Files
oracle-of-secrets/Overworld/world_map.asm

423 lines
7.8 KiB
NASM

; 0x0C4000 to 0x0C8000 for the map gfx so you patch a new rom with your map data/gfx and you create a new bin file out of these bytes
; OverworldMap.asm you can copy everything from start to line 214 i think
; and 264 to 272 if you want palettes in asm too
; 0AC727 (pc: 054727)
; to 0AD726 (pc: 055726)
; it should be 0x1000 bytes big
; ==============================================================================
; LW OVERWORLD MAP
; ==============================================================================
org $008E54 ;STZ $2115
JSL DMAOwMap
RTS
org $00E399
JSL DMAOwMapGfx
RTL
; ==============================================================================
; DW OVERWORLD MAP
; ==============================================================================
org $008FF3
RTS ; do not do anything during the DW update we'll handle it in the LW routine
org $3D8000
LWWorldMap_Tiles:
incbin world_map/LwMapTileset.bin
LWWorldMap_Gfx:
incbin world_map/LwMapGfx.bin
org $3E8000
DWWorldMap_Tiles:
incbin world_map/DwMapTileset.bin
DWWorldMap_Gfx:
incbin world_map/DwMapGfx.bin
DMAOwMap:
{
LDA $8A : AND #$40 : BEQ .LWMAP
JMP .DWMAP
.LWMAP
STZ.w $2115
LDA.b #LWWorldMap_Tiles>>16
STA.w $4304
REP #$20
LDA.w #$1800
STA.w $4300
STZ.b $04
STZ.b $02
LDY.b #$01
LDX.b #$00
.next_quadrant
LDA.w #$0020
STA.b $06
LDA.l .vram_offset,X
STA.b $00
.next_row
LDA.b $00
STA.w $2116
CLC
ADC.w #$0080
STA.b $00
LDA.b $02
CLC
ADC.w #LWWorldMap_Tiles
STA.w $4302
LDA.w #$0020
STA.w $4305
STY.w $420B
CLC
ADC.b $02
STA.b $02
DEC.b $06
BNE .next_row
INC.b $04
INC.b $04
LDX.b $04
CPX.b #$08
BNE .next_quadrant
SEP #$20
RTL
.vram_offset
dw $0000, $0020, $1000, $1020
.DWMAP
STZ.w $2115
LDA.b #DWWorldMap_Tiles>>16
STA.w $4304
REP #$20
LDA.w #$1800
STA.w $4300
STZ.b $04
STZ.b $02
LDY.b #$01
LDX.b #$00
.next_quadrant2
LDA.w #$0020
STA.b $06
LDA.l .vram_offset,X
STA.b $00
.next_row2
LDA.b $00
STA.w $2116
CLC
ADC.w #$0080
STA.b $00
LDA.b $02
CLC
ADC.w #DWWorldMap_Tiles
STA.w $4302
LDA.w #$0020
STA.w $4305
STY.w $420B
CLC
ADC.b $02
STA.b $02
DEC.b $06
BNE .next_row2
INC.b $04
INC.b $04
LDX.b $04
CPX.b #$08
BNE .next_quadrant2
SEP #$20
RTL
}
DMAOwMapGfx:
{
LDA $8A : AND #$40 : BNE .DWMAP
LDA.b #LWWorldMap_Gfx>>16 : STA $02
LDA.b #$80 : STA $2115
STZ $2116 : STZ $2117
REP #$10
LDY.w #LWWorldMap_Gfx : STY $00
LDY.w #$0000
.writeChr
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
CPY.w #$4000 : BNE .writeChr
SEP #$10
RTL
.DWMAP
LDA.b #DWWorldMap_Gfx>>16 : STA $02
LDA.b #$80 : STA $2115
STZ $2116 : STZ $2117
REP #$10
LDY.w #DWWorldMap_Gfx : STY $00
LDY.w #$0000
.writeChr2
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
LDA [$00], Y : STA $2119 : INY
CPY.w #$4000 : BNE .writeChr2
SEP #$10
RTL
}
org $0ADC27
DWPalettes:
incbin world_map/dw_palette.bin
org $0AC589
WorldMapIcon_AdjustCoordinate:
org $0AC51C
WorldMap_HandleSpriteBlink:
org $0ABF90
MapIconDraw:
{
; .dont_draw_link
LDA.l $7EC108
PHA
LDA.l $7EC109
PHA
LDA.l $7EC10A
PHA
LDA.l $7EC10B
PHA
;Removed mirror portal draw code
;Removed pyramid open code?
