Bottles/Bug Catching Net, fix menu item icons
This commit is contained in:
@@ -2,12 +2,6 @@
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; Bottle Net Code
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; =============================================================================
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org $07B073
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Link_CheckNewY_ButtonPress:
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org $078028
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Player_DoSfx2:
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org $1EFE33
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PlayerItem_SpawnFaerie:
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@@ -18,123 +12,9 @@ PlayerItem_ReleaseBee:
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; LinkItem_Bottle
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org $07A15B
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JMP $FFA0 ; Local Bank Conditional
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; =============================================================================
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; $07FFA0
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org $07FFA0
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{
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LDA $030D
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BNE $07FFBD
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LDA $0300
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BNE $07FFBD
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LDA $7F5020
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TAX
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LDA $7EF35B, X
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CMP #$02
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BEQ $07FFBD
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JSR $B073
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JMP $A15E
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; 07FFBD
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JMP $AFF8 ; LinkItem_BugCatchingNet
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JMP $FAF0 ;
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NOP
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JSR $B073
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STZ $030F
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JSL LinkItem_NewBottle
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RTS
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}
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; =============================================================================
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; LinkItem_BugCatchingNet
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org $07AFF8
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{
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BIT $3A
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BVS $07B029
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LDA $6C
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BNE $07AFB4
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JSR $B073
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BCC $07AFB4
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LDA $2F
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LSR
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TAY
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LDX $AFF4,Y
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LDA $AFCC,X
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STA $0300
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LDA #$03
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STA $3D
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STZ $030D
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LDA #$10
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STA $037A
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JSL $8EFEF0
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STZ $2E
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LDA #$32
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JSR $8028
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JSR $AE65
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LDA $67
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AND #$F0
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STA $67
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DEC $3D
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BPL $07B072
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LDX $030D
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INX
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STX $030D
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LDA #$03
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STA $3D
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LDA $2F
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LSR
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TAY
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LDA $AFF4,Y
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CLC
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ADC $030D
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TAY
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LDA $AFCC,Y
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STA $0300
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CPX #$0A
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BNE $07B072
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STZ $030D
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STZ $0300
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LDA $3A
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AND #$80
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STA $3A
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STZ $037A
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JSL $8EFEF8
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STA $50
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LDA #$80
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STA $44
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STA $45
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RTS
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}
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; 07B073
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org $07B073
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{
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BIT $3A
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BVS $07B085
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LDA $46
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BNE $07B085
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LDA $F4
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AND #$40
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BEQ $07B085
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TSB $3A
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SEC
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RTS
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; 07B085
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org $07B085
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CLC
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RTS
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}
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; $8EFEF0
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LDA #$01
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TSB $50
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STA $0112
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RTL
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; *$3A15B-$3A249 FREE SPACE STILL AVAILABLE
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; =============================================================================
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@@ -148,122 +28,28 @@ LinkItem_NewBottle:
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; Check if the bottle is empty
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CMP.b #$03 : BCC .empty_bottle
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; If so, prepare and call the LinkItem_Bottles routine
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JSR LinkItem_Bottles
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; If no, prepare and call the LinkItem_Bottles routine
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JSL LinkItem_Bottles_Long
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BRA .exit
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.empty_bottle
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; Otherwise, prepare and call the LinkItem_BugCatchingNet routien
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JSR LinkItem_BugCatchingNet
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; Otherwise, prepare and call the LinkItem_BugCatchingNet routine
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JSL LinkItem_BugCatchingNet_Long
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.exit
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RTL
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}
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; =============================================================================
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; *$3A15B-$3A249 JUMP LOCATION
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LinkItem_Bottles:
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org $07FA9F
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LinkItem_BugCatchingNet_Long:
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{
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LDA.b $3A : AND.b #$BF : STA.b $3A
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; Check if we have a bottle or not
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LDA.l $7EF34F : DEC A : TAX
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LDA.l $7EF35C, X : BEQ .exit ; (RTS)
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CMP.b #$03 : BCC .LinkItem_UselessBottle
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CMP.b #$03 : BEQ .LinkItem_RedPotion
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CMP.b #$04 : BEQ .LinkItem_GreenPotion
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CMP.b #$05 : BEQ .LinkItem_BluePotion
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CMP.b #$06 : BEQ .fairy
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BRL .LinkItem_BeeBottle
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.exit
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RTS
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.fairy:
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BRL .LinkItem_FairyBottle
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.LinkItem_RedPotion:
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LDA.l $7EF36C : CMP.l $7EF36D : BNE .can_drink_red
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.LinkItem_UselessBottle:
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BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
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.can_drink_red:
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LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
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LDA.b #$04 : STA.b $11
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LDA.b $10 : STA.w $010C
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LDA.b #$0E : STA.b $10
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LDA.b #$07 : STA.w $0208
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JSL $0DFA58
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RTS
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.LinkItem_GreenPotion:
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LDA $7EF36E : CMP.b #$80 : BNE .can_drink
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BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
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.can_drink:
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LDA $02 : STA $7EF35C, X : STZ $0301
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; submodule ????
