Add SNES hardware registers and patches documentation
This commit is contained in:
47
Core/ZS ROM MAP.txt
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47
Core/ZS ROM MAP.txt
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@@ -0,0 +1,47 @@
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Expanded space used by ZScream as of 02/28/2025
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Addresses are PC unless stated otherwise.
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ZS reserves everything up to 1.5MB or up to 0x150000
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And an additional 3 banks at the end of the 2.0MB 0x1E8000 to 0x1FFFFF
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0x100000 - 0x107FFF: 1 Bank
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Nothing?
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0x108000 - 0x10FFFF: 1 Bank
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Title screen data
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Dungeon map data
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0x110000 - 0x117FFF: 1 Bank
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Default room header location
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Seems to have been some old dungeon object data expansion but that has since been moved.
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0x118000 - 0x11FFFF: 1 Bank
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Seems to have been some old dungeon object data expansion but that has since been moved.
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0x120000 - 0x127FFF: 1 Bank
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Expanded overlay data
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0x128000 - 0x12FFFF: 1 Bank
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Custom collision data
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0x130000 - 0x137FFF: 1 Bank
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Overworld map data overflow
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0x138000 - 0x13FFFF: 1 Bank
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Expanded Dungeon object data
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0x140000 - 0x147FFF: 1 Bank
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Custom overworld data
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0x148000 - 0x14FFFF: 1 Bank
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Expanded Dungeon object data
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0x1E0000 - 0x1E7FFF: 1 Bank
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Custom ASM Patches
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0x1E8000 - 0x1EFFFF: 1 Bank
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Expanded Tile16 space
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0x1F0000 - 0x1FFFFF: 2 Banks
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Edpanded Tile32 space
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159
Core/patches.asm
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159
Core/patches.asm
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@@ -0,0 +1,159 @@
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; This file contains all direct patches to the original ROM.
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; It is included from Oracle_main.asm.
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; UnderworldTransition_ScrollRoom
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org $02BE5E : JSL Graphics_Transfer
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; Whirlpool
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org $1EEEE4 : JSL DontTeleportWithoutFlippers
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; SpriteDraw_Roller
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org $058EE6 : JSL PutRollerBeneathLink
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; =========================================================
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; Sprite Recoil and Death
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; TODO: Sprite_AttemptKillingOfKin
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; Kydreeok Head die like Sidenexx
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org $06F003 : CMP.b #$CF
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; Remove sidenexx death from booki
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org $06EFFF : NOP #4
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; Make Dark Link die like sidenexx
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org $06F003 : CMP.b #$C1
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; Make Helmet ChuChu recoil link
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org $06F37D : CMP.b #$05
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; Make Kydreeok head recoil Link
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org $06F381 : CMP.b #$CF
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; =========================================================
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InCutScene = $7EF303
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; Player2JoypadReturn
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org $0083F8
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LDA InCutScene : BEQ .notInCutscene
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STZ $F0
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STZ $F2
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STZ $F4
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STZ $F6
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STZ $F8
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STZ $FA ; kill all input
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.notInCutscene
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RTS
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assert pc() <= $00841E
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; =========================================================
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org $1EF27D
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ShopItem_Banana:
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{
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JSR $F4CE ; SpriteDraw_ShopItem
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JSR $FE78 ; Sprite_CheckIfActive_Bank1E
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JSL $1EF4F3 ; Sprite_BehaveAsBarrier
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JSR $F391 ; ShopItem_CheckForAPress
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BCC .exit
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LDA.l Bananas : CMP.b #$0A : BCS .error
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LDA.b #$1E : LDY.b #$00
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JSR $F39E ; ShopItem_HandleCost
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BCC $F1A1 ; ShopItem_GiveFailureMessage
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STZ.w SprState,X
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INC.b Bananas
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LDY.b #$42 : JSR $F366 ; ShopItem_HandleReceipt
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.exit
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RTS
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.error
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JSR $F38A ; ShopItem_PlayBeep
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}
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assert pc() <= $1EF2AB
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; =========================================================
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; Shop item heart OAM
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; SpriteDraw_ShopItem
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org $1EF42E
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dw -4, 16 : db $03, $02, $00, $00 ; 3
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dw -4, 16 : db $03, $02, $00, $00 ; 3
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dw 4, 16 : db $30, $02, $00, $00 ; 0
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dw 0, 0 : db $E5, $03, $00, $02 ; item
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dw 4, 11 : db $38, $03, $00, $00 ; shadow
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; =========================================================
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; Octoballoon_FormBabby
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; Reduce by half the number of babies spawned
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org $06D814 : LDA.b #$02
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; SpritePrep_HauntedGroveOstritch
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org $068BB2 : NOP #11
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; HauntedGroveRabbit_Idle
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org $1E9A8F : NOP #5
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; MedallionTablet (Goron)
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org $05F274 : LDA.l $7EF378 ; Unused SRAM
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org $08C2E3 : dw $006F ; BUTTER SWORD DIALOGUE
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; Fix the capital 'B' debug item cheat.
