Compare commits
11 Commits
book-of-se
...
minecart-r
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7f87622f00 | ||
|
|
716a681d6d | ||
|
|
b0b3ca242b | ||
|
|
58dd5aab1f | ||
|
|
e0a20a98cd | ||
|
|
0f241bfddd | ||
|
|
12ef39ff79 | ||
|
|
3324a13fb2 | ||
|
|
53561eab31 | ||
|
|
4c4f531929 | ||
|
|
dad37bdee7 |
@@ -1,5 +1,5 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
; Minecart Sprite Properties
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $A3 ; The sprite ID you are overwriting (HEX)
|
||||||
@@ -38,25 +38,6 @@
|
|||||||
|
|
||||||
; Link is in cart
|
; Link is in cart
|
||||||
!LinkInCart = $35
|
!LinkInCart = $35
|
||||||
|
|
||||||
Sprite_Minecart_Long:
|
|
||||||
{
|
|
||||||
PHB : PHK : PLB
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
|
||||||
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
|
||||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
|
||||||
|
|
||||||
JSR Sprite_Minecart_Main ; Call the main sprite code
|
|
||||||
|
|
||||||
.SpriteIsNotActive
|
|
||||||
PLB ; Get back the databank we stored previously
|
|
||||||
RTL ; Go back to original code
|
|
||||||
}
|
|
||||||
|
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!MinecartSpeed = 20
|
!MinecartSpeed = 20
|
||||||
!DoubleSpeed = 30
|
!DoubleSpeed = 30
|
||||||
|
|
||||||
@@ -81,6 +62,26 @@ Sprite_Minecart_Long:
|
|||||||
; l - lifting object
|
; l - lifting object
|
||||||
!LinkCarryOrToss = $0309
|
!LinkCarryOrToss = $0309
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
|
Sprite_Minecart_Long:
|
||||||
|
{
|
||||||
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_DrawTop ; Draws the top half behind Link
|
||||||
|
JSR Sprite_Minecart_DrawBottom ; Draw the bottom half in front of Link
|
||||||
|
JSL Sprite_CheckActive ; Check if game is not paused
|
||||||
|
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||||
|
|
||||||
|
JSR Sprite_Minecart_Main ; Call the main sprite code
|
||||||
|
|
||||||
|
.SpriteIsNotActive
|
||||||
|
PLB ; Get back the databank we stored previously
|
||||||
|
RTL ; Go back to original code
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_Minecart_Prep:
|
Sprite_Minecart_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -91,16 +92,15 @@ Sprite_Minecart_Prep:
|
|||||||
; If link is in a cart, then draw the dummy cart
|
; If link is in a cart, then draw the dummy cart
|
||||||
|
|
||||||
LDA !LinkInCart : BNE .dummy_continue
|
LDA !LinkInCart : BNE .dummy_continue
|
||||||
.clear_cart
|
; .clear_cart
|
||||||
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
STZ.w $0DD0, X ; Otherwise, clear the sprite
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
.continue
|
.continue
|
||||||
|
; Unused dummy cart code
|
||||||
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
; LDA.w !LinkInCart : AND.b #$FF : BEQ .dummy_continue
|
||||||
; JMP .clear_cart
|
; JMP .clear_cart
|
||||||
|
|
||||||
.dummy_continue
|
.dummy_continue
|
||||||
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
LDA SprY, X : SEC : SBC.b #$04 : STA SprY, X
|
||||||
|
|
||||||
@@ -132,7 +132,6 @@ Sprite_Minecart_Prep:
|
|||||||
JMP .done
|
JMP .done
|
||||||
.south
|
.south
|
||||||
LDA #$02 : STA !MinecartDirection
|
LDA #$02 : STA !MinecartDirection
|
||||||
; LDA SprX, X : CLC : ADC.b #$01 : STA SprX, X
|
|
||||||
%GotoAction(1) ; Minecart_WaitVert
|
%GotoAction(1) ; Minecart_WaitVert
|
||||||
JMP .done
|
JMP .done
|
||||||
.west
|
.west
|
||||||
@@ -140,7 +139,6 @@ Sprite_Minecart_Prep:
|
|||||||
%GotoAction(0) ; Minecart_WaitHoriz
|
%GotoAction(0) ; Minecart_WaitHoriz
|
||||||
|
|
||||||
.done
|
.done
