791ebaf55252dd40d2aba73b36424aa12fcb98a7
- Keep loop counters in FindNextItem/FindPrevItem (prevents infinite recursion) - Restore FindNextDownItem/FindNextUpItem to original logic: - Move ONE row, then delegate to FindNextItem if slot empty - Fix boundary check in FindNextUpItem: use BEQ/BPL for signed comparison (CMP #$01 : BCS was wrong - unsigned comparison treats $FE as 254 >= 1) The original design: Up/Down navigate rows, delegate to horizontal scan if target slot is empty. The loop counters in horizontal navigation prevent infinite loops when all items are empty. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The Legend of Zelda: Oracle of Secrets
Source code for all assembly level hacks in the game. Learn more about the project at halext.org
Build using Asar with build.bat
Custom Menu and HUD
Custom Sprites
New Areas
Languages
Assembly
99.9%
Makefile
0.1%







