Files
oracle-of-secrets/Masks/deku_mask.asm
2022-10-03 04:15:45 -05:00

152 lines
2.5 KiB
NASM

; Hooks :
incsrc "../Sprites/sprite_functions_hooks.asm"
org $07A666
Deku_Entry:
{
LDA.b #$20 : STA.w $012F
JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
STA $7EC178
JSL Palette_ArmorAndGloves
STZ $0710
RTS
}
org $008A01
LDA $BC
org $1BEDF9
JSL Palette_ArmorAndGloves ; 4bytes
RTL ; 1byte
NOP #$01
org $1BEE1B
JSL Palette_ArmorAndGloves_part_two
RTL
org $06F40C
JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
; Code :
org $308000
Palette_ArmorAndGloves:
{
LDA.b #$10
STA $BC ; Load Original Sprite Location
REP #$21
LDA $7EF35B
JSL $1BEDFF ; Read Original Palette Code
RTL
.part_two
SEP #$30
REP #$30
LDA $7EF354
JSL $1BEE21 ; Read Original Palette Code
RTL
PHX : PHY : PHA
; Load armor palette
PHB : PHK : PLB
REP #$20
; Check what Link's armor value is.
LDA $7EF35B : AND.w #$00FF : TAX
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
REP #$10
LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
LDX.w #$000E ; Palette has 15 colors
TXY : TAX
LDA.b $BC : AND #$00FF : STA $02
.loop
LDA [$00] : STA $7EC300, X : STA $7EC500, X
INC $00 : INC $00
INX #2
DEY : BPL .loop
SEP #$30
PLB
INC $15
PLA : PLY : PLX
RTL
}
change_sprite:
{
JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
STA $7EC178
JSL Palette_ArmorAndGloves
STZ $0710
LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
RTL
}
; changing the DP address $BC would now* change the bank link's gfx is read from
; =============================================================================
; *$3A64B-$3A6BD JUMP LOCATION
; LinkItem_Quake:
; {
; JSR Link_CheckNewY_ButtonPress : BCC .BRANCH_ALPHA
; LDA $3A : AND.b #$BF : STA $3A
; LDA $6C : BNE .BRANCH_BETA
; LDA $0FFC : BNE .BRANCH_BETA
; LDA $0403 : AND.b #$80 : BNE .BRANCH_BETA
; LDA $7EF359 : INC A : AND.b #$FE : BEQ .BRANCH_BETA
; LDA $7EF3D3 : BEQ .BRANCH_GAMMA
; LDA $7EF3CC : CMP.b #$0D : BNE .BRANCH_GAMMA
; .BRANCH_BETA:
; BRL .BRANCH_$3A955
; .BRANCH_GAMMA:
; LDA $0C4A : ORA $0C4B : ORA $0C4C : BNE .BRANCH_ALPHA
; LDX.b #$01
; JSR LinkItem_EvaluateMagicCost : BCC .BRANCH_ALPHA
; LDA.b #$0A : STA $5D
; LDA.b #$01 : TSB $50
; LDA $A6CA : STA $3D
; LDA $A6BE : STA $031C
; STZ $031D
; STZ $0324
; STZ $46
; LDA.b #$28 : STA $0362 : STA $0363
; STZ $0364
; LDA.b #$23 : JSR Player_DoSfx3
; .BRANCH_ALPHA:
; RTS
; }