Files
oracle-of-secrets/Menu/menu_select_item.asm
2022-10-03 04:15:21 -05:00

226 lines
4.9 KiB
NASM

; =============================================================================
; Item Selection Code
Menu_ItemIndex:
db $03 ; slingshot
db $02 ; boomerang
db $0E ; hookshot
db $01 ; bombs
db $11 ; deku mask
db $0B ; bottle1
db $04 ; hammer
db $09 ; lamp
db $05 ; firerod (nimbus)
db $06 ; icerod
db $0F ; bombos / goron
db $4B ; bottle2
db $0B ; shovel
db $07 ; feather
db $12 ; somaria
db $0D ; byrna
db $10 ; bunny hood
db $8B ; bottle3
db $0A ; powder
db $0C ; book
db $08 ; ocarina
db $14 ; mirror
db $13 ; stone mask
db $CB ; bottle4
; -----------------------------------------------------------------------------
Menu_AddressIndex:
db $7EF340 ; bow
db $7EF341 ; boom
db $7EF342 ; hookshot
db $7EF343 ; bombs
db $7EF348 ; deku mask
db $7EF35C ; bottle1
db $7EF34B ; hammer
db $7EF34A ; lamp
db $7EF345 ; firerod (nimbus)
db $7EF346 ; icerod
db $7EF347 ; bombos / goron
db $7EF35D ; bottle2
db $7EF34F ; shovel
db $7EF34D ; feather
db $7EF350 ; somaria
db $7EF351 ; byrna
db $7EF349 ; bunny hood
db $7EF35E ; bottle3
db $7EF344 ; powder
db $7EF34E ; book
db $7EF34C ; ocarina
db $7EF353 ; mirror
db $7EF352 ; stone mask
db $7EF35F ; bottle4
; -----------------------------------------------------------------------------
Menu_ItemCursorPositions:
dw menu_offset(6,2) ; bow
dw menu_offset(6,5) ; boom
dw menu_offset(6,8) ; hookshot
dw menu_offset(6,12) ; bombs
dw menu_offset(6,15) ; deku mask
dw menu_offset(6,18) ; bottle1
dw menu_offset(9,2) ; hammer
dw menu_offset(9,5) ; lamp
dw menu_offset(9,8) ; firerod
dw menu_offset(9,12) ; icerod
dw menu_offset(9,15) ; goron
dw menu_offset(9,18) ; bottle2
dw menu_offset(12,2) ; shovel
dw menu_offset(12,5) ; feather
dw menu_offset(12,8) ; somaria
dw menu_offset(12,12) ; byrna
dw menu_offset(12,15) ; bunny hood
dw menu_offset(12,18) ; bottle3
dw menu_offset(15,2) ; powder
dw menu_offset(15,5) ; book
dw menu_offset(15,8) ; flute
dw menu_offset(15,12) ; mirror
dw menu_offset(15,15) ; stone mask
dw menu_offset(15,18) ; bottle4
; -----------------------------------------------------------------------------
Menu_FindNextItem:
{
LDY.w $0202 : INY
CPY.b #$19 : BCC .no_reset
LDY.b #$01
.no_reset
STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
}
; -----------------------------------------------------------------------------
Menu_FindPrevItem:
{
LDY.w $0202 : DEY : BNE .no_reset
LDY.b #$18
.no_reset
STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindPrevItem
RTS
}
; -----------------------------------------------------------------------------
Menu_FindNextDownItem:
{
LDA.w $0202 : CLC : ADC.b #$06
CMP.b #$19 : BCC .no_reset
SBC.b #$18
.no_reset
TAY : STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
}
; -----------------------------------------------------------------------------
Menu_FindNextUpItem:
{
LDA.w $0202 : SEC : SBC.b #$06
BPL .no_reset : BNE .no_reset
CLC : ADC.b #$18
.no_reset
TAY : STY.w $0202
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ Menu_FindNextItem
RTS
}
; -----------------------------------------------------------------------------
Menu_DeleteCursor:
{
REP #$30
LDX.w Menu_ItemCursorPositions-2, Y
LDA.w #$20F5
STA.w $1108, X
STA.w $1148, X
STA.w $114E, X
STA.w $110E, X
STA.w $11C8, X
STA.w $1188, X
STA.w $118E, X
STA.w $11CE, X
SEP #$30
STZ $0207
RTS
}
; -----------------------------------------------------------------------------
Menu_InitItemScreen:
{
SEP #$30
LDY.w $0202 : BNE .all_good
.loop
INY : CPY.b #$25 : BCS .bad
LDX.w Menu_AddressIndex-1, Y
LDA.l $7EF300, X
BEQ .loop
STY.w $0202
BRA .all_good
.bad
STZ.w $0202
.all_good
STZ $0207
LDA.b #$04
STA.w $0200
RTS
}
; -----------------------------------------------------------------------------
; $0303[0x01] - (Player)
; In conjunction with the above variable when set to 0x13, matching the above
; variable, the cape transformation is complete.
; This indicates which secondary item is equipped (aka Y-button
; item).
; 0x00 - Nothing
; 0x01 - Bombs
; 0x02 - Boomerang
; 0x03 - Arrows
; 0x04 - Hammer
; 0x05 - Fire Rod
; 0x06 - Ice Rod
; 0x07 - Bug catching net
; 0x08 - Flute
; 0x09 - Lamp
; 0x0A - Magic Powder
; 0x0B - Bottle
; 0x0C - Book of Mudora
; 0x0D - Cane of Byrna
; 0x0E - Hookshot
; 0x0F - Bombos Medallion
; 0x10 - Ether Medallion
; 0x11 - Quake Medallion
; 0x12 - Cane of Somaria
; 0x13 - Cape
; 0x14 - Magic Mirror