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org $0CDC26 : db $80 ; replace a $F0 (BEQ) with a $80 (BRA).
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; Update Catfish Item Get to Bottle
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org $1DE184 : LDA.b #$16 : STA.w $0D90, X
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; Follower_Disable
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; Don't disable Kiki so we can switch maps with him.
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org $09ACF3 : LDA.l $7EF3CC : CMP.b #$0E
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; Kiki, don't care if we're not in dark world
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org $099FEB : LDA.b $8A : AND.b #$FF
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org $1EE48E : NOP #6
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; Kiki activate cutscene 3 (tail palace)
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org $1EE630 : LDA.b #$03 : STA.w $04C6
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; Kid at ranch checks for flute
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org $05FF7D : LDA.l $7EF34C : CMP.b #$01
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; Raven Damage (LW/DW)
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org $068963 : db $81, $84
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; Running Man draw palette
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org $05E9CD
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SpriteDraw_RunningBoy:
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#_05E9CD: dw 0, -8 : db $2C, $00, $00, $02
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#_05E9D5: dw 0, 0 : db $EE, $0E, $00, $02
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#_05E9DD: dw 0, -7 : db $2C, $00, $00, $02
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#_05E9E5: dw 0, 1 : db $EE, $4E, $00, $02
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#_05E9ED: dw 0, -8 : db $2A, $00, $00, $02
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#_05E9F5: dw 0, 0 : db $CA, $0E, $00, $02
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#_05E9FD: dw 0, -7 : db $2A, $00, $00, $02
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#_05EA05: dw 0, 1 : db $CA, $4E, $00, $02
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#_05EA0D: dw 0, -8 : db $2E, $00, $00, $02
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#_05EA15: dw 0, 0 : db $CC, $0E, $00, $02
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#_05EA1D: dw 0, -7 : db $2E, $00, $00, $02
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#_05EA25: dw 0, 1 : db $CE, $0E, $00, $02
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#_05EA2D: dw 0, -8 : db $2E, $40, $00, $02
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#_05EA35: dw 0, 0 : db $CC, $4E, $00, $02
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#_05EA3D: dw 0, -7 : db $2E, $40, $00, $02
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#_05EA45: dw 0, 1 : db $CE, $4E, $00, $02
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; Sword Barrier Sprite Prep
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; Skip overworld flag check, sprite is indoors now
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org $06891B : NOP #12
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274
Overworld/HardwareRegisters.asm
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274
Overworld/HardwareRegisters.asm
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@@ -0,0 +1,274 @@
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; ==============================================================================
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; SNES Hardware Registers
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; ==============================================================================
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; Shorthand legend:
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; Addr = Address
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; APU = Audio Processing Unit
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; BG = BackGround
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; CGRAM = Color Generator RAM
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; Des = Designation
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; H = Horizontal
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; HDMA = Horizontal Direct Memory Access
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; HV = H/V or Horizontal/Vertical
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; Init = Initial
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; IO = I/O or Input/Output
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; IRQ = Interupt ReQuest
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; NMI = Non-Maskable Interupt
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; Num = Number
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; MULT = Multiply/Multiplication
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; OAM = Object Attribute Memory
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; OBJ = Object
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; Pos = Position
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; PPU = Picture Processing Unit
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; V = Vertical
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; Val = Value
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; VRAM = Video RAM
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; Names taken from:
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; https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_Hardware_Registers
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; Further details on each register can be found here:
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; https://github.com/gilligan/snesdev/blob/master/docs/snes_registers.txt
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; https://www.youtube.com/watch?v=-4OOuRvTXrM&t=167s
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org $7E2100 ; Remove for asar 2.0.
