlayAnimation(0,0,1)
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JSL Sprite_Move
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JSL Sprite_CheckDamageToPlayer : BCC +
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; TODO: Add sword to player's inventory
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LDY.b #$00 : STZ $02E9
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JSL Link_ReceiveItem
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STZ.w SprState, X
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+
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RTS
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