override Overworld_FindEntrance for future use

This commit is contained in:
scawful
2024-06-09 11:35:22 -04:00
parent 10a17debc0
commit eb3b8bf7ef

View File

@@ -1,3 +1,330 @@
Map16Definitions = $0F8000
Overworld_DrawMap16_Persist = $1BC97C
Overworld_DrawMap16_Anywhere = $1BC983
Interface_PrepAndDisplayMessage = $0FFDAA
Overworld_EntranceTileIndex = $1BBA71
Overworld_EntranceScreens = $1BB96F
Overworld_Entrance_ID = $1BBB73
pushpc
org $1BBBF4
JSL Overworld_UseEntranceEntry
RTL
pullpc
Overworld_UseEntranceEntry:
{
PHB : PHK : PLB
JSL Overworld_UseEntrance
PLB
RTL
}
Overworld_UseEntrance:
REP #$31
LDA.b $20
CLC
ADC.w #$0007
STA.b $00
SEC
SBC.w $0708
AND.w $070A
ASL A
ASL A
ASL A
STA.b $06
LDA.b $22
LSR A
LSR A
LSR A
STA.b $02
SEC
SBC.w $070C
AND.w $070E
CLC
ADC.b $06
TAY
TAX
LDA.l $7E2000,X
ASL A
ASL A
ASL A
TAX
LDA.b $2F
AND.w #$00FF
BNE .not_facing_up
LDA.l Map16Definitions+2,X
AND.w #$41FF
CMP.w #$00E9
BEQ .open_door
CMP.w #$0149
BEQ .left_side_castle_door
CMP.w #$0169
BEQ .left_side_castle_door
TYX
LDA.l $7E2002,X
ASL A
ASL A
ASL A
TAX
LDA.l Map16Definitions+0,X
AND.w #$41FF
CMP.w #$4149
BEQ .right_side_castle_door
CMP.w #$4169
BEQ .right_side_castle_door
CMP.w #$40E9
BNE .check_door_type
DEY
DEY
.open_door
TYX
LDA.w #$0DA4
JSL Overworld_DrawMap16_Persist
LDA.w #$0DA6
STA.l $7E2002,X
LDY.w #$0002
JSL Overworld_DrawMap16_Anywhere
SEP #$30
LDA.b #$15 ; SFX3.15
STA.w $012F
LDA.b #$01
STA.b $14
RTL
.not_facing_up
BRA .check_door_type
.right_side_castle_door
DEY
DEY
.left_side_castle_door
STZ.w $0692
AND.w #$03FF
CMP.w #$0169
BNE .open_this_castle_door
LDA.l $7EF3C5
AND.w #$000F
CMP.w #$0003
BCS .check_door_type
LDA.w #$0018
STA.w $0692
.open_this_castle_door
TYA
SEC
SBC.w #$0080
STA.w $0698
SEP #$20
LDA.b #$15 ; SFX3.15
STA.w $012F
STZ.b $B0
STZ.w $0690
LDA.b #$0C
STA.b $11
SEP #$30
RTL
.check_door_type
LDA.l Map16Definitions+4,X
AND.w #$01FF
STA.b $00
LDA.l Map16Definitions+6,X
AND.w #$01FF
STA.b $02
LDX.w #$0058
.check_next
LDA.b $00
CMP.l ValidDoorTypesExpanded_low,X
BNE .low_byte_fail
LDA.b $02
CMP.l ValidDoorTypesExpanded_high,X
BEQ FindEntrance
.low_byte_fail
DEX
DEX
BPL .check_next
STZ.w $04B8
.message_received
SEP #$30
RTL
#Overworld_ForbidEntry:
LDA.w $04B8
BNE .message_received
INC.w $04B8
LDA.w #$0005 ; MESSAGE 0005
STA.w $1CF0
SEP #$30
JML Interface_PrepAndDisplayMessage
FindEntrance:
TYA
STA.b $00
LDX.w #$0102
.next_check
LDA.b $00
.tile_fail
DEX
DEX
BMI .no_entrance_found
CMP.l Overworld_EntranceTileIndex,X
BNE .tile_fail
