Files
oracle-of-secrets/Overworld/time_system.asm
2023-11-04 21:33:43 -04:00

398 lines
7.6 KiB
NASM

;----------------[ Time system ]----------------
@xkas
warn xkas off
lorom
; tiles locations on HUD
!hud_min_low = $7EC798
!hud_min_high = $7EC796
!hud_hours_low = $7EC792
!hud_hours_high = $7EC790
!hud_template = $0DFF07
org !hud_template
db $10,$24,$11,$24
db $6C,$25
db $90,$24,$90,$24
db $6C,$25,$90,$24,$90,$24 ; HUD Template(adjusts timer's color)
org $068361
JSL $1CFF30
;originally JSL $09B06E, executed every frame
org $1CFF30
JSR counter_preroutine
LDX #$00
debut:
LDY #$00
LDA $7EE000,x
debut2:
CMP #$0A
BMI draw
SBC #$0A
INY
BRA debut2
draw:
adc #$90
CPX #$01
BEQ minutes_low
STA !hud_hours_low
BRA 04
minutes_low:
STA !hud_min_low
tya
clc
adc #$90
CPX #$01
BEQ minutes_high
STA !hud_hours_high
BRA 04
minutes_high:
STA !hud_min_high
INX
CPX #$02
BMI debut
JSL $09B06E
rtl
;--------------------------------
counter_preroutine:
LDA $10 ;checks current event in game
CMP #$07 ;dungeon/building?
BEQ counter_increasing
CMP #$09 ;overworld?
BEQ overworld
CMP #$0B
BEQ overworld ;sub-area ? (under the bridge; zora domain...)
CMP #$0E ;dialog box?
BEQ dialog
RTS
overworld:
LDA $11
CMP #$23 ;hdma transfer? (warping)
bne mosaic
mosaic:
CMP #$0D ;mosaic ?
BMI counter_increasing
rts
dialog:
LDA $11 ;which kind of dialog? (to prevent the counter from increasing if save menu or item menu openned)
CMP #$02 ;NPC/signs speech
BEQ counter_increasing
rts
counter_increasing:
; time speed (1,3,5,7,F,1F,3F,7F,FF)
; #$3F is almost 1 sec = 1 game minute
LDA $1A : AND #$05
BEQ increase_minutes
end:
rts
increase_minutes:
LDA $7EE001
INC A
STA $7EE001
CMP #$3C ; minutes = #60 ?
BPL increase_hours
RTS
increase_hours:
LDA #$00
STA $7EE001
LDA $7EE000
INC A
STA $7EE000
CMP #$18 ; hours = #24 ?
BPL reset_hours
LDA $1B ;check indoors/outdoors
BEQ outdoors0
RTS
outdoors0:
JSL rom_to_buff ;update buffer palette
JSL buff_to_eff ;update effective palette
LDA $8C
CMP #$9F ;rain layer ?
BEQ skip_bg_updt0
JSL $0BFE70 ;update background color
BRA inc_hours_end
skip_bg_updt0: ;prevent the sub layer from disappearing ($1D zeroed)
JSL $0BFE72
inc_hours_end:
RTS
reset_hours:
LDA #$00
STA $7EE000
LDA $1B ;check indoors/outdoors
BEQ outdoors1
RTS
outdoors1:
JSL rom_to_buff
JSL buff_to_eff
LDA $8C
CMP #$9F ;rain layer ?
BEQ skip_bg_updt1
JSL $0BFE70 ;update background color
BRA reset_end
skip_bg_updt1: ;prevent the sub layer from disappearing ($1D zeroed)
JSL $0BFE72
reset_end:
RTS
;-----------------------------------------------
;----[ Day / Night system * palette effect ]----
;-----------------------------------------------
!blue_value = $7EE010
!green_value = $7EE012
!red_value = $7EE014
!temp_value = $7EE016
!pal_color = $7EE018
org $02FF80 ; free space on bank $02
buff_to_eff:
JSR $C769 ; $02:C65F -> palette buffer to effective routine
RTL
rom_to_buff:
JSR $AAF4 ; $02:AAF4 -> change buffer palette of trees,houses,rivers,etc.
JSR $C692 ; $02:C692 -> rom to palette buffer for other colors
RTL
; part of rom pal to buffer routine
;$1B/EF61 9F 00 C3 7E STA $7EC300,x[$7E:C422]
;$1B/EF3D 9F 00 C3 7E STA $7EC300,x[$7E:C412]
;$1B/EF84 9F 00 C3 7E STA $7EC300,x[$7E:C4B2]
org $1BEF3D
JSL LoadDayNightPaletteEffect
org $1BEF61
JSL LoadDayNightPaletteEffect
org $1BEF84
JSL LoadDayNightPaletteEffect
org $0EEE25 ; free space
LoadDayNightPaletteEffect:
{
STA !pal_color
CPX #$0041
BPL title_check
STA $7EC300,X
RTL
title_check:
LDA $10
AND #$00FF
CMP #$0002 ; title or file select screen ?
