Add DragPlayer for Minecart and DekuHover, uses Y index as parameter for drag direction
This commit is contained in:
@@ -378,28 +378,28 @@ HandleMovement:
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{
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LDA $F0 : AND #$08 : BEQ .not_up
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LDA $20 : CLC : ADC #-1 : STA $20
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LDY #$00 : JSR DragPlayer_AltEntry
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LDY #$00 : JSL DragPlayer
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LDA #$01 : STA $031C
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LDA #$05 : STA $3D
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STZ $2F
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.not_up
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LDA $F0 : AND #$04 : BEQ .not_down
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LDA $20 : CLC : ADC #1 : STA $20
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LDY #$01 : JSR DragPlayer_AltEntry
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LDY #$01 : JSL DragPlayer
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LDA #$02 : STA $031C
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LDA #$05 : STA $3D
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LDA #$02 : STA $2F
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.not_down
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LDA $F0 : AND #$02 : BEQ .not_left
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LDA $22 : CLC : ADC #-1 : STA $22
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LDY #$02 : JSR DragPlayer_AltEntry
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LDY #$02 : JSL DragPlayer
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LDA #$03 : STA $031C
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LDA #$05 : STA $3D
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LDA #$04 : STA $2F
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.not_left
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LDA $F0 : AND #$01 : BEQ .not_right
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LDA $22 : CLC : ADC #1 : STA $22
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LDY #$03 : JSR DragPlayer_AltEntry
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LDY #$03 : JSL DragPlayer
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LDA #$04 : STA $031C
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LDA #$05 : STA $3D
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LDA #$06 : STA $2F
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@@ -328,7 +328,9 @@ Sprite_Minecart_Main:
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JSL Sprite_MoveVert
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JSL Sprite_BounceFromTileCollision
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JSR DragPlayer
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; Get direction of the cart (0 to 3)
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LDY.w !SpriteDirection, X
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JSL DragPlayer
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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@@ -351,7 +353,9 @@ Sprite_Minecart_Main:
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JSL Sprite_MoveHoriz
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JSL Sprite_BounceFromTileCollision
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JSR DragPlayer
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; Get direction of the cart (0 to 3)
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LDY.w !SpriteDirection, X
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JSL DragPlayer
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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@@ -374,7 +378,9 @@ Sprite_Minecart_Main:
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JSL Sprite_MoveVert
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JSL Sprite_BounceFromTileCollision
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JSR DragPlayer
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; Get direction of the cart (0 to 3)
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LDY.w !SpriteDirection, X
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JSL DragPlayer
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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@@ -397,7 +403,9 @@ Sprite_Minecart_Main:
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JSL Sprite_MoveHoriz
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JSL Sprite_BounceFromTileCollision
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JSR DragPlayer
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; Get direction of the cart (0 to 3)
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LDY.w !SpriteDirection, X
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JSL DragPlayer
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JSR CheckForPlayerInput
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%HandlePlayerCamera()
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%MoveCart()
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@@ -730,78 +738,6 @@ CheckSpritePresence:
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; =========================================================
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DragYL = $0B7C
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DragYH = $0B7D
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DragPlayer:
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{
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; Get direction of the cart (0 to 3)
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LDY.w !SpriteDirection, X
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LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
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LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
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LDA.w .drag_y_low, Y : CLC : ADC.w $0B7E : STA.w $0B7E
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LDA.w .drag_y_high, Y : ADC.w $0B7F : STA.w $0B7F
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.SomariaPlatform_DragLink
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REP #$20
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LDA $0FD8 : SEC : SBC.w #$0002
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CMP $22 : BEQ .x_done : BPL .x_too_low
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DEC $0B7C
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BRA .x_done
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.x_too_low
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INC $0B7C
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.x_done
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; Changing the modifier adjusts links position in the cart
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LDA $0FDA : SEC : SBC.w #$0008
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CMP $20 : BEQ .y_done : BPL .y_too_low
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DEC $0B7E
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BRA .y_done
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.y_too_low
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INC $0B7E
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.y_done
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SEP #$30
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RTS
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.drag_x_high
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db 0, 0, -1, 0
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.drag_x_low
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db 0, 0, -1, 1
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.drag_y_low
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db -1, 1, 0, 0
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.drag_y_high
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db -1, 0, 0, 0
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; Alternate drag values provided by Zarby
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; .drag_x_high
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; db 0, 0, -1, 0, -1
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; .drag_x_low
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; db 0, 0, -1, 1, -1, 1, 1
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; .drag_y_low
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; db -1, 1, 0, 0, -1, 1, -1, 1
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; .drag_y_high
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; db -1, 0, 0, 0, -1, 0, -1, 0
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}
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; =========================================================
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CheckForPlayerInput:
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{
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LDA $5D : CMP #$02 : BEQ .release
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@@ -891,6 +827,24 @@ CheckIfPlayerIsOn:
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CLC : RTS ; Return with carry cleared
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}
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; FollowerDraw_Minecart:
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; {
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; JSL Minecart_DrawTop
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; JSL Minecart_DrawBottom
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; RTL
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; }
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; pushpc
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; org $09A41F
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; Follower_Minecart:
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; {
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; }
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; pullpc
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; =========================================================
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; Draw the portion of the cart which is behind the player
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@@ -154,6 +154,77 @@ Sprite_BounceFromTileCollision:
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++ RTL
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}
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; =========================================================
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DragYL = $0B7C
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DragYH = $0B7D
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; Parameters: Y index contains direction to drag player
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DragPlayer:
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{
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LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
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LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
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LDA.w .drag_y_low, Y : CLC : ADC.w $0B7E : STA.w $0B7E
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LDA.w .drag_y_high, Y : ADC.w $0B7F : STA.w $0B7F
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.SomariaPlatform_DragLink
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REP #$20
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LDA $0FD8 : SEC : SBC.w #$0002
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CMP $22 : BEQ .x_done : BPL .x_too_low
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DEC $0B7C
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BRA .x_done
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.x_too_low
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INC $0B7C
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.x_done
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; Changing the modifier adjusts links position in the cart
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LDA $0FDA : SEC : SBC.w #$0008
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CMP $20 : BEQ .y_done : BPL .y_too_low
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DEC $0B7E
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BRA .y_done
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.y_too_low
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INC $0B7E
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.y_done
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SEP #$30
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RTL
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.drag_x_high
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db 0, 0, -1, 0
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.drag_x_low
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db 0, 0, -1, 1
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.drag_y_low
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db -1, 1, 0, 0
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.drag_y_high
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db -1, 0, 0, 0
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; Alternate drag values provided by Zarby
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; .drag_x_high
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; db 0, 0, -1, 0, -1
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; .drag_x_low
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; db 0, 0, -1, 1, -1, 1, 1
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; .drag_y_low
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; db -1, 1, 0, 0, -1, 1, -1, 1
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; .drag_y_high
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; db -1, 0, 0, 0, -1, 0, -1, 0
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}
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; =========================================================
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Intro_Dungeon_Main:
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{
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;test to see if we are at a place where a guardian is present
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@@ -299,7 +370,7 @@ SetupMovieEffect:
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RTS
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}
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; ; ==============================================================================
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; =========================================================
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MovieEffect:
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{
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