Compare commits
16 Commits
twinrova-b
...
kydreeok-b
| Author | SHA1 | Date | |
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039be63412 | ||
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33846cda98 | ||
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23fb2d928b | ||
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761fbce7d8 | ||
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9d1cd684d7 | ||
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1dcdfaffa0 | ||
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55f7de64ca | ||
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0b173ce212 | ||
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446ccf0d7f | ||
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6842ac956c | ||
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4b727b870d | ||
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8c0dc13f1f | ||
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2e5a5908c0 | ||
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8f5d58560e | ||
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425d84f5c2 | ||
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2312452d28 |
@@ -1,6 +1,7 @@
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|||||||
; =========================================================
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; =========================================================
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||||||
; Sprite Properties
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; Sprite Properties
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||||||
; =========================================================
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; =========================================================
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||||||
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!SPRID = $7A ; The sprite ID you are overwriting (HEX)
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!SPRID = $7A ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 10 ; Number of tiles used in a frame
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!NbrTiles = 10 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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@@ -36,11 +37,9 @@ Sprite_Kydreeok_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_Kydreeok_Draw ; Call the draw code
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JSR Sprite_Kydreeok_Draw
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||||||
JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_Kydreeok_Main
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JSR Sprite_Kydreeok_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB ; Get back the databank we stored previously
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@@ -48,33 +47,30 @@ Sprite_Kydreeok_Long:
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}
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}
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; =========================================================
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; =========================================================
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; TODO: Handle boss death based on left and right head health
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Sprite_Kydreeok_Prep:
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Sprite_Kydreeok_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA #$40 : STA SprTimerA, X
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LDA #$40 : STA SprTimerA, X
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LDA.b #$08 : STA $36 ;stores initial movement speeds
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LDA.b #$08 : STA $36 ; Stores initial movement speeds
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LDA.b #$06 : STA $0428 ;allows BG1 to move
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LDA.b #$06 : STA $0428 ; Allows BG1 to move
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; Cache the origin position of the sprite.
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; Cache the origin position of the sprite.
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LDA SprX, X : STA SprMiscA, X
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LDA SprX, X : STA SprMiscA, X
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LDA SprY, X : STA SprMiscB, X
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LDA SprY, X : STA SprMiscB, X
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JSR SpawnLeftHead
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JSR SpawnLeftHead : JSR SpawnRightHead
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JSR SpawnRightHead
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STZ.w Neck1_OffsetX
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STZ.w Neck1_OffsetX : STZ.w Neck1_OffsetY
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STZ.w Neck1_OffsetY
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STZ.w Neck2_OffsetX : STZ.w Neck2_OffsetY
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STZ.w Neck2_OffsetX
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STZ.w Neck2_OffsetY
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PLB
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PLB
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RTL
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RTL
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}
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}
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; =============================================================================
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; =========================================================
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Sprite_Kydreeok_Main:
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Sprite_Kydreeok_Main:
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{
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{
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@@ -87,7 +83,8 @@ Sprite_Kydreeok_Main:
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dw Kydreeok_MoveXorY ; 03
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dw Kydreeok_MoveXorY ; 03
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dw Kydreeok_KeepWalking ; 04
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dw Kydreeok_KeepWalking ; 04
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; -------------------------------------------------------
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; 0x00
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Kydreeok_Start:
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Kydreeok_Start:
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{
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{
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%StartOnFrame(0)
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%StartOnFrame(0)
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@@ -105,6 +102,8 @@ Sprite_Kydreeok_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x01
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Kydreeok_StageControl:
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Kydreeok_StageControl:
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{
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{
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%StartOnFrame(0)
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%StartOnFrame(0)
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@@ -127,6 +126,8 @@ Sprite_Kydreeok_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x02
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Kydreeok_MoveXandY:
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Kydreeok_MoveXandY:
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{
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{
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%StartOnFrame(0)
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%StartOnFrame(0)
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@@ -150,16 +151,15 @@ Sprite_Kydreeok_Main:
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x03
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Kydreeok_MoveXorY:
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Kydreeok_MoveXorY:
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{
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{
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%StartOnFrame(0)
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%StartOnFrame(0)
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%PlayAnimation(0, 2, 10)
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%PlayAnimation(0, 2, 10)
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PHX ;saves X so we can use it later
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PHX
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LDA $36 : STA $00
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LDA $36
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STA $00
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JSR Sprite_ApplySpeedTowardsPlayerXOrY
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JSR Sprite_ApplySpeedTowardsPlayerXOrY
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JSL Sprite_BounceFromTileCollision ; JSR StopIfOutOfBounds
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JSL Sprite_BounceFromTileCollision ; JSR StopIfOutOfBounds
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JSR StopIfOutOfBounds
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JSR StopIfOutOfBounds
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@@ -167,14 +167,14 @@ Sprite_Kydreeok_Main:
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JSL Sprite_CheckDamageFromPlayerLong
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JSL Sprite_CheckDamageFromPlayerLong
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%DoDamageToPlayerSameLayerOnContact()
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%DoDamageToPlayerSameLayerOnContact()
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PLX
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PLX ;restores X
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%GotoAction(4)
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%GotoAction(4)
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RTS
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RTS
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}
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}
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; -------------------------------------------------------
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; 0x04
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Kydreeok_KeepWalking:
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Kydreeok_KeepWalking:
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{
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{
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%StartOnFrame(0)
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%StartOnFrame(0)
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@@ -220,6 +220,8 @@ Sprite_Kydreeok_Main:
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}
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}
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; =========================================================
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SpawnLeftHead:
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SpawnLeftHead:
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{
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{
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LDA #$CF
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LDA #$CF
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@@ -230,19 +232,16 @@ SpawnLeftHead:
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LDA.b #$00 : STA $0E30, Y
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LDA.b #$00 : STA $0E30, Y
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PHX
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PHX
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; code that controls where to spawn the offspring.
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; code that controls where to spawn the offspring.
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REP #$20
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REP #$20
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LDA $0FD8 : SEC : SBC.w #$000F
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LDA $0FD8 : SEC : SBC.w #$000F
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SEP #$20
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SEP #$20
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STA $0D10, Y
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STA $0D10, Y : XBA : STA $0D30, Y
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XBA : STA $0D30, Y
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REP #$20
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REP #$20
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LDA $0FDA : SEC : SBC.w #$000F
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LDA $0FDA : SEC : SBC.w #$000F
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SEP #$20
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SEP #$20
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STA $0D00, Y
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STA $0D00, Y : XBA : STA $0D20, Y
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XBA : STA $0D20, Y
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LDA.w SprX, Y
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LDA.w SprX, Y
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STA.w SprMiscA, Y : STA.w $19EA : STA.w $19EC : STA.w $19EE
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STA.w SprMiscA, Y : STA.w $19EA : STA.w $19EC : STA.w $19EE
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@@ -253,14 +252,14 @@ SpawnLeftHead:
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STZ $0D60, X
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STZ $0D60, X
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STZ $0D70, X
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STZ $0D70, X
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PLX
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PLX
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.return
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.return
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RTS
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RTS
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}
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}
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; =========================================================
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SpawnRightHead:
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SpawnRightHead:
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{
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{
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LDA #$CF
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LDA #$CF
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@@ -272,19 +271,16 @@ SpawnRightHead:
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LDA.b #$01 : STA $0E30, Y
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LDA.b #$01 : STA $0E30, Y
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PHX
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PHX
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; code that controls where to spawn the offspring.
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; code that controls where to spawn the offspring.
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REP #$20
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REP #$20
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LDA $0FD8 : CLC : ADC.w #$000C
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LDA $0FD8 : CLC : ADC.w #$000C
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SEP #$20
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SEP #$20
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STA $0D10, Y
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STA $0D10, Y : XBA : STA $0D30, Y
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XBA : STA $0D30, Y
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REP #$20
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REP #$20
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LDA $0FDA : SEC : SBC.w #$000F
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LDA $0FDA : SEC : SBC.w #$000F
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SEP #$20
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SEP #$20
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STA $0D00, Y
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STA $0D00, Y : XBA : STA $0D20, Y
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XBA : STA $0D20, Y
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LDA.w SprX, Y : STA.w SprX, Y
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LDA.w SprX, Y : STA.w SprX, Y
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STA.w SprMiscA, Y : STA.w $19F0 : STA.w $19F2 : STA.w $19F4
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STA.w SprMiscA, Y : STA.w $19F0 : STA.w $19F2 : STA.w $19F4
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@@ -295,95 +291,62 @@ SpawnRightHead:
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STZ $0D60, X
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STZ $0D60, X
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STZ $0D70, X
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STZ $0D70, X
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PLX
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PLX
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.return
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.return
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RTS
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RTS
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}
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}
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; =========================================================
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; Originally from Trinexx_MoveBody $1DB2E5
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; ==============================================================================
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MoveBody:
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MoveBody:
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{
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{
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; Handle the shell bg movement
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; Handle the shell bg movement
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; Trinexx_MoveBody
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; Trinexx_MoveBody
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#_1DB2E5: LDA.w $0D10, X
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LDA.w $0D10, X : PHA
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#_1DB2E8: PHA
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LDA.w $0D00, X : PHA
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#_1DB2E9: LDA.w $0D00, X
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JSL Sprite_Move
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#_1DB2EC: PHA
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#_1DB2ED: JSL Sprite_Move
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PLA
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LDY.b #$00 : SEC : SBC.w $0D00, X : STA.w $0310
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#_1DB2F0: PLA
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BPL .pos_y_low
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#_1DB2F1: LDY.b #$00
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DEY
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#_1DB2F3: SEC
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#_1DB2F4: SBC.w $0D00, X
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#_1DB2F7: STA.w $0310
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#_1DB2FA: BPL .pos_y_low
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#_1DB2FC: DEY
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.pos_y_low
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.pos_y_low
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#_1DB2FD: STY.w $0311
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STY.w $0311
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; -----------------------------------------------------
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; -----------------------------------------------------
|
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#_1DB300: PLA
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PLA
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#_1DB301: LDY.b #$00
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LDY.b #$00 : SEC : SBC.w $0D10, X : STA.w $0312
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BPL .pos_x_low
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#_1DB303: SEC
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DEY
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#_1DB304: SBC.w $0D10, X
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#_1DB307: STA.w $0312
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#_1DB30A: BPL .pos_x_low
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#_1DB30C: DEY
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||||||
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.pos_x_low
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.pos_x_low
|
||||||
#_1DB30D: STY.w $0313
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STY.w $0313
|
||||||
|
|
||||||
; -----------------------------------------------------
|
; -----------------------------------------------------
|
||||||
|
|
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#_1DB310: LDA.b #$01
|
LDA.b #$01 : STA.w $0428
|
||||||
#_1DB312: STA.w $0428
|
|
||||||
|
|
||||||
|
LDA.w $0D00, X : SEC : SBC.b #$0C : STA.w $0DB0, X
|
||||||
|
|
||||||
#_1DB318: LDA.w $0D00, X
|
LDA.w $0B08 : SEC : SBC.w $0D10, X
|
||||||
#_1DB31B: SEC
|
CLC : ADC.b #$02
|
||||||
#_1DB31C: SBC.b #$0C
|
CMP.b #$04 : BCS .not_at_target
|
||||||
#_1DB31E: STA.w $0DB0, X
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|
||||||
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|
||||||
#_1DB321: LDA.w $0B08
|
LDA.w $0B09 : SEC : SBC.w $0D00, X
|
||||||
#_1DB324: SEC
|
CLC : ADC.b #$02
|
||||||
#_1DB325: SBC.w $0D10, X
|
CMP.b #$04 : BCS .not_at_target
|
||||||
#_1DB328: CLC
|
|
||||||
#_1DB329: ADC.b #$02
|
|
||||||
|
|
||||||
#_1DB32B: CMP.b #$04
|
.adjust_phase ; Unused?
|
||||||
#_1DB32D: BCS .not_at_target
|
STZ.w $0D80, X
|
||||||
|
LDA.b #$30 : STA.w $0DF0, X
|
||||||
#_1DB32F: LDA.w $0B09
|
|
||||||
#_1DB332: SEC
|
|
||||||
#_1DB333: SBC.w $0D00, X
|
|
||||||
#_1DB336: CLC
|
|
||||||
#_1DB337: ADC.b #$02
|
|
||||||
|
|
||||||
#_1DB339: CMP.b #$04
|
|
||||||
#_1DB33B: BCS .not_at_target
|
|
||||||
|
|
||||||
.adjust_phase
|
|
||||||
#_1DB33D: STZ.w $0D80, X
|
|
||||||
|
|
||||||
#_1DB340: LDA.b #$30
|
|
||||||
#_1DB342: STA.w $0DF0, X
|
|
||||||
|
|
||||||
.not_at_target
|
.not_at_target
|
||||||
|
|
||||||
; JSR AdjustChildrenPos
|
|
||||||
|
|
||||||
; LayerEffect_Trinexx $0AFEF0
|
; LayerEffect_Trinexx $0AFEF0
|
||||||
REP #$20
|
REP #$20
|
||||||
LDA.w $0422 : CLC : ADC.w $0312 : STA.w $0422
|
LDA.w $0422 : CLC : ADC.w $0312 : STA.w $0422
|
||||||
@@ -391,11 +354,10 @@ MoveBody:
|
|||||||
STZ.w $0312 : STZ.w $0310
|
STZ.w $0312 : STZ.w $0310
|
||||||
SEP #$20
|
SEP #$20
|
||||||
|
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; ==============================================================================
|
; =========================================================
|
||||||
|
|
||||||
StopIfOutOfBounds:
|
StopIfOutOfBounds:
|
||||||
{
|
{
|
||||||
@@ -470,6 +432,7 @@ StopIfOutOfBounds:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_ApplySpeedTowardsPlayerXOrY:
|
Sprite_ApplySpeedTowardsPlayerXOrY:
|
||||||
{
|
{
|
||||||
@@ -564,6 +527,8 @@ Sprite_ApplySpeedTowardsPlayerXOrY:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
ApplyPalette:
|
ApplyPalette:
|
||||||
{
|
{
|
||||||
REP #$20 ;Set A in 16bit mode
|
REP #$20 ;Set A in 16bit mode
|
||||||
@@ -589,20 +554,20 @@ ApplyPalette:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =============================================================================
|
; =========================================================
|
||||||
|
|
||||||
Sprite_Kydreeok_Draw:
|
Sprite_Kydreeok_Draw:
|
||||||
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
JSL Sprite_OAM_AllocateDeferToPlayer
|
JSL Sprite_OAM_AllocateDeferToPlayer
|
||||||
|
|
||||||
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
|
||||||
LDA .start_index, Y : STA $06
|
LDA .start_index, Y : STA $06
|
||||||
|
|
||||||
|
|
||||||
PHX
|
PHX
|
||||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||||
LDY.b #$00
|
LDY.b #$00
|
||||||
.nextTile
|
.next_tile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
@@ -640,7 +605,7 @@ Sprite_Kydreeok_Draw:
|
|||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .next_tile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
@@ -671,3 +636,4 @@ Sprite_Kydreeok_Draw:
|
|||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
||||||
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
db $02, $02, $02, $02, $02, $02, $02, $02, $02, $02
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,4 +1,7 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
|
; Kydreeok Head sprite
|
||||||
|
; Child sprite of the Kydreeok boss
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $CF ; The sprite ID you are overwriting (HEX)
|
!SPRID = $CF ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 06 ; Number of tiles used in a frame
|
!NbrTiles = 06 ; Number of tiles used in a frame
|
||||||
@@ -34,15 +37,14 @@
|
|||||||
Sprite_KydreeokHead_Long:
|
Sprite_KydreeokHead_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
LDA SprAction, X : CMP #$02 : BEQ .no_head
|
||||||
|
JSR Sprite_KydreeokHead_Draw
|
||||||
|
|
||||||
LDA $0D80, X : CMP #$02 : BEQ .no_head
|
.no_head
|
||||||
JSR Sprite_KydreeokHead_Draw ; Call the draw code
|
JSL Sprite_CheckActive : BCC .not_active
|
||||||
.no_head
|
JSR Sprite_KydreeokHead_Main
|
||||||
JSL Sprite_CheckActive ; Check if game is not paused
|
|
||||||
BCC .SpriteIsNotActive
|
|
||||||
JSR Sprite_KydreeokHead_Main ; Call the main sprite code
|
|
||||||
|
|
||||||
.SpriteIsNotActive
|
.not_active
|
||||||
PLB ; Get back the databank we stored previously
|
PLB ; Get back the databank we stored previously
|
||||||
RTL ; Go back to original code
|
RTL ; Go back to original code
|
||||||
}
|
}
|
||||||
@@ -53,8 +55,8 @@ Sprite_KydreeokHead_Prep:
|
|||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
; Add more code here to initialize data
|
; TODO: Set sprite properties for damage and health
|
||||||
|
; TODO: Handle head death in conjunction with Kydreeok
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
@@ -62,17 +64,21 @@ Sprite_KydreeokHead_Prep:
|
|||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
|
SpeedTable:
|
||||||
|
db $00, $02, $04, $06, $07, $01, $06, $03
|
||||||
|
db 0, -2, -4, -6, -7, -1, -6, -3
|
||||||
|
|
||||||
Sprite_KydreeokHead_Main:
|
Sprite_KydreeokHead_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X
|
LDA.w SprAction, X
|
||||||
JSL UseImplicitRegIndexedLocalJumpTable
|
JSL UseImplicitRegIndexedLocalJumpTable
|
||||||
|
|
||||||
dw KydreeokHead_ForwardAnim
|
dw KydreeokHead_ForwardAnim ; 0x00
|
||||||
dw KydreeokHead_SideAnim
|
dw KydreeokHead_SideAnim ; 0x01
|
||||||
|
dw KydreeokHead_SummonFire ; 0x02
|
||||||
dw KydreeokHead_SummonFire
|
|
||||||
|
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 0x00
|
||||||
KydreeokHead_ForwardAnim:
|
KydreeokHead_ForwardAnim:
|
||||||
{
|
{
|
||||||
%StartOnFrame(0)
|
%StartOnFrame(0)
|
||||||
@@ -85,9 +91,9 @@ Sprite_KydreeokHead_Main:
|
|||||||
|
|
||||||
LDA.w SprTimerA, X : BNE .noSpeedChange
|
LDA.w SprTimerA, X : BNE .noSpeedChange
|
||||||
JSL GetRandomInt : AND #$0F : TAY
|
JSL GetRandomInt : AND #$0F : TAY
|
||||||
LDA.w tableSpeed, Y : STA.w SprXSpeed, X
|
LDA.w SpeedTable, Y : STA.w SprXSpeed, X
|
||||||
JSL GetRandomInt : AND #$0F : TAY
|