;---------------------------------------------------------------------------------------------------
.draw_prizes
LDA.b $8A : AND.b #$40 : BEQ .lwprizes
; X position
LDA.b #$00 : STA.l $7EC10B
LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
; Y position
LDA.b #$00 : STA.l $7EC109
LDA.b #$E4 : STA.l $7EC108 ; Upper nybble control Zoomed low Y pos
; Tile GFX
LDA.b #$66 : STA.b $0D
LDA.b #$34 : STA.b $0C
; Tile Size
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
LDA.b #$0E : STA.l $7EC025 ; OAM Slot used
JSR HandleMapDrawIcon
JMP restore_coords_and_exit
.lwprizes
; Draw Amulet 1
LDA.l $7EF374 : AND #$04 : BNE .skip_draw_0
; X position
LDA.b #$0E : STA.l $7EC10B
LDA.b #$3E : STA.l $7EC10A
; Y position
LDA.b #$04 : STA.l $7EC109
LDA.b #$68 : STA.l $7EC108
; Tile GFX
LDA.b #$60 : STA.b $0D
LDA.b #$38 : STA.b $0C
; Tile Size
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
LDA.b #$0E : STA.l $7EC025 ; OAM Slot used
JSR HandleMapDrawIcon
.skip_draw_0
; Draw Amulet 2
LDA.l $7EF374 : AND #$02 : BNE .skip_draw_1
; X position
LDA.b #$0D : STA.l $7EC10B
LDA.b #$05 : STA.l $7EC10A
; Y position
LDA.b #$0D : STA.l $7EC109
LDA.b #$09 : STA.l $7EC108
LDA.b #$60 : STA.b $0D
LDA.b #$34 : STA.b $0C ; Tile GFX
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
LDA.b #$0D : STA.l $7EC025
JSR HandleMapDrawIcon
.skip_draw_1
; Draw Amulet 3
LDA.l $7EF374 : AND #$01 : BNE .skip_draw_2
; X position
LDA.b #$09 : STA.l $7EC10B
LDA.b #$34 : STA.l $7EC10A
; Y position
LDA.b #$00 : STA.l $7EC109
LDA.b #$0E : STA.l $7EC108
LDA.b #$60 : STA.b $0D
LDA.b #$32 : STA.b $0C ; Tile GFX
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
LDA.b #$0C : STA.l $7EC025
JSR HandleMapDrawIcon
.skip_draw_2
; Draw Amulet 4
; LDA.l $7EF37A : AND #$01 : BNE .skip_draw_3
; ; X position
; LDA.b #$00 : STA.l $7EC10B
; LDA.b #$87 : STA.l $7EC10A
; ; Y position
; LDA.b #$06 : STA.l $7EC109
; LDA.b #$01 : STA.l $7EC108
; LDA.b #$60 : STA.b $0D
; LDA.b #$3C : STA.b $0C ; Tile GFX
; LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
; LDA.b #$0B : STA.l $7EC025
; JSR HandleMapDrawIcon
; .skip_draw_3
; ; Draw Flute X
; LDA.l $7EF34C : CMP #$01 : BNE .skip_draw_flute
; ; X position
; LDA.b #$09 : STA.l $7EC10B
; LDA.b #$00 : STA.l $7EC10A
; ; Y position
; LDA.b #$02 : STA.l $7EC109
; LDA.b #$74 : STA.l $7EC108
; LDA.b #$68 : STA.b $0D
; LDA.b #$3C : STA.b $0C ; Tile GFX
; LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
; LDA.b #$0A : STA.l $7EC025
; JSR HandleMapDrawIcon_noflash
; .skip_draw_flute
JMP restore_coords_and_exit
}
HandleMapDrawIcon:
{
LDA.b $1A
AND.b #$10
BNE .skip_draw ; Timer to make it flash
.noflash ; ALTERNATE ENTRY POINT
JSR WorldMapIcon_AdjustCoordinate
LDA.l $7EC025 : TAX
JSR WorldMap_CalculateOAMCoordinates
BCC .skip_draw
LDA.l $7EC025 : TAX
LDA.b #$02
JSR WorldMap_HandleSpriteBlink
.skip_draw
RTS
}
warnpc $0AC387
org $0AC38A
{
restore_coords_and_exit:
PLA
STA.l $7EC10B
PLA
STA.l $7EC10A
PLA
STA.l $7EC109
PLA
STA.l $7EC108
RTS
}
WorldMap_CalculateOAMCoordinates: