315 lines
6.4 KiB
NASM
315 lines
6.4 KiB
NASM
; =========================================================
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; Portal Rod Item
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; LinkState_UsingEther
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org $07A50F
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RodAnimationTimer:
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db $03, $03, $05
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LinkItem_PortalRod:
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{
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BIT $3A : BVS .y_button_held
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LDA $6C : BNE .return
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JSR Link_CheckNewY_ButtonPress : BCC .return
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LDX.b #$00
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JSR LinkItem_EvaluateMagicCost : BCC .insufficient_mp
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LDA.b #$30 : JSR $802F ; Sfx3
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JSL LinkItem_FirePortal
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.y_button_held
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JSR $AE65 ; HaltLinkWhenUsingItems
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DEC $3D : BPL .return
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LDA $0300 : INC A : STA $0300 : TAX
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LDA RodAnimationTimer, X : STA $3D
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CPX.b #$03 : BNE .return
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STZ $0300
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STZ $5E
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STZ $3D
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LDA $0301 : AND.b #$FE : STA $0301
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.insufficient_mp
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LDA $3A : AND.b #$BF : STA $3A
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.return
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RTS
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}
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assert pc() <= $07A568
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; Ancilla_CheckSpriteCollision
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org $088DC3
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JSL Ancilla_HandlePortalCollision : NOP
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pullpc
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Ancilla_HandlePortalCollision:
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{
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LDA.w $0E20, Y : CMP.b #$03 : BNE .not_portal_arrow
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; Check if Y is the orange or blue portal
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LDA.w SprSubtype, Y : CMP.b #$02 : BEQ .blue_portal
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CMP.b #$01 : BEQ .orange_portal
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.orange_portal
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PHY
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LDY.w $0632 ; Blue Sprite ID
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LDA.w SprX, Y : CLC : ADC.b #$10 : STA.w ANC0XL, X
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LDA.w SprY, Y : STA.w ANC0YL, X
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LDA.w SprXH, Y : STA.w ANC0XH, X
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LDA.w SprYH, Y : STA.w ANC0YH, X
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PLY
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JMP .continue
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.blue_portal
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PHY
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LDY.w $0633 ; Orange Sprite ID
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LDA.w SprX, Y : STA.w ANC0XL, X
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LDA.w SprY, Y : CLC : ADC.b #$10 : STA.w ANC0YL, X
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LDA.w SprXH, Y : STA.w ANC0XH, X
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LDA.w SprYH, Y : STA.w ANC0YH, X
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PLY
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.continue
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LDA.b #$08
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RTL
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.not_portal_arrow
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; Restore arrow deflection sprite code from $088DC3
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LDA.w SprTileDie,Y : AND.b #$08
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RTL
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}
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macro SpawnPortal(x_offset, y_offset)
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REP #$20
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LDA $22 : CLC : ADC.w #<x_offset>
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SEP #$20
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STA.w SprX, Y ; SprX
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XBA : STA.w SprXH, Y ; SprXH
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REP #$20
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LDA $20 : CLC : ADC.w #<y_offset>
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SEP #$20
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STA.w SprY, Y ; SprY
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XBA : STA.w SprYH, Y ; SprYH
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endmacro
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LinkItem_FirePortal:
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{
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LDA.b #$03
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JSL Sprite_SpawnDynamically : BPL .continue
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RTS
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.continue
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PHX
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LDA $7E0FA6 : BEQ .spawn_blue
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STZ.w $0FA6
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JMP .check_direction
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.spawn_blue
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LDA #$01 : STA $7E0FA6
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.check_direction
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LDA $2F : CMP.b #$00 : BEQ .facing_up
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LDA $2F : CMP.b #$02 : BEQ .facing_down
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LDA $2F : CMP.b #$04 : BEQ .facing_left
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LDA $2F : CMP.b #$06 : BEQ .facing_right
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; Portal Spawn Location
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.facing_up
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%SpawnPortal($0000, -0020)
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JMP .finish
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.facing_down
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%SpawnPortal($0000, $001F)
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JMP .finish
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.facing_left
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%SpawnPortal(-0020, $0000)
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JMP .finish
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.facing_right
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%SpawnPortal(0020, $0000)
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.finish
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TYX
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STZ.w SprYRound, X : STZ.w SprXRound, X
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PLX
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.return
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; Delay the spin attack for some amount of time?