JSL GetRandomInt : AND #$0F : TAY
|
||||||
LDA.w tableSpeed, Y : STA.w SprYSpeed, X
|
LDA.w SpeedTable, Y : STA.w SprYSpeed, X
|
||||||
; LDA #$40 : STA.w SprTimerA, X
|
; LDA #$40 : STA.w SprTimerA, X
|
||||||
.noSpeedChange
|
.noSpeedChange
|
||||||
|
|
||||||
@@ -119,10 +125,11 @@ Sprite_KydreeokHead_Main:
|
|||||||
JSL Sprite_IsToRightOfPlayer : TYA : BNE .not_right
|
JSL Sprite_IsToRightOfPlayer : TYA : BNE .not_right
|
||||||
%GotoAction(1)
|
%GotoAction(1)
|
||||||
.not_right
|
.not_right
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 0x01
|
||||||
KydreeokHead_SideAnim:
|
KydreeokHead_SideAnim:
|
||||||
{
|
{
|
||||||
%StartOnFrame(3)
|
%StartOnFrame(3)
|
||||||
@@ -135,9 +142,9 @@ Sprite_KydreeokHead_Main:
|
|||||||
|
|
||||||
LDA.w SprTimerA, X : BNE .noSpeedChange
|
LDA.w SprTimerA, X : BNE .noSpeedChange
|
||||||
JSL GetRandomInt : AND #$0F : TAY
|
JSL GetRandomInt : AND #$0F : TAY
|
||||||
LDA.w tableSpeed, Y : STA.w SprXSpeed, X
|
LDA.w SpeedTable, Y : STA.w SprXSpeed, X
|
||||||
JSL GetRandomInt : AND #$0F : TAY
|
JSL GetRandomInt : AND #$0F : TAY
|
||||||
LDA.w tableSpeed, Y : STA.w SprYSpeed, X
|
LDA.w SpeedTable, Y : STA.w SprYSpeed, X
|
||||||
; LDA #$40 : STA.w SprTimerA, X
|
; LDA #$40 : STA.w SprTimerA, X
|
||||||
.noSpeedChange
|
.noSpeedChange
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
@@ -156,6 +163,8 @@ Sprite_KydreeokHead_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; -------------------------------------------------------
|
||||||
|
; 0x02
|
||||||
KydreeokHead_SummonFire:
|
KydreeokHead_SummonFire:
|
||||||
{
|
{
|
||||||
; %StartOnFrame(5)
|
; %StartOnFrame(5)
|
||||||
@@ -166,18 +175,18 @@ Sprite_KydreeokHead_Main:
|
|||||||
%DoDamageToPlayerSameLayerOnContact()
|
%DoDamageToPlayerSameLayerOnContact()
|
||||||
|
|
||||||
JSR Sprite_Twinrova_FireAttack
|
JSR Sprite_Twinrova_FireAttack
|
||||||
|
|
||||||
JSL Sprite_Move
|
JSL Sprite_Move
|
||||||
|
|
||||||
LDA SprTimerA, X : BNE .not_done
|
LDA SprTimerA, X : BNE .not_done
|
||||||
LDA #$00 : STA $0DD0, X
|
LDA #$00 : STA $0DD0, X
|
||||||
|
|
||||||
.not_done
|
.not_done
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
CoordinateBasedRotation:
|
CoordinateBasedRotation:
|
||||||
{
|
{
|
||||||
LDA Neck_Index : TAY
|
LDA Neck_Index : TAY
|
||||||
@@ -200,11 +209,15 @@ CoordinateBasedRotation:
|
|||||||
|
|
||||||
; Table for X coordinates (based on a radius of 8)
|
; Table for X coordinates (based on a radius of 8)
|
||||||
X_Coords:
|
X_Coords:
|
||||||
db 8, 11, 8, 3, -4, -9, -12, -9, -4, 3, 8, 11, 8, 3, -4, -9 ; X values
|
db 8, 11, 8, 3, -4, -9, -12, -9
|
||||||
|
db -4, 3, 8, 11, 8, 3, -4, -9
|
||||||
|
|
||||||
; Table for Y coordinates (based on a radius of 8)
|
; Table for Y coordinates (based on a radius of 8)
|
||||||
Y_Coords:
|
Y_Coords:
|
||||||
db 0, -3, -8, -11, -15, -15, -11, -8, -3, 0, 3, 8, 11, 15, 15, 11 ; Y values
|
db 0, -3, -8, -11, -15, -15, -11, -8
|
||||||
|
db -3, 0, 3, 8, 11, 15, 15, 11
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
RotateHeadUsingSpeedValues:
|
RotateHeadUsingSpeedValues:
|
||||||
{
|
{
|
||||||
@@ -223,22 +236,29 @@ RotateHeadUsingSpeedValues:
|
|||||||
}
|
}
|
||||||
|
|
||||||
XSpeedSin:
|
XSpeedSin:
|
||||||
db 0, 3, 6, 9, 12, 15, 18, 20, 23, 25
|
{
|
||||||
db 27, 28, 30, 31, 31, 32
|
db 0, 3, 6, 9, 12, 15, 18, 20, 23, 25
|
||||||
|
db 27, 28, 30, 31, 31, 32
|
||||||
|
}
|
||||||
|
|
||||||
YSpeedSin:
|
YSpeedSin:
|
||||||
db 32, 32, 31, 31
|
{
|
||||||
db 30, 28, 27, 25, 23, 20, 18, 15, 12, 9
|
db 32, 32, 31, 31
|
||||||
db 6, 3, 0, -3, -6, -9, -12, -15, -18, -20
|
db 30, 28, 27, 25, 23, 20, 18, 15, 12, 9
|
||||||
db -23, -25, -27, -28, -30, -31, -31, -32, -32, -32
|
db 6, 3, 0, -3, -6, -9, -12, -15, -18, -20
|
||||||
db -31, -31, -30, -28, -27, -25, -23, -20, -18, -15
|
db -23, -25, -27, -28, -30, -31, -31, -32, -32, -32
|
||||||
db -12, -9, -6, -3
|
db -31, -31, -30, -28, -27, -25, -23, -20, -18, -15
|
||||||
db 0, 3, 6, 9, 12, 15, 18, 20, 23, 25
|
db -12, -9, -6, -3
|
||||||
db 27, 28, 30, 31, 31, 32, 32, 32, 31, 31
|
db 0, 3, 6, 9, 12, 15, 18, 20, 23, 25
|
||||||
db 30, 28, 27, 25, 23, 20, 18, 15, 12, 9
|
db 27, 28, 30, 31, 31, 32, 32, 32, 31, 31
|
||||||
db 6, 3, 0, -3, -6, -9, -12, -15, -18, -20
|
db 30, 28, 27, 25, 23, 20, 18, 15, 12, 9
|
||||||
db -23, -25, -27, -28, -30, -31, -31, -32, -32, -32
|
db 6, 3, 0, -3, -6, -9, -12, -15, -18, -20
|
||||||
db -31, -31, -30, -28, -27, -25, -23, -20, -18, -15
|
db -23, -25, -27, -28, -30, -31, -31, -32, -32, -32
|
||||||
db -12, -9, -6, -3
|
db -31, -31, -30, -28, -27, -25, -23, -20, -18, -15
|
||||||
|
db -12, -9, -6, -3
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
RandomlyAttack:
|
RandomlyAttack:
|
||||||
{
|
{
|
||||||
@@ -248,14 +268,15 @@ RandomlyAttack:
|
|||||||
LDA #$CF
|
LDA #$CF
|
||||||
JSL Sprite_SpawnDynamically
|
JSL Sprite_SpawnDynamically
|
||||||
JSL Sprite_SetSpawnedCoords
|
JSL Sprite_SetSpawnedCoords
|
||||||
;JSL $09B020
|
;JSL $09B020 ; Fireball_SpawnTrailGarnish
|
||||||
LDA.b #$02 : STA $0D80, Y
|
LDA.b #$02 : STA.w SprAction, Y
|
||||||
LDA #$10 : STA.w SprTimerA, Y
|
LDA #$10 : STA.w SprTimerA, Y
|
||||||
.no_attack
|
.no_attack
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Offspring1_Neck1_X = $19EA
|
Offspring1_Neck1_X = $19EA
|
||||||
Offspring1_Neck2_X = $19EC
|
Offspring1_Neck2_X = $19EC
|
||||||
Offspring1_Neck3_X = $19EE
|
Offspring1_Neck3_X = $19EE
|
||||||
@@ -314,6 +335,10 @@ MoveWithBody:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; Adjusts the movement speed of the sprite based on its
|
||||||
|
; position. This came from Zarby's Gleeok code and causes
|
||||||
|
; some weird movement with the current implementation.