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
@@ -172,6 +170,14 @@ macro MoveCart()
|
|||||||
LDA #$35 : STA $012E ; Cart SFX
|
LDA #$35 : STA $012E ; Cart SFX
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
|
macro StopCart()
|
||||||
|
STZ $02F5
|
||||||
|
STZ.w SprYSpeed, X
|
||||||
|
STZ.w SprXSpeed, X
|
||||||
|
STZ.w !LinkInCart
|
||||||
|
endmacro
|
||||||
|
|
||||||
|
; TODO: Implement distance and gravity for cart tossing
|
||||||
macro HandleLiftAndToss()
|
macro HandleLiftAndToss()
|
||||||
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
LDA.w !LinkCarryOrToss : AND #$02 : BNE .not_tossing
|
||||||
; Velocities for cart tossing
|
; Velocities for cart tossing
|
||||||
@@ -179,7 +185,6 @@ macro HandleLiftAndToss()
|
|||||||
STZ.w $0F90, X : STZ.w $0F70, X
|
STZ.w $0F90, X : STZ.w $0F70, X
|
||||||
.not_tossing
|
.not_tossing
|
||||||
JSL Sprite_CheckIfLifted
|
JSL Sprite_CheckIfLifted
|
||||||
|
|
||||||
JSL Sprite_MoveXyz
|
JSL Sprite_MoveXyz
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
@@ -207,31 +212,28 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
|
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
|
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
||||||
LDA #$01 : STA !LinkInCart
|
|
||||||
|
|
||||||
; Check if the cart is facing east or west
|
; Check if the cart is facing east or west
|
||||||
LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
|
LDA SprSubtype, X : CMP.b #$03 : BNE .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
RTS
|
|
||||||
|
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -244,29 +246,28 @@ Sprite_Minecart_Main:
|
|||||||
|
|
||||||
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
LDA !LinkCarryOrToss : AND #$03 : BNE .lifting
|
||||||
JSR CheckIfPlayerIsOn : BCC .not_ready
|
JSR CheckIfPlayerIsOn : BCC .not_ready
|
||||||
|
LDA $F4 : AND.b #$80 : BEQ .not_ready ; Check for B button
|
||||||
|
|
||||||
JSL Player_HaltDashAttack ; Stop the player from dashing
|
JSL Player_HaltDashAttack ; Stop the player from dashing
|
||||||
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
LDA #$02 : STA $02F5 ; Somaria platform and moving
|
||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
|
LDA #$01 : STA !LinkInCart ; Set Link in cart flag
|
||||||
LDA #$01 : STA !LinkInCart
|
|
||||||
|
|
||||||
; Check if the cart is facing north or south
|
; Check if the cart is facing north or south
|
||||||
LDA SprSubtype, X : BEQ .opposite_direction
|
LDA SprSubtype, X : BEQ .opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
STA.w !MinecartDirection
|
STA.w !MinecartDirection
|
||||||
LDA #$00 : STA $0DE0, X
|
LDA #$00 : STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
.not_ready
|
.not_ready
|
||||||
.lifting
|
.lifting
|
||||||
%HandleLiftAndToss()
|
%HandleLiftAndToss()
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -363,12 +364,6 @@ Sprite_Minecart_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
macro StopCart()
|
|
||||||
STZ $02F5
|
|
||||||
STZ.w SprYSpeed, X
|
|
||||||
STZ.w SprXSpeed, X
|
|
||||||
STZ.w !LinkInCart
|
|
||||||
endmacro
|
|
||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
; 0x06
|
; 0x06
|
||||||
@@ -384,13 +379,24 @@ Sprite_Minecart_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
; ===========================================================================
|
; =========================================================
|
||||||
|
; The purpose of this routine is to determine the direction
|
||||||
|
; the sprite is facing and then adjust the X and Y positions
|
||||||
|
; of the tile interaction lookup based on that direction.