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LDA.b #$08 : STA $11
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LDA $10 : STA $010C
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; Go to text mode
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LDA.b #$0E : STA $10
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LDA.b #$07 : STA $0208
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JSL $0DFA58 ; RebuildHUD_long TODO(scawful)
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BRA .bottle_exit
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.LinkItem_BluePotion:
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LDA $7EF36C : CMP $7EF36D : BNE .useBluePotion
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LDA $7EF36E : CMP.b #$80 : BNE .useBluePotion
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BRL $07A955
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.useBluePotion
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LDA.b #$02 : STA $7EF35C, X : STZ $0301
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; more submodule code
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LDA.b #$09 : STA.b $11
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LDA.b $10 : STA.w $010C
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; Go to text mode (?)
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LDA.b #$0E : STA.b $10
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LDA.b #$07 : STA.w $0208
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JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
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BRA .bottle_exit
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.LinkItem_FairyBottle:
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STZ.w $0301
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JSL PlayerItem_SpawnFaerie : BPL .BRANCH_NU
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BRL $07A955
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.BRANCH_NU:
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LDA.b #$02 : STA.l $7EF35C, X
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JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
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BRA .bottle_exit
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.LinkItem_BeeBottle:
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STZ.w $0301
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JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
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BRL $07A955 ; LinkGoBeep
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.bee_spawn_success
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LDA.b #$02 : STA.l $7EF35C, X
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JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
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.bottle_exit:
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RTS
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PHB : PHK : PLB
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JSR LinkItem_NewBugCatchingNet
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PLB
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RTL
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}
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; =============================================================================
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pose_id:
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db $0B, $06, $07, $08, $01, $02, $03, $04, $05, $06 ; up
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db $01, $02, $03, $04, $05, $06, $07, $08, $01, $02 ; down
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@@ -277,8 +63,15 @@ pose_offset:
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db $1E ; right
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; *$3AFF8-$3B072 LOCAL
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LinkItem_BugCatchingNet:
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LinkItem_NewBugCatchingNet:
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{
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BIT $3A : BVS .y_press
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LDA $6C : BNE .bottle_exit ; (RTS)
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JSR Link_CheckNewY_ButtonPress : BCC .bottle_exit ; (RTS)
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LDA $2F : LSR A : TAY
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LDX pose_offset, Y
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LDA pose_id, X : STA $0300
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@@ -291,20 +84,20 @@ LinkItem_BugCatchingNet:
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STZ $2E
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; LDA.b #$32 : JSL Player_DoSfx2
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LDA.b #$32 : JSR Player_DoSfx2
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.y_press:
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JSR Unknown ; $3AE65 IN ROM
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LDA $67 : AND.b #$F0 : STA $67
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DEC $3D : BPL .BRANCH_BETA
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DEC $3D : BPL .bottle_exit
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LDX $030D : INX : STX $030D
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LDA.b #$03 : STA $3D
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LDA $2F : LSR A : TAY
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LDA pose_offset, Y : CLC : ADC $030D : TAY
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LDA pose_id, Y : STA $0300
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CPX.b #$0A : BNE .BRANCH_BETA
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CPX.b #$0A : BNE .bottle_exit
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STZ $030D
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STZ $0300
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@@ -315,7 +108,7 @@ LinkItem_BugCatchingNet:
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LDA $50 : AND.b #$FE : STA $50
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LDA.b #$80 : STA $44 : STA $45
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.BRANCH_BETA:
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.bottle_exit:
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RTS
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}
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@@ -341,9 +134,122 @@ Unknown:
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STZ $67
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.BRANCH_BETA:
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.BRANCH_BETA:
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NetExit:
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RTS
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}
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print "Next address for jump in bank07: ", pc
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; =============================================================================
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org $07FB71
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LinkItem_Bottles_Long:
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{
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PHB : PHK : PLB
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JSR LinkItem_Bottles
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PLB
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RTL
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}
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LinkItem_Bottles:
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{
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JSR Link_CheckNewY_ButtonPress : BCC NetExit ; (RTS)
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LDA.b $3A : AND.b #$BF : STA.b $3A
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; Check if we have a bottle or not
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LDA.l $7EF34F : DEC A : TAX
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LDA.l $7EF35C, X : BEQ NetExit ; (RTS)
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CMP.b #$03 : BCC .LinkItem_UselessBottle
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CMP.b #$03 : BEQ .LinkItem_RedPotion
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CMP.b #$04 : BEQ .LinkItem_GreenPotion
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CMP.b #$05 : BEQ .LinkItem_BluePotion
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CMP.b #$06 : BEQ .fairy
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BRL .LinkItem_BeeBottle
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.fairy:
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BRL .LinkItem_FairyBottle
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.LinkItem_RedPotion:
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LDA.l $7EF36C : CMP.l $7EF36D : BNE .can_drink_red
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.LinkItem_UselessBottle:
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BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
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.can_drink_red:
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LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
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LDA.b #$04 : STA.b $11
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LDA.b $10 : STA.w $010C
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LDA.b #$0E : STA.b $10
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LDA.b #$07 : STA.w $0208
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JSL $0DFA58
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RTS
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.LinkItem_GreenPotion:
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JSR $A1A9
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LDA $7EF36E : CMP.b #$80 : BNE .can_drink
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BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
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.can_drink:
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LDA $02 : STA $7EF35C, X : STZ $0301
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; submodule ????
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LDA.b #$08 : STA $11
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LDA $10 : STA $010C
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; Go to text mode
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LDA.b #$0E : STA $10
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LDA.b #$07 : STA $0208
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JSL $0DFA58 ; RebuildHUD_long TODO(scawful)
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RTS
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.LinkItem_BluePotion:
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LDA $7EF36C : CMP $7EF36D : BNE .useBluePotion
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LDA $7EF36E : CMP.b #$80 : BNE .useBluePotion
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BRL $07A955
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.useBluePotion
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LDA.b #$02 : STA $7EF35C, X : STZ $0301
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; more submodule code
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LDA.b #$09 : STA.b $11
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LDA.b $10 : STA.w $010C
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|
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; Go to text mode (?)
|
||||
LDA.b #$0E : STA.b $10
|
||||
LDA.b #$07 : STA.w $0208
|
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|
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JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
|
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RTS
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|
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.LinkItem_FairyBottle:
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STZ.w $0301
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JSL PlayerItem_SpawnFaerie : BPL .BRANCH_NU
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BRL $07A955
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|
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.BRANCH_NU:
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LDA.b #$02 : STA.l $7EF35C, X
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JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
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BRA .bottle_exit
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.LinkItem_BeeBottle:
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STZ.w $0301
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||||
JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
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||||
BRL $07A955 ; LinkGoBeep
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||||
|
||||
.bee_spawn_success
|
||||
LDA.b #$02 : STA.l $7EF35C, X
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||||
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
|
||||
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||||
.bottle_exit:
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RTS
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||||
}
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||||
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||||
; =============================================================================
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||||
@@ -30,8 +30,6 @@ Link_HandleDekuTransformation:
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RTS
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||||
}
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||||
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||||
print "here", pc
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||||
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||||
org $07811A
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JSR Link_HandleDekuTransformation
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||||
|
||||
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||||
File diff suppressed because it is too large
Load Diff
@@ -34,22 +34,10 @@ org $07B073
|
||||
org $078028
|
||||
Player_DoSfx2:
|
||||
|
||||
|
||||
; =============================================================================
|
||||
|
||||
org $008827
|
||||
JSL StartupMasks
|
||||
|
||||
org $1BEDF9
|
||||
JSL Palette_ArmorAndGloves ; 4bytes
|
||||
RTL ; 1byte
|
||||
NOP #$01
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||||
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||||
org $1BEE1B
|
||||
JSL Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
|
||||
; =============================================================================
|
||||
JSL StartupMasks
|
||||
|
||||
org $278000
|
||||
StartupMasks:
|
||||
@@ -66,16 +54,15 @@ StartupMasks:
|
||||
|
||||
; =============================================================================
|
||||
|
||||
CancelMask:
|
||||
{
|
||||
JSL Palette_ArmorAndGloves
|
||||
LDA #$10 : STA $BC : STZ $02B2
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||||
org $1BEDF9
|
||||
JSL Palette_ArmorAndGloves ; 4bytes
|
||||
RTL ; 1byte
|
||||
NOP #$01
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||||
|
||||
org $1BEE1B
|
||||
JSL Palette_ArmorAndGloves_part_two
|
||||
RTL
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
|
||||
; Code :
|
||||
org $398000
|
||||
Palette_ArmorAndGloves:
|
||||
{
|
||||
@@ -239,7 +226,54 @@ LinkState_ResetMaskAnimated:
|
||||
RTL
|
||||
}
|
||||
|
||||
print "Next address for jump in bank07: ", pc
|
||||
Link_CheckNewL_ButtonPress:
|
||||
{
|
||||
; Check if the L button is already down.
|
||||
BIT $3B : BVS .noNewInput
|
||||
|
||||
; Flag to see if Link is recoiling from damage or other stuff.
|
||||
LDA $46 : BNE .noNewInput
|
||||
|
||||
; Check joypad readings for new input during this frame.
|
||||
LDA $F6 : AND.b #$08 : BEQ .noNewInput ; AND with 00001000 to isolate L
|
||||
|
||||
TSB $3B
|
||||
|
||||
SEC
|
||||
|
||||
RTS
|
||||
|
||||
.noNewInput
|
||||
|
||||
; I'm guessing this is like a cancel indicator.
|
||||
CLC
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
Link_CheckNewR_ButtonPress:
|
||||
{
|
||||
; Check if the R button is already down.
|
||||
BIT $3B : BVS .noNewInput
|
||||
|
||||
; Flag to see if Link is recoiling from damage or other stuff.
|
||||
LDA $46 : BNE .noNewInput
|
||||
|
||||
; Check joypad readings for new input during this frame.
|
||||
LDA $F6 : AND.b #$04 : BEQ .noNewInput ; AND with 00000100 to isolate R
|
||||
|
||||
TSB $3B
|
||||
|
||||
SEC
|
||||
|
||||
RTS
|
||||
|
||||
.noNewInput
|
||||
|
||||
; I'm guessing this is like a cancel indicator.
|
||||
CLC
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
; =============================================================================
|
||||
@@ -31,6 +31,8 @@ LinkItem_WolfMask:
|
||||
{
|
||||
LDA $02B2 : CMP #$03 : BNE .equip
|
||||
|
||||
; FIXME: activates whenever you press the Y button
|
||||
; needs a delay or something?
|
||||
JSR LinkItem_Shovel
|
||||
|
||||
.equip
|
||||
@@ -61,6 +63,8 @@ LinkItem_WolfMask:
|
||||
RTS
|
||||
}
|
||||
|
||||
print "End of LinkItem_WolfMask ", pc
|
||||
|
||||
; =============================================================================
|
||||
|
||||
org $388000
|
||||
|
||||
@@ -240,3 +240,5 @@ org $0782D2
|
||||
org $07C307
|
||||
JSR LinkState_UsingZoraMask_dungeon_stairs
|
||||
RTS
|
||||
|
||||
|
||||
|
||||
@@ -374,6 +374,7 @@ Menu_ScrollFrom:
|
||||
|
||||
Menu_ScrollUp:
|
||||
{
|
||||
JSL $0DFA58 ; HUD_Rebuild_Long
|
||||
LDA.b #$12 : STA.w $012F ; play menu exit sound effect
|
||||
SEP #$10
|
||||
REP #$20
|
||||
@@ -396,22 +397,23 @@ Menu_ScrollUp:
|
||||
; =============================================================================
|
||||
; 09 CHECK BOTTLE
|
||||
|
||||
print pc
|
||||
Menu_CheckBottle:
|
||||
{
|
||||
LDA.w $0202 : CMP.b #$06 : BNE .not_first
|
||||
LDA.b #$01 : BRA .prepare_bottle
|
||||
LDA.b #$0001 : JMP .prepare_bottle
|
||||
|
||||
.not_first
|
||||
LDA.w $0202 : CMP.b #$0C : BNE .not_second
|
||||
LDA.b #$02 : BRA .prepare_bottle
|
||||
LDA.b #$0002 : JMP .prepare_bottle
|
||||
|
||||
.not_second
|
||||
LDA.w $0202 : CMP.b #$12 : BNE .not_third
|
||||
LDA.b #$03 : BRA .prepare_bottle
|
||||
LDA.b #$03 : JMP .prepare_bottle
|
||||
|
||||
.not_third
|
||||
LDA.w $0202 : CMP.b #$18 : BNE .not_any
|
||||
LDA.b #$04 : BRA .prepare_bottle
|
||||
LDA.b #$04
|
||||
|
||||
.prepare_bottle
|
||||
STA.l $7EF34F
|
||||
@@ -427,7 +429,6 @@ Menu_CheckBottle:
|
||||
Menu_Exit:
|
||||
{
|
||||
JSL LinkState_ResetMaskAnimated
|
||||
|
||||
REP #$20
|
||||
|
||||
; reset submodule
|
||||
|
||||
@@ -105,7 +105,7 @@ BookGFX:
|
||||
; -------------------------------------
|
||||
|
||||
BottlesGFX:
|
||||
dw $2044, $2045, $2046, $2047 ; Mushroom
|
||||
dw $2044, $2045, $2046, $2047 ; Mushroom
|
||||
dw $2837, $2838, $2CC3, $2CD3 ; Empty bottle
|
||||
dw $24D2, $64D2, $24E2, $24E3 ; Red potion
|
||||
dw $3CD2, $7CD2, $3CE2, $3CE3 ; Green potion
|
||||
|
||||
@@ -319,14 +319,27 @@ HUD_UpdateItemBox:
|
||||
LDA.w #$0001
|
||||
|
||||
.bombsNotEquipped
|
||||
CPX.w #$0010 : BNE .bottleNotEquipped
|
||||
TXY : TAX : LDA $7EF35B, X : AND.w #$00FF : TYX
|
||||
|
||||
.bottleNotEquipped
|
||||
CPX.w #$0006 : BNE .bottle1NotEquipped
|
||||
JMP .loadBottleContent
|
||||
.bottle1NotEquipped
|
||||
CPX.w #$000C : BNE .bottle2NotEquipped
|
||||
LDA.w #$0002
|
||||
JMP .loadBottleContent
|
||||
.bottle2NotEquipped
|
||||
CPX.w #$0012 : BNE .bottle3NotEquipped
|
||||
LDA.w #$0003
|
||||
JMP .loadBottleContent
|
||||
.bottle3NotEquipped
|
||||
CPX.w #$0018 : BNE .bottleNotEquipped
|
||||
LDA.w #$0004
|
||||
.loadBottleContent
|
||||
TXY : TAX : LDA $7EF35B, X : AND.w #$00FF : TYX
|
||||
|
||||
.bottleNotEquipped
|
||||
STA $02
|
||||
TXA : DEC A : ASL A : TAX
|
||||
LDA $FA93, X : STA $04
|
||||
; LDA.w HudItems, X : STA $04
|
||||
LDA $02 : ASL #3 : TAY
|
||||
|
||||
; These addresses form the item box graphics.