|
||||||
|
|
||||||
AdjustMovementSpeed:
|
AdjustMovementSpeed:
|
||||||
{
|
{
|
||||||
@@ -322,30 +347,25 @@ AdjustMovementSpeed:
|
|||||||
LDA #-8 : STA.w SprXSpeed, X
|
LDA #-8 : STA.w SprXSpeed, X
|
||||||
.biggerthanorigin
|
.biggerthanorigin
|
||||||
|
|
||||||
|
|
||||||
LDA.w SprX, X : CLC : ADC #$16 ; X+32
|
LDA.w SprX, X : CLC : ADC #$16 ; X+32
|
||||||
CMP.w SprMiscA, X : BCS .lowerthanorigin
|
CMP.w SprMiscA, X : BCS .lowerthanorigin
|
||||||
LDA #$08 : STA.w SprXSpeed, X
|
LDA #$08 : STA.w SprXSpeed, X
|
||||||
.lowerthanorigin
|
.lowerthanorigin
|
||||||
|
|
||||||
|
|
||||||
LDA.w SprY, X : SEC : SBC #$00 ; X-32
|
LDA.w SprY, X : SEC : SBC #$00 ; X-32
|
||||||
CMP.w SprMiscB, X : BCC .biggerthanorigin2
|
CMP.w SprMiscB, X : BCC .biggerthanorigin2
|
||||||
LDA #-8 : STA.w SprYSpeed, X
|
LDA #-8 : STA.w SprYSpeed, X
|
||||||
.biggerthanorigin2
|
.biggerthanorigin2
|
||||||
|
|
||||||
|
|
||||||
LDA.w SprY, X : CLC : ADC #$20 ; X+32
|
LDA.w SprY, X : CLC : ADC #$20 ; X+32
|
||||||
CMP.w SprMiscB, X : BCS .lowerthanorigin2
|
CMP.w SprMiscB, X : BCS .lowerthanorigin2
|
||||||
LDA #$08 : STA.w SprYSpeed, X
|
LDA #$08 : STA.w SprYSpeed, X
|
||||||
.lowerthanorigin2
|
.lowerthanorigin2
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
tableSpeed:
|
; =========================================================
|
||||||
db $00, $02, $04, $06, $07, $01, $06, $03
|
; Based on Zarby Gleeok code
|
||||||
db 0, -2, -4, -6, -7, -1, -6, -3
|
|
||||||
|
|
||||||
KydreeokHead_NeckControl:
|
KydreeokHead_NeckControl:
|
||||||
{
|
{
|
||||||
@@ -539,14 +559,13 @@ KydreeokHead_NeckControl:
|
|||||||
LDA.b $08 : STA.w SprXSpeed, X
|
LDA.b $08 : STA.w SprXSpeed, X
|
||||||
LDA.b $09 : STA.w SprYSpeed, X
|
LDA.b $09 : STA.w SprYSpeed, X
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
; This is here for reference.
|
||||||
|
|
||||||
|
Sprite_KydreeokHead_DrawNeck_Data:
|
||||||
Sprite_KydreeokHead_DrawNeck:
|
|
||||||
{
|
{
|
||||||
.start_index
|
.start_index
|
||||||
db $12
|
db $12
|
||||||
@@ -566,6 +585,71 @@ Sprite_KydreeokHead_DrawNeck:
|
|||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
|
Sprite_KydreeokHead_DrawNeck:
|
||||||
|
{
|
||||||
|
; Dumb draw neck code
|
||||||
|
LDA.w SprSubtype, X : BNE .neck2
|
||||||
|
LDA.w $19EA : STA.w $0FD8
|
||||||
|
LDA.w $19EB : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
LDA.w $19EC : STA.w $0FD8
|
||||||
|
LDA.w $19ED : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
LDA.w $19EE : STA.w $0FD8
|
||||||
|
LDA.w $19EF : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
BRA .skipNeck
|
||||||
|
.neck2
|
||||||
|
; Dumb draw neck code
|
||||||
|
LDA.w $19F0 : STA.w $0FD8
|
||||||
|
LDA.w $19F1 : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
LDA.w $19F2 : STA.w $0FD8
|
||||||
|
LDA.w $19F3 : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
LDA.w $19F4 : STA.w $0FD8
|
||||||
|
LDA.w $19F5 : STA.w $0FDA
|
||||||
|
JSR .DrawNeckPart
|
||||||
|
|
||||||
|
.skipNeck
|
||||||
|
LDA.b $08 : STA.w $0FD8
|
||||||
|
LDA.b $09 : STA.w $0FDA
|
||||||
|
.skipNeck2
|
||||||
|
RTS
|
||||||
|
|
||||||
|
.DrawNeckPart
|
||||||
|
PHY
|
||||||
|
JSL Sprite_PrepOamCoord
|
||||||
|
PLY
|
||||||
|
|
||||||
|
REP #$20
|
||||||
|
LDA $00 : STA ($90), Y : AND.w #$0100 : STA $0E : INY
|
||||||
|
LDA $02 : STA ($90), Y : CLC : ADC #$0010 : CMP.w #$0100
|
||||||
|
SEP #$20
|
||||||
|
BCC .on_screen_y2
|
||||||
|
LDA.b #$F0 : STA ($90), Y ; Put the sprite out of the way
|
||||||
|
STA $0E
|
||||||
|
.on_screen_y2
|
||||||
|
INY
|
||||||
|
LDA #$2E : STA ($90), Y
|
||||||
|
INY
|
||||||
|
LDA #$39 : STA ($90), Y
|
||||||
|
|
||||||
|
PHY
|
||||||
|
TYA : LSR #2 : TAY
|
||||||
|
LDA #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
PLY : INY
|
||||||
|
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
|
|
||||||
Sprite_KydreeokHead_Draw:
|
Sprite_KydreeokHead_Draw:
|
||||||
{
|
{
|
||||||
JSL Sprite_PrepOamCoord
|
JSL Sprite_PrepOamCoord
|
||||||
@@ -613,83 +697,7 @@ Sprite_KydreeokHead_Draw:
|
|||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
{
|
JMP Sprite_KydreeokHead_DrawNeck
|
||||||
; Dumb draw neck code
|
|
||||||
LDA.w SprSubtype, X : BNE .neck2
|
|
||||||
|
|
||||||
LDA.w $19EA : STA.w $0FD8
|
|
||||||
LDA.w $19EB : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
|
|
||||||
LDA.w $19EC : STA.w $0FD8
|
|
||||||
LDA.w $19ED : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
LDA.w $19EE : STA.w $0FD8
|
|
||||||
LDA.w $19EF : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
BRA .skipNeck
|
|
||||||
.neck2
|
|
||||||
; Dumb draw neck code
|
|
||||||
LDA.w $19F0 : STA.w $0FD8
|
|
||||||
LDA.w $19F1 : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
LDA.w $19F2 : STA.w $0FD8
|
|
||||||
LDA.w $19F3 : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
LDA.w $19F4 : STA.w $0FD8
|
|
||||||
LDA.w $19F5 : STA.w $0FDA
|
|
||||||
JSR .DrawNeckPart
|
|
||||||
|
|
||||||
.skipNeck
|
|
||||||
|
|
||||||
LDA.b $08 : STA.w $0FD8
|
|
||||||
LDA.b $09 : STA.w $0FDA
|
|
||||||
.skipNeck2
|
|
||||||
RTS
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
.DrawNeckPart
|
|
||||||
PHY
|
|
||||||
JSL Sprite_PrepOamCoord
|
|
||||||
PLY
|
|
||||||
|
|
||||||
REP #$20
|
|
||||||
|
|
||||||
LDA $00 : STA ($90), Y
|
|
||||||
AND.w #$0100 : STA $0E
