4 Commits

Author SHA1 Message Date
scawful
d12e9ee5a6 Add todo for reusing xaserle reveal secrets effect using room tag 2024-04-11 18:28:44 -04:00
scawful
8f94711e9a Restore vanilla book of mudora behavior
Add todo for special object interaction
2024-04-11 18:28:20 -04:00
scawful
8639b8525b Remove LinkItem_PortalRod override from Book of Secrets 2024-04-11 18:26:48 -04:00
scawful
33cec3b1d2 Add SecretObject to object_handler
To be used with Book of Secrets to allow for special objects which react to the item
2024-03-30 23:14:19 -04:00
3 changed files with 108 additions and 46 deletions

View File

@@ -1,30 +1,52 @@
; =========================================================
; Dungeon Object Handler
org $018262 ;object id 0x31
dw ExpandedObject
org $018262
dw ExpandedObject ; Object ID 0x31
dw SecretObject ; Object ID 0x32
; #_018650: dw RoomDraw_WeirdUglyPot ID 230
org $018650
dw HeavyPot
; Item ID 22B
; Heavy Pot grahics
; Currently modified to look like normal pot
org $00A9AC
dw $0D28, $0D38, $4D28, $4D38
; org $01B306 ; RoomDraw_WeirdGloveRequiredPot
; LDA.w #$1010
; Bank01 Free Space
org $01B53C
ExpandedObject:
{
JSL NewObjectsCode
RTS
}
SecretObject:
{
JSL HandleSecretObjects
RTS
}
HeavyPot:
{
LDA.w #$1010
PHX : LDX.w $042C
LDA.w #$1111 : STA $0500, X
; Store this object's position in the object buffer to $0520, X
; Store object's position in the object buffer to $0520, X
LDA $BA : STA $0520, X
; Store it's tilemap position.
; Store tilemap position.
TYA : STA $0540, X
JMP $B350
}
warnpc $01B560
; =========================================================
org $2C8000
NewObjectsCode:
{
@@ -132,16 +154,13 @@ NewObjectsCode:
incbin Data/small_statue.bin
}
; May need to make this a table
; This modifies object 0xOE to use the spritesheets for the object
CustomDrawConfig:
{
PHA
LDA $03 : AND #$00FF : CMP.w #$000E : BEQ .custom_config
TYA : LSR : AND #$00FF
CMP #$000E : BNE .no_spriteset
LDA #$000E : STA $03
.custom_config
@@ -153,11 +172,16 @@ CustomDrawConfig:
RTS
}
; =========================================================
; Secret Object Handler
; Disappears if Link uses the Book of Secrets near them
HandleSecretObjects:
{
; TODO: Implement the Book of Secrets check
; TODO: Add object draw code
; TODO: Implement the object's disappearance
RTL
}
pushpc
; Item ID 22B
org $00A9AC
dw $0D28, $0D38, $4D28, $4D38
; org $01B306 ; RoomDraw_WeirdGloveRequiredPot
; LDA.w #$1010

View File

@@ -1,22 +1,62 @@
; =========================================================
; Book of Secrets (Reveal Secrets with Book of Mudora)
; Interacts with SpecialObject ID 0x32
; Makes objects disappear when using the book
org $07A45E
EXIT_07A45E:
org $07AA6C
Link_PerformDesertPrayer:
; Restored vanilla book of mudora code
; TODO: Update to work with special object
org $07A471
LinkItem_Book:
{
BIT.b $3A : BVS .exit
LDA.b $6C : BNE EXIT_07A45E
JSR Link_CheckNewY_ButtonPress : BCC .exit
LDA.b $3A : AND.b #$BF : STA.b $3A
LDA.w $02ED : BNE .do_prayer
LDA.b #$3C : JSR PlaySFX_Set2 ; SFX2.3C
BRA .exit
.do_prayer
BRL Link_PerformDesertPrayer
.exit
RTS
}
warnpc $07A494
; =========================================================
; Makes BG2 Disappear when holding L in a building
; Based on the Parallel Worlds feature
;
; Layer Flags: xxxsabcd (i count BG from 1 to 4 - MathOnNapkins RAM-Map counts from 0 to 3)
; Layer Flags: xxxsabcd
; (i count BG from 1 to 4
; - MathOnNapkins RAM-Map counts from 0 to 3)
; s - Sprite layer enabled
; a - BG4 enabled
; b - BG3 enabled
; c - BG2 enabled
; d - (BG1 disabled) --> only works properly if the room uses the feature "BG2 on Top"
; d - (BG1 disabled) --> only works properly if the room
; uses the feature "BG2 on Top"
;
; Originally by XaserLE, updated by scawful
; Note: No longer used as part of Book of Secrets globally
; Likely will be reused for specific events where we can
; ensure the BG2 will have something secret to show,
; rather than allowing the ability to be used anywhere.
; =========================================================
; long subroutine that is executed every frame
org $068365
JSL LinkItem_SecretsBook ; overwrite it (originally JSL $099F91)
JSL LinkItem_SecretsBook ; hook JSL $099F91
; =========================================================
@@ -28,8 +68,7 @@ LinkItem_SecretsBook:
LDA $1B : AND #$01 : BEQ .end
; ----------
; Check if we have the book of secrets
LDA $7EF34D : CMP #$01 : BNE $0F ; if not, go to enable BG2
; TODO: Add a new condition, such as a RoomTag check
; load unfiltered joypad 1 register (AXLR|????)
; delete all bits except those for L
@@ -46,7 +85,7 @@ LinkItem_SecretsBook:
; ----------
.end
JSL $099F91 ; at least execute original code
JSL $099F91 ; restore original code
RTL
}

View File

@@ -1,11 +1,7 @@
org $07A471 ; Mudora
JSR LinkItem_PortalRod
RTS
; portal_rod.asm by scawful
; TODO: Make the item an alternative to the FishingRod
warnpc $07A493
; *$3A50F-$3A568
; Replace LinkState_UsingEther
org $07A50F
RodAnimationTimer:
db $03, $03, $05
@@ -109,6 +105,7 @@ LinkItem_FirePortal:
STZ $0D60, X
STZ $0D70, X
LDA #$09 : STA $0DD0, X
PLX
@@ -126,6 +123,8 @@ LinkItem_FirePortal:
}
; =========================================================
pushpc
org $02FF6E