Files
oracle-of-secrets/Docs
scawful aede7551a3 Add new sprite documentation for Minecart, Pedestal, Portal, and Switch Track
- Created detailed documentation for the Minecart sprite, outlining its properties, constants, collision setup, main logic, and design patterns.
- Added documentation for the Pedestal sprite, including its vanilla overrides, custom logic for item interaction, and event triggering based on area context.
- Introduced documentation for the Portal sprite, detailing its two-way warping system, initialization, main logic, and helper routines for seamless transitions.
- Documented the Switch Track sprite, explaining its interactive behavior, state-based animation, and integration with external switches for dynamic track manipulation.
2025-10-03 01:52:48 -04:00
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Oracle of Secrets Documentation

Welcome to the documentation for Oracle of Secrets. This directory is organized to help you find information about the project's architecture, systems, and content.

Directory Structure

  • ./General/: High-level project information, including development guidelines and build instructions.
  • ./Core/: Documentation for the core engine components, such as memory maps, the player engine (Link.md), and system interaction analysis.
  • ./Features/: Detailed analysis of major gameplay features.
    • ./Features/Items/: Information on custom and modified items.
    • ./Features/Masks/: Details on the mask transformation system.
    • ./Features/Menu/: Analysis of the custom menu and HUD.
    • ./Features/Music/: Guide to the music system and composition workflow.
  • ./World/: Information about the game world's construction.
    • ./World/Overworld/: Documentation for the overworld engine, including ZSCustomOverworld and the time system.
    • ./World/Dungeons/: Details on dungeon mechanics and custom features.
  • ./Sprites/: Analysis of all sprite types, including bosses, NPCs, and interactive objects.
  • ./Guides/: Step-by-step guides and tutorials, such as the sprite creation guide and the main quest flowchart.

Key Documents

  • General/DevelopmentGuidelines.md: The primary guide for coding standards, architecture, and best practices. Start here to understand the project's philosophy.
  • Core/MemoryMap.md: A comprehensive map of custom WRAM and SRAM variables.
  • Guides/QuestFlow.md: A detailed walkthrough of the main story and side-quest progression.
  • Guides/SpriteCreationGuide.md: A tutorial for creating new custom sprites.
  • World/Overworld/ZSCustomOverworld.md: A deep dive into the data-driven overworld engine that powers the game world.