Files
oracle-of-secrets/Masks/gbc_form.asm

95 lines
1.7 KiB
NASM

org $3B8000
incbin gfx/gbc_link.4bpp
print pc
UpdateGbcPalette:
{
REP #$30 ; change 16bit mode
LDX #$001E
LDA $7EF35B : AND.w #$00FF : CMP #$0001 : BEQ .blue_mail
.loop
LDA.l GameboyLinkPalette, X : STA $7EC6E0, X
DEX : DEX : BPL .loop
SEP #$30 ; go back to 8 bit mode
INC $15 ; update the palette
RTL ; or RTS depending on where you need it
.blue_mail
LDX #$001E
.loop2
LDA.l GameboyLinkBlueMail, X : STA $7EC6E0, X
DEX : DEX : BPL .loop2
SEP #$30 ; go back to 8 bit mode
INC $15 ; update the palette
RTL ; or RTS depending on where you need it
}
GameboyLinkPalette:
{
dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
dw #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
}
GameboyLinkBlueMail:
{
dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
dw #$4D25, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
}
LinkState_GameboyInDungeonEntrance:
{
LDA $0FFF : CMP #$00 : BEQ .return
LDA $BC : CMP #$06 : BEQ .return
JSL UpdateGbcPalette
LDA #$3B : STA $BC ; change link's sprite
.return
JSL $0AFE80 ; Underworld_HandleLayerEffect
RTL
}
org $07A9B1
LinkMode_MagicMirror:
{
JSL LinkState_GameboyForm
}
org $0287A4
{
JSL LinkState_GameboyInDungeonEntrance
}
pullpc
LinkState_GameboyForm:
{
SEP #$30
LDA $02B2 : CMP.b #$06 : BEQ .already_gbc
LDA $7EF357 : BEQ .return ; doesnt have the pearl
LDA $0FFF : BEQ .return ; not in dark world
.transform
%PlayerTransform()
JSL UpdateGbcPalette
LDA #$3B : STA $BC ; change link's sprite
LDA #$06 : STA $02B2
BRA .return
.already_gbc
%PlayerTransform()
LDA #$10 : STA $BC
STZ $02B2
.not_gbc
.return
JSL $07F1E6
RTL
}
pushpc