Files
oracle-of-secrets/Items/ice_rod.asm
2024-10-01 00:53:06 -04:00

150 lines
3.2 KiB
NASM

;===========================================================
; Ice Rod freezes water
; Written by Conn
;===========================================================
IceRodTileRam = $03EF
; Ancilla_CheckTileCollision_Targeted_continue
org $088A5D
JSL $0EFBA0
org $0EFBA0 ; main code
LinkItem_IceRod:
{
; load native value
STA $03E4, X : TAY
; check if you're on overworld
LDA $008C : BNE $01
RTL
; disable other flying object icing water (boomerang, sword beam)
LDA $03A3 : CMP #$06 : BEQ $01
RTL
; check if ice shot #1 only is used (disable 2nd shot to ice)
CPX #$04 : BEQ $01
RTL
; check if ice shot is on water tiles
LDA $03E8 : CMP #$08 : BEQ .on_water_tiles
; check if ice shot is on native unused, edited blocks
LDA $03E8 : CMP #$03 : BEQ $01
RTL
.on_water_tiles
; double check if really ice shot is used
LDA $0303 : CMP #$06 : BEQ $01
RTL
LDA $0304 : CMP #$06 : BEQ $01
RTL
TXA
STA $7ED004 ; store native x value into ram to regain after code
; wait for vblank to enable dma transfer
LDA $4212 : AND #$80 : BEQ $F9
REP #$30
LDA $2116 : STA $7ED005 ; store native value to regain later
; calculation procedure to get correct x,y coordinates for new tile
LDA $00 : SEC : SBC $0708 : AND $070A
ASL A
ASL A
ASL A
STA $06
LDA $02 : SEC : SBC $070C : AND $070E : ORA $06
TAX
LDA #$00B7 : STA $7E2000, X ; store new 16x16 ice tile into ram (property of tile!)
CLC : STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile)
TXA
AND #$003F : CMP #$0020 : BCC $05
LDA #$0400 : STA $02
TXA
AND #$0FFF : CMP #$0800 : BCC $07
LDA $02 : ADC #$07FF : STA $02
TXA
AND #$001F : ADC $02 : STA $02
TXA
AND #$0780
LSR A
ADC $02
STA $2116 ; store vram address for upper tile part (8x16) to $2116
STA $7ED007
; Palette set here
LDA #$1D83 ; load new ice tiles
STA $7ED000
STA $7ED002
JSR $FD00 ; jsr to dma vram transfer for upper ice tile part
REP #$30
LDA $7ED007 ; regain vram address
ADC #$0020 ; add 20 for lower part (8x16) and store to $2116
STA $2116
JSR $FD00 ; jsr to dma vram transfer for lower ice tile part
LDA $7ED005 ; regain native register value
STA $2116
SEP #$30
LDA $7ED004 ; regain native x-value
TAX
RTL
}
org $0EFD00 ; vram dma transfer
VramDmaTransfer:
{
LDA #$007E ; load origin of bytes to transfer (7E/d000)
STA $4304
LDA #$D000
STA $4302
SEP #$30
LDA #$18 ; bus
STA $4301
LDA #$04 ; transfer 4 bytes
STA $4305
LDA #$01
STA $4300
STA $420B ; make dma transfer
RTS
}
; bug fix to not swim through tiles but jump onto them
org $07DC9E
JSL $0EFC80
NOP
org $0EFC80
LDA $0A
TSB $0343
TSB $0348
RTL
; bug fix to stop gliding on shallow water when leaving ice tile
org $07DD1B
JSL $0EFC90
RTS
org $0EFC90
LDA $0A
TSB $0359
LDA $0350
CMP #$0100
BNE $03
STZ $034A
RTL
org $0E95DC ; get a 0e written here (first byte) to enable gliding on new tiles
ASL $5757
org $0F85B8 ; get new tile values (83 1d) written 4 times here
STA $1D, S
STA $1D, S
STA $1D, S
STA $1D, S