|
|
||||||
INY
|
|
||||||
LDA $02 : STA ($90), Y
|
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
|
||||||
SEP #$20
|
|
||||||
BCC .on_screen_y2
|
|
||||||
|
|
||||||
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
|
|
||||||
STA $0E
|
|
||||||
.on_screen_y2
|
|
||||||
|
|
||||||
INY
|
|
||||||
LDA #$2E : STA ($90), Y
|
|
||||||
INY
|
|
||||||
LDA #$39 : STA ($90), Y
|
|
||||||
|
|
||||||
PHY
|
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
|
||||||
|
|
||||||
LDA #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
|
|
||||||
|
|
||||||
PLY : INY
|
|
||||||
|
|
||||||
RTS
|
|
||||||
}
|
|
||||||
|
|
||||||
RTS
|
|
||||||
|
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $02, $04, $06, $0A, $0E
|
db $00, $02, $04, $06, $0A, $0E
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
; Overrides Blind and the Blind Maiden to create a new
|
; Overrides Blind and the Blind Maiden to create a new
|
||||||
; boss sequence.
|
; boss sequence.
|
||||||
;
|
;
|
||||||
|
;
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $CE ; The sprite ID you are overwriting (HEX)
|
!SPRID = $CE ; The sprite ID you are overwriting (HEX)
|
||||||
@@ -58,16 +59,20 @@ Sprite_Twinrova_Long:
|
|||||||
|
|
||||||
Sprite_Twinrova_CheckIfDead:
|
Sprite_Twinrova_CheckIfDead:
|
||||||
{
|
{
|
||||||
LDA SprAction, X : CMP.b #$0A : BEQ .not_dead
|
LDA $0D80, X : CMP.b #$0A : BEQ .not_dead
|
||||||
|
|
||||||
; If health is negative, set back to zero
|
; If health is negative, set back to zero
|
||||||
LDA SprHealth, X : CMP.b #$44 : BCC .health_not_negative
|
LDA $0E50, X : CMP.b #$44 : BCC .health_not_negative
|
||||||
LDA.b #$00 : STA SprHealth, X
|
LDA.b #$00 : STA $0E50, X
|
||||||
|
|
||||||
.health_not_negative
|
.health_not_negative
|
||||||
LDA SprHealth, X : BNE .not_dead
|
|
||||||
|
LDA $0E50, X : BNE .not_dead
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
|
LDA.b #$04 : STA $0DD0, X ; Kill sprite boss style
|
||||||
LDA.b #$0A : STA SprAction, X ; Go to Twinrova_Dead stage
|
LDA.b #$0A : STA $0D80, X ; Go to Twinrova_Dead stage
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
.not_dead
|
.not_dead
|
||||||
RTS
|
RTS
|
||||||
@@ -79,8 +84,9 @@ Sprite_Twinrova_Prep:
|
|||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
|
; PrepareBattle
|
||||||
LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
|
LDA.l $7EF3CC : CMP.b #$06 : BEQ .despawn
|
||||||
LDA.b #$40 : STA SprHealth, X ; Health
|
LDA.b #$40 : STA $0E50, X ; Health
|
||||||
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
LDA.b #$04 : STA $0CD2, X ; Bump damage type (4 hearts, green tunic)
|
||||||
|
|
||||||
%SetSpriteSpeedX(15)
|
%SetSpriteSpeedX(15)
|
||||||
@@ -168,20 +174,17 @@ Sprite_Twinrova_Main:
|
|||||||
dw Twinrova_KotakeMode ; 0x09
|
dw Twinrova_KotakeMode ; 0x09
|
||||||
dw Twinrova_Dead ; 0x0A
|
dw Twinrova_Dead ; 0x0A
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x00
|
; 0x00
|
||||||
; TODO: Separate MoveState phases into action 0 and 1
|
|
||||||
Twinrova_Init:
|
Twinrova_Init:
|
||||||
{
|
{
|
||||||
%GotoAction(01)
|
%GotoAction(01)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x01
|
; 0x01
|
||||||
Twinrova_MoveState:
|
Twinrova_MoveState:
|
||||||
{
|
{
|
||||||
LDA SprHealth, X : CMP.b #$20 : BCS .phase_1
|
LDA $0E50, X : CMP.b #$20 : BCS .phase_1
|
||||||
; -------------------------------------------
|
; -------------------------------------------
|
||||||
; Phase 2
|
; Phase 2
|
||||||
LDA SprTimerE, X : BNE .kotake
|
LDA SprTimerE, X : BNE .kotake
|
||||||
@@ -203,27 +206,27 @@ Sprite_Twinrova_Main:
|
|||||||
|
|
||||||
JSL GetRandomInt : AND.b #$3F : BNE +
|
JSL GetRandomInt : AND.b #$3F : BNE +
|
||||||
LDA.b #$20 : STA.w SprTimerD, X
|
LDA.b #$20 : STA.w SprTimerD, X
|
||||||
STZ $AC ; Set the fire attack
|
STZ $AC
|
||||||
%GotoAction(4) ; Prepare Attack
|
%GotoAction(4) ; Prepare Attack
|
||||||
RTS
|
RTS
|
||||||
+
|
+
|
||||||
|
|
||||||
JSL GetRandomInt : AND.b #$3F : BNE ++
|
JSL GetRandomInt : AND.b #$3F : BNE ++
|
||||||
LDA.b #$20 : STA.w SprTimerD, X
|
LDA.b #$20 : STA.w SprTimerD, X
|
||||||
LDA #$01 : STA $AC ; Set the ice attack
|
LDA #$01 : STA $AC
|
||||||
%GotoAction(4) ; Prepare Attack
|
%GotoAction(4) ; Prepare Attack
|
||||||
RTS
|
RTS
|
||||||
++
|
++
|
||||||
|
|
||||||
JSL Sprite_IsBelowPlayer : TYA : BNE .MoveBackwards ; If 1,
|
JSL Sprite_IsBelowPlayer ; Check if sprite is below player
|
||||||
%GotoAction(2) ; MoveForwards
|
TYA : BNE .MoveBackwards ; If 1,
|
||||||
|
%GotoAction(2)
|
||||||
RTS
|
RTS
|
||||||
.MoveBackwards
|
.MoveBackwards
|
||||||
%GotoAction(3) ; MoveBackwards
|
%GotoAction(3)
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
; 0x02 - TODO: Implement Twinrova_MoveForwards
|
||||||
Twinrova_MoveForwards:
|
Twinrova_MoveForwards:
|
||||||
{
|
{
|
||||||
@@ -241,7 +244,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
; 0x03 - TODO: Implement Twinrova_MoveBackwards
|
||||||
Twinrova_MoveBackwards:
|
Twinrova_MoveBackwards:
|
||||||
{
|
{
|
||||||
@@ -259,7 +261,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x04
|
; 0x04
|
||||||
Twinrova_PrepareAttack:
|
Twinrova_PrepareAttack:
|
||||||
{
|
{
|
||||||
@@ -284,7 +285,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x05
|
; 0x05
|
||||||
Twinrova_FireAttack:
|
