scawful 1c19788ba9 Fix HUD artifact: Revert FloorIndicator overflow from Song of Storms commit
The changes in commit 841ef2d added ~15 bytes to FloorIndicator, exceeding
its 156-byte size limit ($0AFD0C-$0AFDA7) and causing ROM corruption that
manifested as a brown/black tile artifact below the HUD item box.

Reverted changes:
- BNE+JMP pattern back to BEQ (saves 3 bytes)
- Removed Song of Storms rain check from FloorIndicator (saves 12 bytes)

Song of Storms functionality in ZSCustomOverworld.asm remains intact.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-07 13:53:15 -05:00
2024-11-19 20:38:49 -05:00
2024-03-29 00:34:42 -04:00

The Legend of Zelda: Oracle of Secrets

Source code for all assembly level hacks in the game. Learn more about the project at halext.org

Build using Asar with build.bat


oos55001 oos55002

Custom Menu and HUD

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Custom Sprites

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New Areas

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image oos42001

Description
Custom Code for the Legend of Zelda: Oracle of Secrets ROM hack
Readme 3.6 MiB
Languages
Assembly 99.9%
Makefile 0.1%