|
||||||
|
; If implemented correctly this would make sure the sprite
|
||||||
|
; stays centered on the tracks when it makes corner turns.
|
||||||
|
; Currently, depending on where the tile is placed the
|
||||||
|
; cart may make a turn too early and appear to be off center.
|
||||||
|
|
||||||
|
North = $00
|
||||||
|
East = $01
|
||||||
|
South = $02
|
||||||
|
West = $03
|
||||||
|
|
||||||
SetTileLookupPosBasedOnDirection:
|
SetTileLookupPosBasedOnDirection:
|
||||||
{
|
{
|
||||||
; Based on the direction of the Minecart, adjust the lookup position
|
; Based on the direction of the Minecart, adjust the
|
||||||
; to be in front of the sprite
|
; lookup position to be in front of the sprite
|
||||||
|
|
||||||
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
LDA.w !MinecartDirection : CMP.b #$00 : BEQ .north
|
||||||
CMP.b #$01 : BEQ .east
|
CMP.b #$01 : BEQ .east
|
||||||
CMP.b #$02 : BEQ .south
|
CMP.b #$02 : BEQ .south
|
||||||
@@ -424,6 +430,8 @@ SetTileLookupPosBasedOnDirection:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
print "HandleTileDirections ", pc
|
print "HandleTileDirections ", pc
|
||||||
HandleTileDirections:
|
HandleTileDirections:
|
||||||
{
|
{
|
||||||
@@ -438,13 +446,11 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; Load the tile index
|
; Load the tile index
|
||||||
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
LDA $0FA5 : CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
||||||
|
|
||||||
; If the tile is out of bounds, release the cart
|
; If the tile is out of bounds, release the cart
|
||||||
LDA #$40 : STA SprTimerD, X
|
LDA #$40 : STA SprTimerD, X
|
||||||
%GotoAction(6) ; Minecart_Release
|
%GotoAction(6) ; Minecart_Release
|
||||||
RTS
|
RTS
|
||||||
.not_out_of_bounds
|
.not_out_of_bounds
|
||||||
|
|
||||||
; Check if the tile is a stop tile
|
; Check if the tile is a stop tile
|
||||||
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
CLC : CMP.b #$B7 : BCS .check_stop ; If tile ID is >= $B8, check for stop tiles
|
||||||
|
|
||||||
@@ -458,14 +464,15 @@ HandleTileDirections:
|
|||||||
.stop_north
|
.stop_north
|
||||||
; Set the new direction to north and flip the cart's orientation
|
; Set the new direction to north and flip the cart's orientation
|
||||||
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #South : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
JMP .go_vert
|
JMP .go_vert
|
||||||
|
|
||||||
.stop_south
|
.stop_south
|
||||||
; Set the new direction to south and flip the cart's orientation
|
; Set the new direction to south and flip the cart's orientation
|
||||||
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
LDA.b #North : STA SprSubtype, X : STZ.w !MinecartDirection
|
||||||
LDA #$00 : STA $0DE0, X
|
LDA #$00 : STA !SpriteDirection, X
|
||||||
|
|
||||||
|
; -----------------------------------------------
|
||||||
.go_vert
|
.go_vert
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -476,13 +483,15 @@ HandleTileDirections:
|
|||||||
.stop_east
|
.stop_east
|
||||||
; Set the new direction to east and flip the cart's orientation
|
; Set the new direction to east and flip the cart's orientation
|
||||||
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #West : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
JMP .go_horiz
|
JMP .go_horiz
|
||||||
|
|
||||||
.stop_west
|