LDA.w $040A
CMP.l Overworld_EntranceScreens,X
BNE .next_check
LDA.l $7EF3D3
AND.w #$00FF
BNE .entry_allowed
LDA.w $02DA
AND.w #$00FF
CMP.w #$0001
BEQ Overworld_ForbidEntry
LDA.l $7EF3CC
AND.w #$00FF
BEQ .entry_allowed
CMP.w #$05 ; FOLLOWER 05
BEQ .entry_allowed
CMP.w #$0E ; FOLLOWER 0E
BEQ .entry_allowed
CMP.w #$01 ; FOLLOWER 01
BEQ .entry_allowed
CMP.w #$07 ; FOLLOWER 07
BEQ .check_single_entrance
CMP.w #$08 ; FOLLOWER 08
BNE Overworld_ForbidEntry
.check_single_entrance
CPX.w #$0076
BCC Overworld_ForbidEntry
.entry_allowed
TXA
LSR A
TAX
SEP #$20
LDA.l Overworld_Entrance_ID,X
STA.w $010E
STZ.b $4D
STZ.b $46
LDA.b #$0F
STA.b $10
LDA.b #$06
STA.w $010C
STZ.b $11
STZ.b $B0
.no_entrance_found
SEP #$30
RTL
; $DB8BF-$DB916 - chr types indicating door entrances
org $1BB8BF
ValidDoorTypesExpanded_low:
dw $00FE, $00C5, $00FE, $0114 ; 00: ???, House Door, ???, ???
dw $0115, $0175, $0156, $00F5 ; 01:
dw $00E2, $01EF, $0119, $00FE ; 02: ???, ???, ???, Desert Door
dw $0172, $0177, $013F, $0172 ; 03:
dw $0112, $0161, $0172, $014C ; 04: ???, ???, Dam Door, ???
dw $0156, $01EF, $00FE, $00FE ; 05:
dw $00FE, $010B, $0173, $0143 ; 06: ???, ???, ???, Tower of Hera
dw $0149, $0175, $0103, $0100 ; 07:
dw $01C6, $015E, $0167, $0128 ; 08: Waterfall, ???, ???, ???
dw $0131, $0112, $016D, $0163 ; 09:
dw $0173, $00FE, $0113, $0177 ; 10:
ValidDoorTypesExpanded_high:
dw $014A, $00C4, $014F, $0115 ; ???, House Door, ???, ???
dw $0114, $0174, $0155, $00F5 ; 01:
dw $00EE, $01EB, $0118, $0146 ; ???, ???, ???, Desert Door
dw $0171, $0155, $0137, $0174 ; 03:
dw $0173, $0121, $0164, $0155 ; ???, ???, Dam Door, ???
dw $0157, $0128, $0114, $0123 ; 05:
dw $0113, $0109, $0118, $0161 ; ???, ???, ???, Tower of Hera
dw $0149, $0117, $0174, $0101 ; 07:
dw $01C6, $0131, $0051, $014E ; Waterfall, ???, ???, ???
dw $0131, $0112, $017A, $0163 ; 09:
dw $0172, $01BD, $0152, $0167 ; 10:
; $DB8BF (0x2C entries, 2 bytes each) - valid map8 (CHR) values for entrances (left side)
; $DB917 (0x2C entries, 2 bytes each) - valid map8 (CHR) values for entrances (right side)
@@ -16,7 +343,7 @@ ValidDoorTypes_low:
dw $0131, $0112, $016D, $0163 ; 09:
dw $0173, $00FE, $0113, $0177 ; 10:
;---------------------------------------------------------------------------------------------------
ValidDoorTypes_high:
dw $014A, $00C4, $014F, $0115 ; ???, House Door, ???, ???
@@ -32,6 +359,7 @@ ValidDoorTypes_high:
dw $0172, $01BD, $0152, $0167 ; 10:
; 0x00 - OW
; 0x01 - OW 32 - Link's House
; 0x02 - OW 0E - Hall of Secrets