disable beginning rain in ZCustomOverworld
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@@ -186,7 +186,7 @@ Pool:
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; Default is $FF
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; Default is $FF
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org $288146 ; $140146
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org $288146 ; $140146
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.EnableBeginningRain
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.EnableBeginningRain
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db $FF
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db $00
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; When non 0 this will disable the ambiant sound that plays in the mire area after the event is triggered.
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; When non 0 this will disable the ambiant sound that plays in the mire area after the event is triggered.
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; Default is $FF
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; Default is $FF
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@@ -1169,7 +1169,7 @@ Func02AF58:
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; Check if we are in the beginning phase, if not, no rain.
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; Check if we are in the beginning phase, if not, no rain.
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; If $7EF3C5 >= 0x02
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; If $7EF3C5 >= 0x02
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LDA.l Pool_EnableBeginningRain : BEQ .noRain
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LDA.l Pool_EnableBeginningRain : BEQ .noRain
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LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCS .noRain
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LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0000 : BCS .noRain
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; The rain overlay
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; The rain overlay
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LDX.w #$009F
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LDX.w #$009F
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