.stop_west
|
||||||
; Set the new direction to west and flip the cart's orientation
|
; Set the new direction to west and flip the cart's orientation
|
||||||
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
LDA.b #East : STA SprSubtype, X : STA.w !MinecartDirection
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
|
|
||||||
|
; -----------------------------------------------
|
||||||
.go_horiz
|
.go_horiz
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -492,7 +501,6 @@ HandleTileDirections:
|
|||||||
|
|
||||||
; -------------------------------------------------------
|
; -------------------------------------------------------
|
||||||
.check_for_movement
|
.check_for_movement
|
||||||
; Check for movement tiles
|
|
||||||
CLC : CMP.b #$B2 : BEQ .check_direction
|
CLC : CMP.b #$B2 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B3 : BEQ .check_direction
|
CLC : CMP.b #$B3 : BEQ .check_direction
|
||||||
CLC : CMP.b #$B4 : BEQ .check_direction
|
CLC : CMP.b #$B4 : BEQ .check_direction
|
||||||
@@ -509,44 +517,17 @@ HandleTileDirections:
|
|||||||
; Add the row and column offsets to index into the lookup table
|
; Add the row and column offsets to index into the lookup table
|
||||||
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
CLC : ADC.w .DirectionTileLookup, Y : TAY
|
||||||
|
|
||||||
; Direction to move on tile collision
|
|
||||||
; 00 - stop or nothing
|
|
||||||
; 01 - north
|
|
||||||
; 02 - east
|
|
||||||
; 03 - south
|
|
||||||
; 04 - west
|
|
||||||
|
|
||||||
North = $00
|
|
||||||
East = $01
|
|
||||||
South = $02
|
|
||||||
West = $03
|
|
||||||
|
|
||||||
.DirectionTileLookup
|
|
||||||
{
|
|
||||||
; TL, BL, TR, BR, Stop
|
|
||||||
db $02, $00, $04, $00 ; North
|
|
||||||
db $00, $00, $03, $01 ; East
|
|
||||||
db $00, $02, $00, $04 ; South
|
|
||||||
db $03, $01, $00, $00 ; West
|
|
||||||
}
|
|
||||||
|
|
||||||
.check_direction
|
.check_direction
|
||||||
LDA SprSubtype, X
|
LDA SprSubtype, X
|
||||||
BNE .not_zero
|
|
||||||
|
|
||||||
.not_zero
|
|
||||||
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
||||||
STA $07 ; Store the action index in $07
|
STA $07 ; Store the action index in $07
|
||||||
|
|
||||||
LDA $0FA5 ; Load the tile type
|
LDA $0FA5 ; Load the tile type
|
||||||
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
||||||
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
||||||
TAY
|
TAY ; Transfer to Y to use as an offset for the rows
|
||||||
|
LDA.w .DirectionTileLookup, Y : TAY
|
||||||
|
|
||||||
LDA.w .DirectionTileLookup, Y
|
|
||||||
TAY
|
|
||||||
|
|
||||||
.execute_action
|
|
||||||
; JSR ClampSpritePositionToGrid
|
; JSR ClampSpritePositionToGrid
|
||||||
CPY #$01 : BEQ .move_north
|
CPY #$01 : BEQ .move_north
|
||||||
CPY #$02 : BEQ .move_east
|
CPY #$02 : BEQ .move_east
|
||||||
@@ -556,48 +537,64 @@ HandleTileDirections:
|
|||||||
|
|
||||||
.move_north
|
.move_north
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA $0DE0, X
|
STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
.move_east
|
.move_east
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
.move_south
|
.move_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
.move_west
|
.move_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.tile_ids
|
; Direction to move on tile collision
|
||||||
; db $B0 ; - Horiz
|
; 00 - stop or nothing
