update boat custom gfx
This commit is contained in:
Binary file not shown.
@@ -13,9 +13,14 @@ org $2F8000
|
||||
CheckForChangeGraphicsNormalLoad:
|
||||
{
|
||||
JSL InitTilesets ;calls $00E19B that was replaced
|
||||
|
||||
LDA $8A : CMP.b #$30 : BNE .boat_area
|
||||
|
||||
LDA $8A : CMP.b #$30 : BEQ .boat_area
|
||||
JSR ApplyGraphics1
|
||||
PHB : PHK : PLB
|
||||
|
||||
JSR ApplyGraphics1
|
||||
|
||||
PLB
|
||||
|
||||
RTL ;goes back to normal
|
||||
|
||||
@@ -29,16 +34,14 @@ CheckForChangeGraphicsNormalLoad:
|
||||
ApplyGraphics1:
|
||||
{
|
||||
REP #$20 ; A = 16, XY = 8
|
||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||
LDA #$2000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||
LDA #$2C00 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||
LDA.w #BoatBitmap : STA $4302 ; Source address where you want gfx from ROM
|
||||
LDX.b #BoatBitmap>>16 : STX $4304
|
||||
LDA #$4000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
||||
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
||||
LDX #$01 : STX $420B ; Do the DMA
|
||||
LDX #$0F : STX $2100 ; turn the screen back on
|
||||
|
||||
SEP #$30
|
||||
|
||||
|
||||
Reference in New Issue
Block a user