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LDA RodAnimationTimer : STA $3D
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STZ $2E
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STZ $0300 : STZ $0301
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LDA.b #$01 : TSB $0301
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RTL
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}
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pushpc
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org $02FF6E
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Overworld_OperateCameraScroll_Long:
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{
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PHB : PHK : PLB
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JSR $BB90
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PLB
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RTL
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}
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Overworld_ScrollMap_Long:
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{
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PHB : PHK : PLB
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JSR $F273
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PLB
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RTL
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}
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pullpc
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ScrollToPortal:
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{
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REP #$20
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STZ $00
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STZ $02
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LDA $22 : CMP $7EC186 : BEQ .set_x : BCC .x_low
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DEC $02
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DEC A : CMP $7EC186 : BEQ .set_x
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DEC $02
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DEC A
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BRA .set_x
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.x_low
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INC $02
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INC A : CMP $7EC186 : BEQ .set_x
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INC $02
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INC A
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.set_x
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STA $22
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LDA $20 : CMP $7EC184 : BEQ .set_y : BCC .y_low
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DEC $00
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DEC A : CMP $7EC184 : BEQ .set_y
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DEC $00
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DEC A
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BRA .set_y
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.y_low
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INC $00
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INC A : CMP $7EC184 : BEQ .set_y
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INC $00
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INC A
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.set_y
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STA $20
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CMP $7EC184 : BNE .delay_advance
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LDA $22 : CMP $7EC186 : BNE .delay_advance
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INC $B0
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STZ $46
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.delay_advance
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SEP #$20
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LDA $00 : STA $30
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LDA $02 : STA $31
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JSL Overworld_OperateCameraScroll_Long ; $13B90 IN ROM
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LDA $0416 : BEQ .exit
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JSL Overworld_ScrollMap_Long ; $17273 IN ROM
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.exit
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RTL
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}
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%log_end("Items/portal_rod.asm", !LOG_ITEMS)
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pushpc
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; ; Portal Rod logic based on Fire Rod
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; Ancilla_PortalShot:
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; {
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; LDA $0C54, X : BEQ .traveling_shot
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; JMP Ancilla_ConsumingFire
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; .traveling_shot
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; LDA $11 : BNE .just_draw
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; STZ $0385, X
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; JSR Ancilla_MoveHoriz
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; JSR Ancilla_MoveVert
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; JSR Ancilla_CheckSpriteCollision : BCS .collided
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; LDA $0C72, X : ORA.b #$08 : STA $0C72, X
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; JSR Ancilla_CheckTileCollision
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; PHP
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; LDA $03E4, X : STA $0385, X
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; PLP : BCS .collided
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; LDA $0C72, X : ORA.b #$0C : STA $0C72, X
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; LDA $028A, X : STA $74
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; JSR Ancilla_CheckTileCollision
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; PHP
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; LDA $74 : STA $028A, X
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; PLP : BCC .no_collision
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; .collided
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; INC $0C54, X
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; ; Check if it's blue or orange portal
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; LDA $0C68, X
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; CMP.b #$1F
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; BEQ .blue_portal
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; JMP .orange_portal
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; .blue_portal
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; LDA.b #$20 : STA $0C68, X
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; LDA.b #$08 : STA $0C90, X
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; LDA.b #$2B : JSR Ancilla_DoSfx2 ; Different sound effect for blue portal
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; JMP .portal_created
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; .orange_portal
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; LDA.b #$21 : STA $0C68, X
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; LDA.b #$08 : STA $0C90, X
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; LDA.b #$2C : JSR Ancilla_DoSfx2 ; Different sound effect for orange portal
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; .portal_created
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; ; CLC : ADC portal creation logic here if necessary
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; .no_collision
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; INC $0C5E, X
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; LDA $0C72, X : AND.b #$F3 : STA $0C72, X
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; LDA $0385, X : STA $0333
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; AND.b #$F0 : CMP.b #$C0 : BNE .just_draw
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; LDA $03E4, X : STA $0333
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; AND.b #$F0 : CMP.b #$C0 : BNE .just_draw
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; .just_draw
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; JSR PortalShot_Draw
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; RTS
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; }
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; ; *$4077C-$407CA LOCAL
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; PortalShot_Draw:
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; {
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; JSR Ancilla_BoundsCheck
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; LDA $0280, X : BEQ .default_priority
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; LDA.b #$30 : TSB $04
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; .default_priority
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; LDA $0C5E, X : AND.b #$0C : STA $02
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; PHX
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; LDX.b #$02
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; LDY.b #$00
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; .next_oam_entry
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; STX $03
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; TXA : ORA $02 : TAX
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; LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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; LDA $01 : CLC : ADC .y_offsets, X : INY : STA ($90), Y
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; LDX $03
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; LDA .chr, X : INY : STA ($90), Y
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; LDA $04 : ORA.b #$02 : INY : STA ($90), Y
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; PHY
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; TYA : LSR #2 : TAY
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; LDA.b #$00 : STA ($92), Y
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; PLY : INY
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; DEX : BPL .next_oam_entry
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; PLX
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; RTS
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; .x_offsets
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; db 7, 0, 8, 0, 8, 4, 0, 0
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; db 2, 8, 0, 0, 1, 4, 9, 0
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; .y_offsets
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; db 1, 4, 9, 0, 7, 0, 8, 0
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; db 8, 4, 0, 0, 2, 8, 0, 0
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; .chr
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; db $8D, $9D, $9C
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; }
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