Move maku tree to NPCs, fix Twinrova errors

This commit is contained in:
scawful
2024-03-17 14:04:41 -04:00
parent 2e22114d8a
commit ea00780785
3 changed files with 50 additions and 52 deletions

View File

@@ -396,7 +396,7 @@ Sprite_Twinrova_FireAttack:
JSL Sprite_CheckTileCollision : BNE .no_collision
JSL Sprite_Move
.no_collision
JSR Sprite_Twinrova_FireAttack_AddFireGarnish
JSR AddFireGarnish
JMP TrinexxBreath_AltEntry
}
@@ -420,10 +420,10 @@ AddFireGarnish:
LDA.b #$10 : STA $7FF800, X : STA $0FB4
TYA : STA $7FF92C, X
LDA SprX, Y : STA $7FF83C, X
LDA SprXH, Y : STA $7FF878, X
LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
LDA.w SprX, Y : STA $7FF83C, X
LDA.w SprXH, Y : STA $7FF878, X
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
LDA.b #$7F : STA $7FF90E, X
STX $00
@@ -453,10 +453,10 @@ AddIceGarnishV2:
LDA.b #$0C : STA $7FF800, X : STA $0FB4
TYA : STA $7FF92C, X
LDA SprX, Y : STA $7FF83C, X
LDA SprXH, Y : STA $7FF878, X
LDA SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
LDA SprYH, Y : ADC.b #$00 : STA $7FF85A, X
LDA.w SprX, Y : STA $7FF83C, X
LDA.w SprXH, Y : STA $7FF878, X
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
LDA.b #$7F : STA $7FF90E, X : STX $00

View File

@@ -1,6 +1,6 @@
;==============================================================================
; =========================================================
; Sprite Properties
;==============================================================================
; =========================================================
!SPRID = $9E ; The sprite ID you are overwriting (HEX)
!NbrTiles = 00 ; Number of tiles used in a frame
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
@@ -31,81 +31,79 @@
%Set_Sprite_Properties(Sprite_MakuTree_Prep, Sprite_MakuTree_Long)
;==============================================================================
; =========================================================
Sprite_MakuTree_Long:
{
PHB : PHK : PLB
PHB : PHK : PLB
JSR Sprite_MakuTree_Draw ; Call the draw code
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_MakuTree_Draw ; Call the draw code
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_MakuTree_Main ; Call the main sprite code
JSR Sprite_MakuTree_Main ; Call the main sprite code
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
}
;==============================================================================
; =========================================================
Sprite_MakuTree_Prep:
{
PHB : PHK : PLB
LDA.l $7EF300
BNE .intro_is_done
PHB : PHK : PLB
; Check if the intro has executed already.
LDA.l $7EF300 : BNE .intro_is_done
STZ.w $0DD0, X ; Kill the sprite
.intro_is_done
PLB
RTL
PLB
RTL
}
;==============================================================================
; =========================================================
Sprite_MakuTree_Main:
{
LDA.w SprAction, X ; Load the SprAction
JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
LDA.w SprAction, X
JSL UseImplicitRegIndexedLocalJumpTable
dw MakuTree_Handler
dw MakuTree_MeetLink
dw MakuTree_GiveBow
dw MakuTree_GiveMoonPearl
MakuTree_Handler:
{
; Check the progress flags
LDA $7EF3D4 : CMP.b #$01 : BEQ .has_met_link
%GotoAction(1)
RTS
; Check the progress flags
LDA $7EF3D4 : CMP.b #$01 : BEQ .has_met_link
%GotoAction(1)
RTS
.has_met_link
%ShowSolicitedMessage($22)
RTS
.has_met_link
%ShowSolicitedMessage($22)
RTS
}
MakuTree_MeetLink:
{
%ShowSolicitedMessage($20) : BCC .no_talk
LDA #$01 : STA $7EF3D4
LDA #$06 : STA $7EF3C7
%GotoAction(2)
.no_talk
RTS
%ShowSolicitedMessage($20) : BCC .no_talk
LDA #$01 : STA $7EF3D4
LDA #$06 : STA $7EF3C7
%GotoAction(2)
.no_talk
RTS
}
MakuTree_GiveBow:
MakuTree_GiveMoonPearl:
{
; Give Link the Moon Pearl
LDY #$1F : JSL Link_ReceiveItem
%GotoAction(0)
RTS
; Give Link the Moon Pearl
LDY #$1F : JSL Link_ReceiveItem
%GotoAction(0)
RTS
}
}
;==============================================================================
; =========================================================
Sprite_MakuTree_Draw:
{
@@ -163,7 +161,7 @@ Sprite_MakuTree_Draw:
RTS
;==============================================================================
; =========================================================
.start_index
.nbr_of_tiles

View File

@@ -45,7 +45,7 @@ print "End of kydrog.asm ", pc
incsrc "Sprites/Bosses/kydrog_boss.asm"
print "End of kydrog_boss.asm ", pc
incsrc "Sprites/maku_tree.asm"
incsrc "Sprites/NPCs/maku_tree.asm"
print "End of maku_tree.asm ", pc
incsrc "Sprites/NPCs/mask_salesman.asm"