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struct SNES $7E2100
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{
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.ScreenDisplay: skip $01 ; $2100
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.OAMSizeAndDataDes: skip $01 ; $2101
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.OAMAccessAddr: skip $02 ; $2102
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.OMADataWrite: skip $01 ; $2104
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.BGModeAndTileSize: skip $01 ; $2105
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.MosaicAndBGEnable: skip $01 ; $2106
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.BG1AddrAndSize: skip $01 ; $2107
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.BG2AddrAndSize: skip $01 ; $2108
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.BG3AddrAndSize: skip $01 ; $2109
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.BG4AddrAndSize: skip $01 ; $210A
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.BG1And2TileDataDes: skip $01 ; $210B
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.BG3And4TileDataDes: skip $01 ; $210C
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.BG1HScrollOffset: skip $01 ; $210D
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.BG1VScrollOffset: skip $01 ; $210E
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.BG2HScrollOffset: skip $01 ; $210F
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.BG2VScrollOffset: skip $01 ; $2110
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.BG3HScrollOffset: skip $01 ; $2111
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.BG3VScrollOffset: skip $01 ; $2112
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.BG4HScrollOffset: skip $01 ; $2113
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.BG4VScrollOffset: skip $01 ; $2114
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.VRAMAddrIncrementVal: skip $01 ; $2115
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.VRAMAddrReadWriteLow: skip $01 ; $2116
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.VRAMAddrReadWriteHigh: skip $01 ; $2117
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.VRAMDataWriteLow: skip $01 ; $2118
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.VRAMDataWriteHigh: skip $01 ; $2119
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.Mode7Init skip $01 ; $211A
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.Mode7MatrixA skip $01 ; $211B
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.Mode7MatrixB skip $01 ; $211C
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.Mode7MatrixC skip $01 ; $211D
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.Mode7MatrixD skip $01 ; $211E
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.Mode7CenterPosX skip $01 ; $211F
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.Mode7CenterPosY skip $01 ; $2120
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.CGRAMWriteAddr skip $01 ; $2121
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.CGRAMWriteData skip $01 ; $2122
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.BG1And2WindowMask skip $01 ; $2123
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.BG3And4WindowMask skip $01 ; $2124
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.OBJAndColorWindow skip $01 ; $2125
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.Window1LeftPosDes skip $01 ; $2126
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.Window1RightPosDes skip $01 ; $2127
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.Window2LeftPosDes skip $01 ; $2128
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.Window2RightPosDes skip $01 ; $2129
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.BG123And4WindowLogic skip $01 ; $212A
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.ColorAndOBJWindowLogic skip $01 ; $212B
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.BGAndOBJEnableMainScreen skip $01 ; $212C
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.BGAndOBJEnableSubScreen skip $01 ; $212D
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.WindowMaskDesMainScreen skip $01 ; $212E
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.WindowMaskDesSubScreen skip $01 ; $212F
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.InitColorAddition skip $01 ; $2130
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.AddSubtractSelectAndEnable skip $01 ; $2131
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.FixedColorData skip $01 ; $2132
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.ScreenInit skip $01 ; $2133
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.MultResultLow skip $01 ; $2134
