Add spike subtypes

This commit is contained in:
scawful
2023-08-29 08:48:13 -04:00
parent 93ea622df6
commit f154efb239

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@@ -0,0 +1,51 @@
;#PATCH_NAME=Spike Subtype
;#PATCH_AUTHOR=Zarby89
;#PATCH_VERSION=1.0
;#PATCH_DESCRIPTION
;Allow the spikes to go in multiple direction at different speed
;Default Values : (00) = normal, (08) = normal vertical
;01,02,03,04,05,06 = Horizontal with speed incrementing
;09,0A,0B,0C,0D,0E = Vertical with speed incrementing
;you can edit the ASM to make diagonal spikes too
;#ENDPATCH_DESCRIPTION
lorom
org $288000 ; NEED TO MOVE
pushpc
org $0691D7 ; SpritePrep_SpikeBlock:
JSL NewSpikePrep
RTS
org $1EBD0E
JSL NewSpikeCollision
RTS
pullpc
speedValuesH:
db $20, $10, $18, $28, $30, $38, $40, $FF
db $00, $00, $00, $00, $00, $00, $00, $FF
speedValuesV:
db $00, $00, $00, $00, $00, $00, $00, $FF
db $20, $18, $20, $28, $30, $38, $40, $FF
NewSpikePrep:
PHB : PHK : PLB
LDA $0E30, X : TAY
LDA.w speedValuesH, Y : STA $0D50, X
LDA.w speedValuesV, Y : STA $0D40, X
PLB
RTL
NewSpikeCollision:
LDA.b #$04 : STA $0DF0, X
LDA $0D50, X : EOR.b #$FF : INC A : STA $0D50, X
LDA $0D40, X : EOR.b #$FF : INC A : STA $0D40, X
LDA.b #$05 : JSL $0DBB7C ; Sound_SetSfx2PanLong
RTL