|
||||||
; db $B1 ; | Vert
|
; 01 - north
|
||||||
|
; 02 - east
|
||||||
|
; 03 - south
|
||||||
|
; 04 - west
|
||||||
|
.DirectionTileLookup
|
||||||
|
{
|
||||||
|
; TL, BL, TR, BR, Stop
|
||||||
|
db $02, $00, $04, $00 ; North
|
||||||
|
db $00, $00, $03, $01 ; East
|
||||||
|
db $00, $02, $00, $04 ; South
|
||||||
|
db $03, $01, $00, $00 ; West
|
||||||
|
}
|
||||||
|
.unused_tile_ids
|
||||||
|
{
|
||||||
; TL, BL, TR, BR
|
; TL, BL, TR, BR
|
||||||
db $B2, $B3, $B4, $B5
|
db $B2, $B3, $B4, $B5
|
||||||
|
; db $B0 - Horiz
|
||||||
|
; db $B1 | Vert
|
||||||
; db $B8 Stop North
|
; db $B8 Stop North
|
||||||
; db $B9 Stop South
|
; db $B9 Stop South
|
||||||
; db $BA Stop East
|
; db $BA Stop East
|
||||||
; db $BB Stop West
|
; db $BB Stop West
|
||||||
|
; db $BE + any direction
|
||||||
; db $BE ; + any direction
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; Clamp the sprite position to a 16x16 grid
|
; Clamp the sprite position to a 16x16 grid
|
||||||
; Slows the game down if you run it too often :(
|
; Slows the game down if you run it too often :(
|
||||||
|
|
||||||
ClampSpritePositionToGrid:
|
ClampSpritePositionToGrid:
|
||||||
{
|
{
|
||||||
; Check if SprX is already a multiple of 16
|
; Check if SprX is already a multiple of 16
|
||||||
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
LDA.w SprX, X : AND #$0F : BEQ .x_aligned
|
||||||
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
LDA.w SprX, X : LSR : ASL : STA.w SprX, X
|
||||||
.x_aligned
|
.x_aligned
|
||||||
|
|
||||||
; Check if SprY is already a multiple of 16
|
; Check if SprY is already a multiple of 16
|
||||||
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
LDA.w SprY, X : AND #$0F : BEQ .y_aligned
|
||||||
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
LDA.w SprY, X : LSR : ASL : STA.w SprY, X
|
||||||
@@ -605,6 +602,10 @@ ClampSpritePositionToGrid:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Check for the switch_track sprite and move based on the
|
||||||
|
; state of that sprite.
|
||||||
|
|
||||||
HandleDynamicSwitchTileDirections:
|
HandleDynamicSwitchTileDirections:
|
||||||
{
|
{
|
||||||
; Find out if the sprite $B0 is in the room
|
; Find out if the sprite $B0 is in the room
|
||||||
@@ -623,46 +624,43 @@ HandleDynamicSwitchTileDirections:
|
|||||||
CMP.b #$02 : BEQ .north_or_south
|
CMP.b #$02 : BEQ .north_or_south
|
||||||
|
|
||||||
.east_or_west
|
.east_or_west
|
||||||
|
|
||||||
LDA SwitchRam : BNE .go_west
|
LDA SwitchRam : BNE .go_west
|
||||||
|
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
LDA #$03 : STA $0DE0, X
|
LDA #$03 : STA !SpriteDirection, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_west
|
.go_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
LDA #$02 : STA $0DE0, X
|
LDA #$02 : STA !SpriteDirection, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.north_or_south
|
.north_or_south
|
||||||
LDA SwitchRam : BNE .go_south
|
LDA SwitchRam : BNE .go_south
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
STA $0DE0, X
|
STA !SpriteDirection, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.go_south
|
.go_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
LDA #$01 : STA $0DE0, X
|
LDA #$01 : STA !SpriteDirection, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.no_b0
|
.no_b0
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