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.MultResultMid skip $01 ; $2135
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.MultResultHigh skip $01 ; $2136
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.HVCounterSoftwareLatch skip $01 ; $2137
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.OAMReadDataLowHigh skip $01 ; $2138
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.VRAMReadDataLow skip $01 ; $2139
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.VRAMReadDataHigh skip $01 ; $213A
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.CGRAMReadDataLowHigh skip $01 ; $213B
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.HCounterData skip $01 ; $213C
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.VCounterData skip $01 ; $213D
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.PPUStatusFlag1 skip $01 ; $213E
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.PPUStatusFlag2 skip $01 ; $213F
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.APUIOPort0 skip $01 ; $2140
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.APUIOPort1 skip $01 ; $2141
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.APUIOPort2 skip $01 ; $2142
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.APUIOPort3 skip $01 ; $2143
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base $2180
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.IndirectWorkRAMPort: skip $01 ; $2180
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.IndirectWorkRAMAddrLow: skip $01 ; $2181
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.IndirectWorkRAMAddrMid: skip $01 ; $2182
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.IndirectWorkRAMAddrHigh: skip $01 ; $2183
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base $4200
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.NMIVHCountJoypadEnable: skip $01 ; $4200
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.ProgrammableIOPortOut: skip $01 ; $4201
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.MultiplicandA: skip $01 ; $4202
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.MultiplierB: skip $01 ; $4203
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.DividendLow: skip $01 ; $4204
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.DividendHigh: skip $01 ; $4205
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.DivisorB: skip $01 ; $4206
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.HCountTimer: skip $01 ; $4207
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.HCountTimerHigh: skip $01 ; $4208
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.VCountTImer: skip $01 ; $4209
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.VCountTimerHigh: skip $01 ; $420A
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.DMAChannelEnable: skip $01 ; $420B
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.HDMAChannelEnable: skip $01 ; $420C
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.CycleSpeedDes: skip $01 ; $420D
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base $4210
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.NMIFlagAndCPUVersionNum: skip $01 ; $4210
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.IRQFlagByHVCountTimer: skip $01 ; $4211
|
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.HVBlankFlagsAndJoyStatus: skip $01 ; $4212
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.ProgrammableIOPortIn: skip $01 ; $4213
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.DivideResultQuotientLow: skip $01 ; $4214
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.DivideResultQuotientHigh: skip $01 ; $4215
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.RemainderResultLow: skip $01 ; $4216
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.RemainderResultHigh: skip $01 ; $4217
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||||
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.JoyPad1DataLow: skip $01 ; $4218
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.JoyPad1DataHigh: skip $01 ; $4219
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||||
.JoyPad2DataLow: skip $01 ; $421A
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||||
.JoyPad2DataHigh: skip $01 ; $421B
|
||||
.JoyPad3DataLow: skip $01 ; $421C
|
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.JoyPad3DataHigh: skip $01 ; $421D
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||||
.JoyPad4DataLow: skip $01 ; $421E
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.JoyPad4DataHigh: skip $01 ; $421F
|
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}
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endstruct
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struct DMA $7E4300