|
||||
@@ -412,15 +425,6 @@ HexToDecimal:
|
||||
|
||||
; =============================================================================
|
||||
|
||||
; dw BowsGFX, BoomsGFX, HookGFX
|
||||
; dw BombsGFX, PowderGFX, BottlesGFX
|
||||
; dw HammerGFX, LampGFX, Fire_rodGFX
|
||||
; dw Ice_rodGFX, MirrorGFX, BottlesGFX
|
||||
; dw OcarinaGFX, BookGFX, SomariaGFX
|
||||
; dw ByrnaGFX, JumpFeatherGFX, BottlesGFX
|
||||
; dw DekuMaskGFX, ZoraMaskGFX, WolfMaskGFX
|
||||
; dw BunnyHoodGFX, StoneMaskGFX, BottlesGFX
|
||||
|
||||
; $6FA93-$6FAFC DATA
|
||||
org $0DFA93
|
||||
HudItems:
|
||||
@@ -431,13 +435,70 @@ HudItems:
|
||||
dw $F701, $F6F1, $F6A1, $F6B1, $F7C9, $F751
|
||||
; flute, book, somaria, byrna, feather, bottle3
|
||||
dw $F711, $F741, $F799, $F7A9, $F731, $F751
|
||||
; bombos, quake, ether, stone mask
|
||||
dw $F6E1, $F6C1, $F6D1, $F7B9, $F811, $F751
|
||||
; deku, zora, wolf, bunny, stne
|
||||
dw $F6E1, $F821, $F6D1, $F7B9, $F811, $F751
|
||||
}
|
||||
|
||||
org $0DF751
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No bottle
|
||||
dw $2044, $2045, $2046, $2047 ; Mushroom
|
||||
dw $2837, $2838, $2CC3, $2CD3 ; Empty bottle
|
||||
dw $24D2, $64D2, $24E2, $24E3 ; Red potion
|
||||
dw $3CD2, $7CD2, $3CE2, $3CE3 ; Green potion
|
||||
dw $2CD2, $6CD2, $2CE2, $2CE3 ; Blue potion
|
||||
dw $2855, $6855, $2C57, $2C5A ; Fairy
|
||||
dw $2837, $2838, $2839, $283A ; Bee
|
||||
dw $2837, $2838, $2839, $283A ; Good bee
|
||||
|
||||
; Boomerang
|
||||
org $0DF651
|
||||
dw $2CB8, $2CB9, $2CF5, $2CC9 ; Blue boomerang
|
||||
dw $24B8, $24B9, $24F5, $24C9 ; Red boomerang
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No boomerang
|
||||
dw $2CB8, $2CB9, $2CC9, $ACB9 ; Blue boomerang
|
||||
dw $24B8, $24B9, $24C9, $A4B9 ; Red boomerang
|
||||
|
||||
; Powder
|
||||
org $0DF689
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No powder
|
||||
dw $2444, $2445, $2446, $2447 ; Mushroom
|
||||
dw $283B, $283C, $283D, $283E ; Powder
|
||||
|
||||
; Hammer
|
||||
org $0DF701
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No
|
||||
dw $24B6, $24B7, $20C6, $24C7 ; Hammer
|
||||
|
||||
; Mirror
|
||||
org $0DF7C9
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No mirror
|
||||
dw $2C62, $2C63, $2C72, $2C73 ; Mirror
|
||||
|
||||
; Byrna
|
||||
org $0DF7A9
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No Byrna
|
||||
dw $2CDC, $2CDD, $2CEC, $2CED ; Cane of Byrna
|
||||
|
||||
org $0DF6E1
|
||||
dw $20F5, $20F5, $20F5, $20F5 ; No bombos
|
||||
dw $2066, $6066, $2076, $6076 ; Deku Mask
|
||||
|
||||
; Zora
|
||||
org $0DF821
|
||||
dw $20F5, $20F5, $20F5, $20F5
|
||||
dw $2C88, $6C88, $2C89, $6C89
|
||||
dw $2C88, $6C88, $2C89, $6C89
|
||||
|
||||
; Wolf
|
||||
org $0DF6D1
|
||||
dw $3086, $7086, $3087, $7087
|
||||
|
||||
; Bunny
|
||||
org $0DF7B9
|
||||
dw $3469, $7469, $3479, $7479
|
||||
|
||||
; Stone Mask
|
||||
org $0DF811
|
||||
dw $20F5, $20F5, $20F5, $20F5
|
||||
dw $30B4, $30B5, $30C4, $30C5
|
||||
|
||||
; =============================================================================
|
||||
; $6FE77-$6FFC0
|
||||
@@ -462,7 +523,7 @@ HUD_Tilemap:
|
||||
dw $201B, $344B
|
||||
dw $344B, $344B, $344B, $344B
|
||||
|
||||
; item frame left part
|
||||
; item frame left part
|
||||
dw $20DE, $207F, $207F, $20DF
|
||||
|
||||
dw $207F, $207F, $207F, $207F, $207F, $207F, $207F, $207F
|
||||
|
||||
Reference in New Issue
Block a user