; $00 = flag indicating presence of sprite ID $B0
|
; $00 = flag indicating presence of sprite ID $B0
|
||||||
|
|
||||||
CheckSpritePresence:
|
CheckSpritePresence:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
CLC ; Assume sprite ID $B0 is not present
|
CLC ; Assume sprite ID $B0 is not present
|
||||||
|
|
||||||
LDX.b #$10
|
LDX.b #$10
|
||||||
|
|
||||||
.x_loop
|
.x_loop
|
||||||
DEX
|
DEX
|
||||||
|
|
||||||
@@ -694,7 +692,7 @@ DragYH = $0B7D
|
|||||||
DragPlayer:
|
DragPlayer:
|
||||||
{
|
{
|
||||||
; Get direction of the cart (0 to 3)
|
; Get direction of the cart (0 to 3)
|
||||||
LDY.w $0DE0, X
|
LDY.w !SpriteDirection, X
|
||||||
|
|
||||||
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
LDA.w .drag_x_low, Y : CLC : ADC.w DragYL : STA.w DragYL
|
||||||
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
LDA.w .drag_x_high, Y : ADC.w DragYH : STA DragYH
|
||||||
@@ -747,6 +745,7 @@ DragPlayer:
|
|||||||
.drag_y_high
|
.drag_y_high
|
||||||
db -1, 0, 0, 0
|
db -1, 0, 0, 0
|
||||||
|
|
||||||
|
; Alternate drag values provided by Zarby
|
||||||
; .drag_x_high
|
; .drag_x_high
|
||||||
; db 0, 0, -1, 0, -1
|
; db 0, 0, -1, 0, -1
|
||||||
; .drag_x_low
|
; .drag_x_low
|
||||||
@@ -757,6 +756,7 @@ DragPlayer:
|
|||||||
; db -1, 0, 0, 0, -1, 0, -1, 0
|
; db -1, 0, 0, 0, -1, 0, -1, 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
CheckForPlayerInput:
|
CheckForPlayerInput:
|
||||||
{
|
{
|
||||||
@@ -780,56 +780,39 @@ CheckForPlayerInput:
|
|||||||
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
LDA $0FA5 : CLC : CMP.b #$B6 : BNE .cant_input
|
||||||
|
|
||||||
; Check for input from the user (u,d,l,r)
|
; Check for input from the user (u,d,l,r)
|
||||||
|
LDY !SpriteDirection, X
|
||||||
LDY $0DE0, X
|
|
||||||
|
|
||||||
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
LDA $F0 : AND .d_pad_press, Y : STA $00 : AND.b #$08 : BEQ .not_pressing_up
|
||||||
|
LDA.b #$00 : STA !SpriteDirection, X ; Moving Up
|
||||||
LDA.b #$00 : STA $0DE0, X ; Moving Up
|
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_up:
|
.not_pressing_up:
|
||||||
|
|
||||||
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
LDA $00 : AND.b #$04 : BEQ .not_pressing_down
|
||||||
|
LDA.b #$01 : STA !SpriteDirection, X
|
||||||
LDA.b #$01 : STA $0DE0, X
|
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_down
|
.not_pressing_down
|
||||||
|
|
||||||
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
LDA $00 : AND.b #$02 : BEQ .not_pressing_left
|
||||||
|
LDA.b #$02 : STA !SpriteDirection, X
|
||||||
LDA.b #$02 : STA $0DE0, X
|
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
|
|
||||||
|
|
||||||
BRA .return
|
BRA .return
|
||||||
|
|
||||||
.not_pressing_left
|
.not_pressing_left
|
||||||
|
|
||||||
LDA $00 : AND.b #$01 : BEQ .always
|
LDA $00 : AND.b #$01 : BEQ .always
|
||||||
|
LDA.b #$03 : STA !SpriteDirection, X
|
||||||
LDA.b #$03 : STA $0DE0, X
|
|
||||||
STA SprSubtype, X
|
STA SprSubtype, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
|
|
||||||
.always
|
.always
|
||||||
|
|
||||||
; LDA $0DE0, X : CMP.b #$03 : BNE .not_going_right
|
; LDA !SpriteDirection, X : CMP.b #$03 : BNE .not_going_right
|
||||||
|
|
||||||
; ; Default heading in reaction to this tile is going up.
|
; ; Default heading in reaction to this tile is going up.