Twinrova_FireAttack:
|
||||||
{
|
{
|
||||||
@@ -299,7 +299,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x06
|
; 0x06
|
||||||
Twinrova_IceAttack:
|
Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
@@ -314,7 +313,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x07
|
; 0x07
|
||||||
Twinrova_Hurt:
|
Twinrova_Hurt:
|
||||||
{
|
{
|
||||||
@@ -334,7 +332,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x08
|
; 0x08
|
||||||
Twinrova_KoumeMode:
|
Twinrova_KoumeMode:
|
||||||
{
|
{
|
||||||
@@ -355,7 +352,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x09
|
; 0x09
|
||||||
Twinrova_KotakeMode:
|
Twinrova_KotakeMode:
|
||||||
{
|
{
|
||||||
@@ -376,7 +372,6 @@ Sprite_Twinrova_Main:
|
|||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; -------------------------------------------------------
|
|
||||||
; 0x0A
|
; 0x0A
|
||||||
Twinrova_Dead:
|
Twinrova_Dead:
|
||||||
{
|
{
|
||||||
@@ -387,9 +382,6 @@ Sprite_Twinrova_Main:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; TODO: Create a new parent sprite for the Twinrova attacks
|
|
||||||
; so that the velocity and movement aren't applied to the
|
|
||||||
; parent sprite itself.
|
|
||||||
|
|
||||||
; Reused function from TrinexxBreath.
|
; Reused function from TrinexxBreath.
|
||||||
TrinexxBreath_AltEntry:
|
TrinexxBreath_AltEntry:
|
||||||
@@ -422,32 +414,68 @@ Sprite_Twinrova_FireAttack:
|
|||||||
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
; $1DBDD6 - TrinexxFire_AddFireGarnish
|
||||||
AddFireGarnish:
|
AddFireGarnish:
|
||||||
{
|
{
|
||||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
LDA.b #$2A : JSL Sound_SetSfx2PanLong
|
||||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
.next_slot
|
.next_slot
|
||||||
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
DEX : BPL .next_slot
|
DEX : BPL .next_slot
|
||||||
DEC $0FF8 : BPL .use_search_index
|
DEC $0FF8 : BPL .use_search_index
|
||||||
LDA $00 : STA $0FF8
|
LDA $00 : STA $0FF8
|
||||||
|
|
||||||
.use_search_index
|
.use_search_index
|
||||||
LDX $0FF8
|
LDX $0FF8
|
||||||
|
|
||||||
.free_slot
|
.free_slot
|
||||||
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
LDA.b #$10 : STA $7FF800, X : STA $0FB4
|
||||||
LDA.b #$10 : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
TYA : STA $7FF92C, X
|
||||||
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
|
||||||
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
LDA.w SprX, Y : STA $7FF83C, X
|
||||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
LDA.w SprXH, Y : STA $7FF878, X
|
||||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
|
LDA.b #$7F : STA $7FF90E, X
|
||||||
|
STX $00
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
.return
|
.return
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
||||||
|
AddIceGarnishV2:
|
||||||
|
{
|
||||||
|
INC $0E80, X : LDA $0E80, X : AND.b #$07 : BNE .return
|
||||||
|
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
||||||
|
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
||||||
|
|
||||||
|
.next_slot
|
||||||
|
LDA $7FF800, X : BEQ .free_slot
|
||||||
|
DEX : BPL .next_slot
|
||||||
|
DEC $0FF8 : BPL .use_search_index
|
||||||
|
LDA.b #$00 : STA $0FF8
|
||||||
|
|
||||||
|
.use_search_index
|
||||||
|
LDX $0FF8
|
||||||
|
|
||||||
|
.free_slot
|
||||||
|
LDA.b #$0C : STA $7FF800, X : STA $0FB4
|
||||||
|
TYA : STA $7FF92C, X
|
||||||
|
|
||||||
|
LDA.w SprX, Y : STA $7FF83C, X
|
||||||
|
LDA.w SprXH, Y : STA $7FF878, X
|
||||||
|
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X
|
||||||
|
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X
|
||||||
|
|
||||||
|
LDA.b #$7F : STA $7FF90E, X : STX $00
|
||||||
|
|
||||||
|
PLX
|
||||||
|
|
||||||
|
.return
|
||||||
|
RTS
|
||||||
|
}
|
||||||
|
|
||||||
Sprite_Twinrova_IceAttack:
|
Sprite_Twinrova_IceAttack:
|
||||||
{
|
{
|
||||||
@@ -458,35 +486,8 @@ Sprite_Twinrova_IceAttack:
|
|||||||
JMP TrinexxBreath_AltEntry
|
JMP TrinexxBreath_AltEntry
|
||||||
}
|
}
|
||||||
|
|
||||||
; $1DBD65 - TrinexxBreath_ice_add_ice_garnish
|
|
||||||
AddIceGarnishV2:
|
|
||||||
{
|
|
||||||
INC.w SprDelay, X : LDA SprDelay, X : AND.b #$07 : BNE .return
|
|
||||||
LDA.b #$14 : JSL Sound_SetSfx3PanLong
|
|
||||||
LDA.b #$1D : PHX : TXY : TAX : STA $00
|
|
||||||
|
|
||||||
.next_slot
|
|
||||||
LDA $7FF800, X : BEQ .free_slot ; Search for free Garnish slot
|
|
||||||
DEX : BPL .next_slot
|
|
||||||
DEC $0FF8 : BPL .use_search_index
|
|
||||||
LDA.b #$00 : STA $0FF8
|
|
||||||
.use_search_index
|
|
||||||
LDX $0FF8
|
|
||||||
.free_slot
|
|
||||||
; Set garnish ID, set garnish handled flag, set garnish parent sprite
|
|
||||||
LDA.b #$0C : STA $7FF800, X : STA $0FB4 : TYA : STA $7FF92C, X
|
|
||||||
LDA.w SprX, Y : STA $7FF83C, X ; Garnish XL
|
|
||||||
LDA.w SprXH, Y : STA $7FF878, X ; Garnish XH
|
|
||||||
LDA.w SprY, Y : CLC : ADC.b #$10 : STA $7FF81E, X ; Garnish YL
|
|
||||||
LDA.w SprYH, Y : ADC.b #$00 : STA $7FF85A, X ; Garnish YH
|
|
||||||
LDA.b #$7F : STA $7FF90E, X : STX $00 ; Set garnish timer
|
|
||||||
PLX
|
|
||||||
|
|
||||||
.return
|
|
||||||
RTS
|
|
||||||
}
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
; Overwrite vanilla Trinexx ice garnish
|
; Overwrite vanilla Trinexx ice garnish
|
||||||
; Plays like a simple ice cloud animation now.