BPL outin_check
LDA !pal_color
STA $7EC300,X
RTL
outin_check:
LDA $1B : AND #$00FF : BEQ outdoors2
LDA !pal_color
STA $7EC300,X
RTL
outdoors2:
PHX
JSL ColorSubEffect
PLX
STA $7EC300,X
RTL
}
;--------------------------------
ColorSubEffect:
{
LDA $7EE000 ; LDA #hours
AND #$00FF
CLC
ADC $7EE000 ; #hours * 2
AND #$00FF
TAX
do_blue:
LDA !pal_color
AND #$7C00
STA !blue_value
SEC
SBC blue_table,x ; substract amount to blue field based on a table
STA !temp_value
AND #$7C00 ; mask out everything except the blue bits
CMP !temp_value ; overflow ?
BEQ no_blue_sign_change
blue_sign_change:
LDA #$0400 ; LDA smallest blue value
no_blue_sign_change:
STA !blue_value
do_green:
LDA !pal_color
AND #$03E0
STA !green_value
SEC
SBC green_table,x ; substract amount to blue field based on a table
STA !temp_value
AND #$03E0 ; mask out everything except the green bits
CMP !temp_value ; overflow ?
BEQ no_green_sign_change
green_sign_change:
LDA #$0020 ; LDA smallest green value
no_green_sign_change:
STA !green_value
do_red:
LDA !pal_color
AND #$001F
STA !red_value
SEC
SBC red_table,x ; substract amount to red field based on a table
STA !temp_value
AND #$001F ; mask out everything except the red bits
CMP !temp_value ; overflow ?
BEQ no_red_sign_change
red_sign_change:
LDA #$0001 ; LDA smallest red value
no_red_sign_change:
STA !red_value
LDA !blue_value
ORA !green_value
ORA !red_value
RTL
}
; color_sub_tables : 24 * 2 bytes each = 48 bytes (2 bytes = 1 color sub for each hour)
blue_table:
dw $1000, $1000, $1000, $1000
dw $1000, $1000, $1000, $0800
dw $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000
dw $0000, $0400, $0800, $0800
dw $0800, $1000, $1000, $1000
green_table:
dw $0100, $0100, $0100, $0100
dw $0100, $00C0, $0080, $0040
dw $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000
dw $0000, $0020, $0040, $0080
dw $00C0, $0100, $0100, $0100
red_table:
dw $0008, $0008, $0008, $0008
dw $0008, $0006, $0004, $0002
dw $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0000
dw $0000, $0000, $0000, $0002
dw $0004, $0006, $0008, $0008
BackgroundFix:
{
BEQ .no_effect ;BRAnch if A=#$0000 (transparent bg)
JSL ColorSubEffect
.no_effect:
STA $7EC500
STA $7EC300
STA $7EC540
STA $7EC340
rtl
}
SubAreasFix:
{
STA !pal_color
PHX
JSL ColorSubEffect
PLX
STA $7EC300
STA $7EC340
rtl
}
GlovesFix:
{
STA !pal_color
LDA $1B
AND #$00FF
BEQ .outdoors3
LDA !pal_color
STA $7EC4FA
RTL
.outdoors3:
PHX
JSL ColorSubEffect
PLX
STA $7EC4FA
RTL
}
; $0BFE70 -> background color loading routine
;Background color write fix - 16 bytes
;$0B/FEB6 8F 00 C5 7E STA $7EC500
;$0B/FEBA 8F 00 C3 7E STA $7EC300
;$0B/FEBE 8F 40 C5 7E STA $7EC540
;$0B/FEC2 8F 40 C3 7E STA $7EC340
org $0BFEB6
STA !pal_color
JSL BackgroundFix
nop #8
; Subareas background color fix (under the bridge; zora...)
;$0E/D601 8F 00 C3 7E STA $7EC300[$7E:C300]
;$0E/D605 8F 40 C3 7E STA $7EC340[$7E:C340]
org $0ED601
JSL SubAreasFix
;--------------------------------
; Gloves color loading routine
;$1B/EE1B C2 30 REP #$30
;$1B/EE1D AF 54 F3 7E LDA $7EF354[$7E:F354]
;$1B/EE21 29 FF 00 AND #$00FF
;$1B/EE24 F0 0F BEQ $0F [$EE35]
;$1B/EE26 3A DEC A
;$1B/EE27 0A ASL A
;$1B/EE28 AA TAX
;$1B/EE29 BF F5 ED 1B LDA $1BEDF5,x[$1B:EDF7]
;$1B/EE2D 8F FA C4 7E STA $7EC4FA[$7E:C4FA]
;$1B/EE31 8F FA C6 7E STA $7EC6FA[$7E:C6FA]
;$1B/EE35 E2 30 SEP #$30
;$1B/EE37 E6 15 INC $15 [$00:0015]
;$1B/EE39 6B RTL
org $1BEE2D
JSL GlovesFix