|
||||||
; ; LDA.b #$00 : STA $0DE0, X
|
; ; LDA.b #$00 : STA !SpriteDirection, X
|
||||||
|
|
||||||
; .not_going_right
|
; .not_going_right
|
||||||
|
|
||||||
; ;STZ $0D80, X
|
; ;STZ $0D80, X
|
||||||
|
|
||||||
.return
|
.return
|
||||||
@@ -841,26 +824,31 @@ CheckForPlayerInput:
|
|||||||
db $0B, $07, $0E, $0D
|
db $0B, $07, $0E, $0D
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Sets carry if player is overlapping the sprite
|
||||||
|
; Clear carry if player is outside the bounds
|
||||||
|
|
||||||
CheckIfPlayerIsOn:
|
CheckIfPlayerIsOn:
|
||||||
{
|
{
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .OutsideLeft
|
LDA $22 : CLC : ADC #$0009 : CMP $0FD8 : BCC .left
|
||||||
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .OutsideRight
|
LDA $22 : SEC : SBC #$0009 : CMP $0FD8 : BCS .right
|
||||||
|
|
||||||
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .OutsideUp
|
LDA $20 : CLC : ADC #$0012 : CMP $0FDA : BCC .up
|
||||||
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .OutsideDown
|
LDA $20 : SEC : SBC #$0012 : CMP $0FDA : BCS .down
|
||||||
|
|
||||||
SEP #$21 : RTS ; Return with carry set
|
SEP #$21 : RTS ; Return with carry set
|
||||||
|
|
||||||
.OutsideLeft
|
.left
|
||||||
.OutsideRight
|
.right
|
||||||
.OutsideDown
|
.up
|
||||||
.OutsideUp
|
.down
|
||||||
SEP #$20
|
SEP #$20
|
||||||
CLC : RTS ; Return with carry cleared
|
CLC : RTS ; Return with carry cleared
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
; Draw the portion of the cart which is behind the player
|
||||||
|
|
||||||
Sprite_Minecart_DrawTop:
|
Sprite_Minecart_DrawTop:
|
||||||
{
|
{
|
||||||
@@ -950,6 +938,8 @@ Sprite_Minecart_DrawTop:
|
|||||||
db $02, $02
|
db $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Draw the portion of the cart which is in front of the player
|
||||||
|
|
||||||
Sprite_Minecart_DrawBottom:
|
Sprite_Minecart_DrawBottom:
|
||||||
{
|
{
|
||||||
@@ -1006,6 +996,9 @@ Sprite_Minecart_DrawBottom:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
|
; Debug box which draws in the location of the hitbox from
|
||||||
|
; the code in HandleTileDirections / SetTileLookupPosBasedOnDirection
|
||||||
|
; The latter of which is an experimental function
|
||||||
; {
|
; {
|
||||||
; LDA $0FD8 : STA $00
|
; LDA $0FD8 : STA $00
|
||||||
; LDA $0FDA : STA $02
|
; LDA $0FDA : STA $02
|
||||||
@@ -1,3 +1,6 @@
|
|||||||
|
; =========================================================
|
||||||
|
; Sprite Properties
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
!SPRID = $AF ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 02 ; Number of tiles used in a frame
|
!NbrTiles = 02 ; Number of tiles used in a frame
|
||||||
@@ -29,6 +32,7 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
%Set_Sprite_Properties(Sprite_LeverSwitch_Prep, Sprite_LeverSwitch_Long);
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Long:
|
Sprite_LeverSwitch_Long:
|
||||||
{
|
{
|
||||||
@@ -45,6 +49,7 @@ Sprite_LeverSwitch_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Prep:
|
Sprite_LeverSwitch_Prep:
|
||||||
{
|
{
|
||||||
@@ -57,6 +62,7 @@ Sprite_LeverSwitch_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Main:
|
Sprite_LeverSwitch_Main:
|
||||||
{
|
{
|
||||||
@@ -140,6 +146,7 @@ Sprite_LeverSwitch_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_LeverSwitch_Draw:
|
Sprite_LeverSwitch_Draw:
|
||||||
{
|
{
|
||||||
@@ -217,5 +224,4 @@ Sprite_LeverSwitch_Draw:
|
|||||||
.sizes
|
.sizes
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,3 +1,7 @@
|
|||||||
|
; =========================================================
|
||||||
|
; Sprite Properties
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $B0 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 04 ; Number of tiles used in a frame