|
; Plays like a simple ice cloud animation now.
|
||||||
|
|
||||||
@@ -504,17 +505,19 @@ org $09B459
|
|||||||
org $09B5D6
|
org $09B5D6
|
||||||
Garnish_SetOamPropsAndSmallSize:
|
Garnish_SetOamPropsAndSmallSize:
|
||||||
|
|
||||||
; SpriteData_Bump - Ice Garnish
|
|
||||||
org $0DB266+$CD
|
|
||||||
db $04
|
|
||||||
|
|
||||||
org $09B33F
|
org $09B33F
|
||||||
TrinexxIce_Pool:
|
TrinexxIce_Pool:
|
||||||
{
|
{
|
||||||
.chr
|
.chr
|
||||||
db $2E, $2E, $2C, $2C
|
db $2E
|
||||||
|
db $2E
|
||||||
|
db $2C
|
||||||
|
db $2C
|
||||||
.properties
|
.properties
|
||||||
db $35, $35, $35, $35
|
db $35
|
||||||
|
db $35
|
||||||
|
db $35
|
||||||
|
db $35
|
||||||
}
|
}
|
||||||
|
|
||||||
org $09B34F
|
org $09B34F
|
||||||
@@ -536,6 +539,10 @@ Garnish_TrinexxIce:
|
|||||||
}
|
}
|
||||||
warnpc $09B3B8
|
warnpc $09B3B8
|
||||||
|
|
||||||
|
; Ice Garnish
|
||||||
|
org $0DB266+$CD
|
||||||
|
db $04
|
||||||
|
|
||||||
pullpc
|
pullpc
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
@@ -603,6 +610,8 @@ Sprite_Twinrova_Draw:
|
|||||||
|
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
|
|
||||||
|
; =========================================================
|
||||||
.start_index
|
.start_index
|
||||||
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
db $00, $04, $08, $0C, $10, $14, $18, $1C, $22, $26, $2A, $2E
|
||||||
.nbr_of_tiles
|
.nbr_of_tiles
|
||||||
@@ -679,19 +688,25 @@ Sprite_Twinrova_Draw:
|
|||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|
||||||
REP #$20 ; A = 16, XY = 8
|
REP #$20 ; A = 16, XY = 8
|
||||||
LDX #$80 : STX $2100 ; turn the screen off (required)
|
LDX #$80 : STX $2100 ; turn the screen off (required)
|
||||||
|
|
||||||
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
|
||||||
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
LDA #$5000 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
|
||||||
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
|
||||||
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
; "001 => 2 registers write once (2 bytes: p, p+1)"
|
||||||
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
LDA.w #TwinrovaGraphics : STA $4302 ; Source address where you want gfx from ROM
|
||||||
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
LDX.b #TwinrovaGraphics>>16 : STX $4304
|
||||||
LDA #$2000 : STA $4305 ; Size of the transfer 4 sheets of $800 each
|
LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
|
||||||
LDX #$01 : STX $420B ; Do the DMA
|
LDX #$01 : STX $420B ; Do the DMA
|
||||||
LDX #$0F : STX $2100 ; Turn the screen back on
|
|
||||||
|
LDX #$0F : STX $2100 ;turn the screen back on
|
||||||
|
|
||||||
SEP #$30
|
SEP #$30
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|
||||||
RTL
|
RTL
|
||||||
|
|
||||||
TwinrovaGraphics:
|
TwinrovaGraphics:
|
||||||
@@ -796,16 +811,13 @@ Follower_CheckBlindTrigger:
|
|||||||
}
|
}
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Called during Blind Maiden section of Follower_BasicMover
|
; Called during the BlindMaiden section of Follower_BasicMover
|
||||||
; to spawn Twinrova from the Blind Maiden.
|
; to spawn Twinrova in the room.
|
||||||
|
|
||||||
; TODO: Figure out why the sprite disappears after graphics
|
|
||||||
; are transferred in. It seems to be unrelated to the
|
|
||||||
; graphics code, but rather related to the BlindMaiden
|
|
||||||
; spawn code.
|
|
||||||
org $1DA03C
|
org $1DA03C
|
||||||
Blind_SpawnFromMaiden:
|
Blind_SpawnFromMaiden:
|
||||||
{
|
{
|
||||||
|
; Load the Twinrova graphics
|
||||||
JSL ApplyTwinrovaGraphics
|
JSL ApplyTwinrovaGraphics
|
||||||
|
|
||||||
LDX.b #$00 ; Load the boss into sprite index 0
|
LDX.b #$00 ; Load the boss into sprite index 0
|
||||||
@@ -885,13 +897,11 @@ SpritePrep_Blind_PrepareBattle:
|
|||||||
warnpc $1DA0B1
|
warnpc $1DA0B1
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; TODO: Decide if we want to use this garnish in the fight.
|
|
||||||
; Currently unused.
|
|
||||||
|
|
||||||
org $1DA0B1
|
org $1DA0B1
|
||||||
BlindLaser_SpawnTrailGarnish:
|
BlindLaser_SpawnTrailGarnish:
|
||||||
{
|
{
|
||||||
#_1DA0B1: LDA.w SprDelay,X
|
#_1DA0B1: LDA.w $0E80,X
|
||||||
#_1DA0B4: AND.b #$00
|
#_1DA0B4: AND.b #$00
|
||||||
#_1DA0B6: BNE .exit
|
#_1DA0B6: BNE .exit
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user