Files
oracle-of-secrets/Items/bottle_net.asm
2023-05-13 16:59:16 -05:00

255 lines
4.9 KiB
NASM

; =============================================================================
; Bottle Net Code
; =============================================================================
org $1EFE33
PlayerItem_SpawnFaerie:
org $1EDCCF
PlayerItem_ReleaseBee:
; =============================================================================
; LinkItem_Bottle
org $07A15B
JSL LinkItem_NewBottle
RTS
; *$3A15B-$3A249 FREE SPACE STILL AVAILABLE
; =============================================================================
org $2C8000
LinkItem_NewBottle:
{
; Check if we have a bottle or not
LDA $7EF34F : DEC A : TAX
LDA $7EF35C, X : BEQ .exit
; Check if the bottle is empty
CMP.b #$03 : BCC .empty_bottle
; If no, prepare and call the LinkItem_Bottles routine
JSL LinkItem_Bottles_Long
BRA .exit
.empty_bottle
; Otherwise, prepare and call the LinkItem_BugCatchingNet routine
JSL LinkItem_BugCatchingNet_Long
.exit
RTL
}
; =============================================================================
org $07FA9F
LinkItem_BugCatchingNet_Long:
{
PHB : PHK : PLB
JSR LinkItem_NewBugCatchingNet
PLB
RTL
}
pose_id:
db $0B, $06, $07, $08, $01, $02, $03, $04, $05, $06 ; up
db $01, $02, $03, $04, $05, $06, $07, $08, $01, $02 ; down
db $09, $04, $05, $06, $07, $08, $01, $02, $03, $04 ; left
db $0A, $08, $01, $02, $03, $04, $05, $06, $07, $08 ; right
pose_offset:
db $00 ; up
db $0A ; down
db $14 ; left
db $1E ; right
; *$3AFF8-$3B072 LOCAL
LinkItem_NewBugCatchingNet:
{
BIT $3A : BVS .y_press
LDA $6C : BNE .bottle_exit ; (RTS)
JSR Link_CheckNewY_ButtonPress : BCC .bottle_exit ; (RTS)
LDA $2F : LSR A : TAY
LDX pose_offset, Y
LDA pose_id, X : STA $0300
LDA.b #$03 : STA $3D
STZ $030D, X
LDA.b #$10 : STA $037A
LDA.b #$01 : TSB $50
STZ $2E
LDA.b #$32 : JSR Player_DoSfx2
.y_press:
JSR Unknown ; $3AE65 IN ROM
LDA $67 : AND.b #$F0 : STA $67
DEC $3D : BPL .bottle_exit
LDX $030D : INX : STX $030D
LDA.b #$03 : STA $3D
LDA $2F : LSR A : TAY
LDA pose_offset, Y : CLC : ADC $030D : TAY
LDA pose_id, Y : STA $0300
CPX.b #$0A : BNE .bottle_exit
STZ $030D
STZ $0300
LDA $3A : AND.b #$80 : STA $3A
STZ $037A
LDA $50 : AND.b #$FE : STA $50
LDA.b #$80 : STA $44 : STA $45
.bottle_exit:
RTS
}
; *$3AE65-$3AE87 LOCAL
Unknown:
{
LDA $AD : CMP.b #$02 : BNE .BRANCH_ALPHA
LDA $0322 : AND.b #$03 : CMP.b #$03 : BNE .BRANCH_ALPHA
STZ $30
STZ $31
STZ $67
STZ $2A
STZ $2B
STZ $6B
.BRANCH_ALPHA:
; Cane of Somaria transit lines?
LDA $02F5 : BEQ .BRANCH_BETA
STZ $67
.BRANCH_BETA:
NetExit:
RTS
}
print "Next address for jump in bank07: ", pc
; =============================================================================
org $07FB71
LinkItem_Bottles_Long:
{
PHB : PHK : PLB
JSR LinkItem_Bottles
PLB
RTL
}
LinkItem_Bottles:
{
JSR Link_CheckNewY_ButtonPress : BCC NetExit ; (RTS)
LDA.b $3A : AND.b #$BF : STA.b $3A
; Check if we have a bottle or not
LDA.l $7EF34F : DEC A : TAX
LDA.l $7EF35C, X : BEQ NetExit ; (RTS)
CMP.b #$03 : BCC .LinkItem_UselessBottle
CMP.b #$03 : BEQ .LinkItem_RedPotion
CMP.b #$04 : BEQ .LinkItem_GreenPotion
CMP.b #$05 : BEQ .LinkItem_BluePotion
CMP.b #$06 : BEQ .fairy
BRL .LinkItem_BeeBottle
.fairy:
BRL .LinkItem_FairyBottle
.LinkItem_RedPotion:
LDA.l $7EF36C : CMP.l $7EF36D : BNE .can_drink_red
.LinkItem_UselessBottle:
BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
.can_drink_red:
LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
LDA.b #$04 : STA.b $11
LDA.b $10 : STA.w $010C
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58
RTS
.LinkItem_GreenPotion:
JSR $A1A9
LDA $7EF36E : CMP.b #$80 : BNE .can_drink
BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
.can_drink:
LDA $02 : STA $7EF35C, X : STZ $0301
; submodule ????
LDA.b #$08 : STA $11
LDA $10 : STA $010C
; Go to text mode
LDA.b #$0E : STA $10
LDA.b #$07 : STA $0208
JSL $0DFA58 ; RebuildHUD_long TODO(scawful)
RTS
.LinkItem_BluePotion:
LDA $7EF36C : CMP $7EF36D : BNE .useBluePotion
LDA $7EF36E : CMP.b #$80 : BNE .useBluePotion
BRL $07A955
.useBluePotion
LDA.b #$02 : STA $7EF35C, X : STZ $0301
; more submodule code
LDA.b #$09 : STA.b $11
LDA.b $10 : STA.w $010C
; Go to text mode (?)
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
RTS
.LinkItem_FairyBottle:
STZ.w $0301
JSL PlayerItem_SpawnFaerie : BPL .BRANCH_NU
BRL $07A955
.BRANCH_NU:
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
BRA .bottle_exit
.LinkItem_BeeBottle:
STZ.w $0301
JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
BRL $07A955 ; LinkGoBeep
.bee_spawn_success
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
.bottle_exit:
RTS
}
; =============================================================================