|
!NbrTiles = 04 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
@@ -28,6 +32,8 @@
|
|||||||
|
|
||||||
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
%Set_Sprite_Properties(Sprite_RotatingTrack_Prep, Sprite_RotatingTrack_Long);
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_RotatingTrack_Long:
|
Sprite_RotatingTrack_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -43,12 +49,7 @@ Sprite_RotatingTrack_Long:
|
|||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
|
|
||||||
; Modes
|
; =========================================================
|
||||||
; 0 = TopLeft -> TopRight
|
|
||||||
; 1 = TopRight -> BottomRight
|
|
||||||
; 2 = BottomRight -> BottomLeft
|
|
||||||
; 3 = BottomLeft -> TopLeft
|
|
||||||
; 4 = TopRight -> TopLeft
|
|
||||||
|
|
||||||
Sprite_RotatingTrack_Prep:
|
Sprite_RotatingTrack_Prep:
|
||||||
{
|
{
|
||||||
@@ -61,18 +62,29 @@ Sprite_RotatingTrack_Prep:
|
|||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Modes
|
||||||
|
; 0 = TopLeft -> TopRight
|
||||||
|
; 1 = TopRight -> BottomRight
|
||||||
|
; 2 = BottomRight -> BottomLeft
|
||||||
|
; 3 = BottomLeft -> TopLeft
|
||||||
|
; 4 = TopRight -> TopLeft
|
||||||
|
|
||||||
SwitchRam = $37
|
SwitchRam = $37
|
||||||
|
|
||||||
Sprite_RotatingTrack_Main:
|
Sprite_RotatingTrack_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw TopLeftToTopRight
|
dw TopLeftToTopRight
|
||||||
dw TopRightToBottomRight
|
dw TopRightToBottomRight
|
||||||
dw BottomRightToBottomLeft
|
dw BottomRightToBottomLeft
|
||||||
dw BottomLeftToTopLeft
|
dw BottomLeftToTopLeft
|
||||||
dw TopRightToTopLeft
|
dw TopRightToTopLeft
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 00 = TopLeft -> TopRight
|
||||||
TopLeftToTopRight:
|
TopLeftToTopRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2
|
LDA SwitchRam : BNE part2
|
||||||
@@ -87,6 +99,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 01 = TopRight -> BottomRight
|
||||||
TopRightToBottomRight:
|
TopRightToBottomRight:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_a
|
LDA SwitchRam : BNE part2_a
|
||||||
@@ -101,6 +115,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 02 = BottomRight -> BottomLeft
|
||||||
BottomRightToBottomLeft:
|
BottomRightToBottomLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_b
|
LDA SwitchRam : BNE part2_b
|
||||||
@@ -115,6 +131,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 03 = BottomLeft -> TopLeft
|
||||||
BottomLeftToTopLeft:
|
BottomLeftToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_c
|
LDA SwitchRam : BNE part2_c
|
||||||
@@ -130,6 +148,8 @@ Sprite_RotatingTrack_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 04 = TopRight -> TopLeft
|
||||||
TopRightToTopLeft:
|
TopRightToTopLeft:
|
||||||
{
|
{
|
||||||
LDA SwitchRam : BNE part2_d
|
LDA SwitchRam : BNE part2_d
|
||||||
@@ -147,7 +167,10 @@ Sprite_RotatingTrack_Main:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_RotatingTrack_Draw:
|
Sprite_RotatingTrack_Draw:
|
||||||
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
|
|
||||||
@@ -232,3 +255,4 @@ db $02
|
|||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
db $02
|
db $02
|
||||||
|
}
|
||||||
@@ -69,7 +69,7 @@ print "End of mineswitch.asm ", pc
|
|||||||
incsrc "Sprites/NPCs/village_dog.asm"
|
incsrc "Sprites/NPCs/village_dog.asm"
|
||||||
print "End of village_dog.asm ", pc
|
print "End of village_dog.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/minecart.asm"
|
incsrc "Sprites/Objects/minecart.asm"
|
||||||
print "End of minecart.asm ", pc
|
print "End of minecart.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/Bosses/twinrova.asm"
|
incsrc "Sprites/Bosses/twinrova.asm"
|
||||||
|
|||||||
Reference in New Issue
Block a user