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{
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; Channel 0
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||||
.0_TransferParameters: skip $01 ; $4300
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||||
.0_DestinationAddr: skip $01 ; $4301
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||||
.0_SourceAddrOffsetLow: skip $01 ; $4302
|
||||
.0_SourceAddrOffsetHigh: skip $01 ; $4303
|
||||
.0_SourceAddrBank: skip $01 ; $4304
|
||||
.0_TransferSizeLow: skip $01 ; $4305
|
||||
.0_TransferSizeHigh: skip $01 ; $4306
|
||||
.0_DataBank: skip $01 ; $4307
|
||||
.0_TableAddrLow: skip $01 ; $4308
|
||||
.0_TableAddrHigh: skip $01 ; $4309
|
||||
.0_TransferLineNum: skip $01 ; $430A
|
||||
|
||||
base $4310 ; Channel 1
|
||||
.1_TransferParameters: skip $01 ; $4310
|
||||
.1_DestinationAddr: skip $01 ; $4311
|
||||
.1_SourceAddrOffsetLow: skip $01 ; $4312
|
||||
.1_SourceAddrOffsetHigh: skip $01 ; $4313
|
||||
.1_SourceAddrBank: skip $01 ; $4314
|
||||
.1_TransferSizeLow: skip $01 ; $4315
|
||||
.1_TransferSizeHigh: skip $01 ; $4316
|
||||
.1_DataBank: skip $01 ; $4317
|
||||
.1_TableAddrLow: skip $01 ; $4318
|
||||
.1_TableAddrHigh: skip $01 ; $4319
|
||||
.1_TransferLineNum: skip $01 ; $431A
|
||||
|
||||
base $4320 ; Channel 2
|
||||
.2_TransferParameters: skip $01 ; $4320
|
||||
.2_DestinationAddr: skip $01 ; $4321
|
||||
.2_SourceAddrOffsetLow: skip $01 ; $4322
|
||||
.2_SourceAddrOffsetHigh: skip $01 ; $4323
|
||||
.2_SourceAddrBank: skip $01 ; $4324
|
||||
.2_TransferSizeLow: skip $01 ; $4325
|
||||
.2_TransferSizeHigh: skip $01 ; $4326
|
||||
.2_DataBank: skip $01 ; $4327
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||||
.2_TableAddrLow: skip $01 ; $4328
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||||
.2_TableAddrHigh: skip $01 ; $4329
|
||||
.2_TransferLineNum: skip $01 ; $432A
|
||||
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base $4330 ; Channel 3
|
||||
.3_TransferParameters: skip $01 ; $4330
|
||||
.3_DestinationAddr: skip $01 ; $4331
|
||||
.3_SourceAddrOffsetLow: skip $01 ; $4332
|
||||
.3_SourceAddrOffsetHigh: skip $01 ; $4333
|
||||
.3_SourceAddrBank: skip $01 ; $4334
|
||||
.3_TransferSizeLow: skip $01 ; $4335
|
||||
.3_TransferSizeHigh: skip $01 ; $4336
|
||||
.3_DataBank: skip $01 ; $4337
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||||
.3_TableAddrLow: skip $01 ; $4338
|
||||
.3_TableAddrHigh: skip $01 ; $4339
|
||||
.3_TransferLineNum: skip $01 ; $433A
|
||||
|
||||
base $4340 ; Channel 4
|
||||
.4_TransferParameters: skip $01 ; $4340
|
||||
.4_DestinationAddr: skip $01 ; $4341
|
||||
.4_SourceAddrOffsetLow: skip $01 ; $4342
|
||||
.4_SourceAddrOffsetHigh: skip $01 ; $4343
|
||||
.4_SourceAddrBank: skip $01 ; $4344
|
||||
.4_TransferSizeLow: skip $01 ; $4345
|
||||
.4_TransferSizeHigh: skip $01 ; $4346
|
||||
.4_DataBank: skip $01 ; $4347
|
||||
.4_TableAddrLow: skip $01 ; $4348
|
||||
.4_TableAddrHigh: skip $01 ; $4349
|
||||
.4_TransferLineNum: skip $01 ; $434A
|
||||
|
||||
base $4350 ; Channel 5
|
||||
.5_TransferParameters: skip $01 ; $4350
|
||||
.5_DestinationAddr: skip $01 ; $4351
|
||||
.5_SourceAddrOffsetLow: skip $01 ; $4352
|
||||
.5_SourceAddrOffsetHigh: skip $01 ; $4353
|
||||
.5_SourceAddrBank: skip $01 ; $4354
|
||||
.5_TransferSizeLow: skip $01 ; $4355
|
||||
.5_TransferSizeHigh: skip $01 ; $4356
|
||||
.5_DataBank: skip $01 ; $4357
|
||||
.5_TableAddrLow: skip $01 ; $4358
|
||||
.5_TableAddrHigh: skip $01 ; $4359
|
||||
.5_TransferLineNum: skip $01 ; $435A
|
||||
|
||||
base $4360 ; Channel 6
|
||||
.6_TransferParameters: skip $01 ; $4360
|
||||
.6_DestinationAddr: skip $01 ; $4361
|
||||
.6_SourceAddrOffsetLow: skip $01 ; $4362
|
||||
.6_SourceAddrOffsetHigh: skip $01 ; $4363
|
||||
.6_SourceAddrBank: skip $01 ; $4364
|
||||
.6_TransferSizeLow: skip $01 ; $4365
|
||||
.6_TransferSizeHigh: skip $01 ; $4366
|
||||
.6_DataBank: skip $01 ; $4367
|
||||
.6_TableAddrLow: skip $01 ; $4368
|
||||
.6_TableAddrHigh: skip $01 ; $4369
|
||||
.6_TransferLineNum: skip $01 ; $436A
|
||||
|
||||
base $4370 ; Channel 7
|
||||
.7_TransferParameters: skip $01 ; $4370
|
||||
.7_DestinationAddr: skip $01 ; $4371
|
||||
.7_SourceAddrOffsetLow: skip $01 ; $4372
|
||||
.7_SourceAddrOffsetHigh: skip $01 ; $4373
|
||||
.7_SourceAddrBank: skip $01 ; $4374
|
||||
.7_TransferSizeLow: skip $01 ; $4375
|
||||
.7_TransferSizeHigh: skip $01 ; $4376
|
||||
.7_DataBank: skip $01 ; $4377
|
||||
.7_TableAddrLow: skip $01 ; $4378
|
||||
.7_TableAddrHigh: skip $01 ; $4379
|
||||
.7_TransferLineNum: skip $01 ; $437A
|
||||
}
|
||||
endstruct
|
||||
|
||||
; ==============================================================================
|
||||
Reference in New Issue
Block a user