update yaze public header, remove sprite.h, add z3_dungeon_sprite
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@@ -8,6 +8,12 @@ extern "C" {
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct dungeon_sprite {
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const char* name;
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uint8_t id;
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uint8_t subtype;
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} dungeon_sprite;
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typedef enum background2 {
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Off,
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Parallax,
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@@ -56,6 +62,7 @@ typedef struct destination {
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typedef struct z3_dungeon_room {
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background2 bg2;
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dungeon_sprite* sprites;
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object_door* doors;
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staircase* staircases;
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chest* chests;
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@@ -7,8 +7,6 @@ extern "C" {
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#include <stdint.h>
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#include "sprite.h"
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/**
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* @brief Primitive of an overworld map.
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*/
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@@ -32,11 +30,6 @@ typedef struct z3_overworld_map {
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*/
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typedef struct z3_overworld {
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void *impl; // yaze::Overworld*
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uint8_t *tile32_data; /**< Pointer to the 32x32 tile data. */
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uint8_t *tile16_data; /**< Pointer to the 16x16 tile data. */
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z3_sprite **sprites; /**< Pointer to the sprites per map. */
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z3_overworld_map **maps; /**< Pointer to the overworld maps. */
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} z3_overworld;
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@@ -1,23 +0,0 @@
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#ifndef YAZE_BASE_SPRITE_H_
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#define YAZE_BASE_SPRITE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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/**
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* @brief Primitive of a sprite.
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*/
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typedef struct z3_sprite {
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const char* name; /**< Name of the sprite. */
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uint8_t id; /**< ID of the sprite. */
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uint8_t subtype; /**< Subtype of the sprite. */
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} z3_sprite;
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#ifdef __cplusplus
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}
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#endif
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#endif // YAZE_BASE_SPRITE_H_
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63
incl/yaze.h
63
incl/yaze.h
@@ -11,20 +11,13 @@ extern "C" {
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#include "dungeon.h"
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#include "overworld.h"
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#include "snes_color.h"
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#include "sprite.h"
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typedef struct z3_rom z3_rom;
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typedef struct yaze_project yaze_project;
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typedef struct yaze_command_registry yaze_command_registry;
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typedef struct yaze_event_dispatcher yaze_event_dispatcher;
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typedef struct yaze_editor_context {
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z3_rom* rom;
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yaze_project* project;
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yaze_command_registry* command_registry;
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yaze_event_dispatcher* event_dispatcher;
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} yaze_editor_context;
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void yaze_check_version(const char* version);
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@@ -67,27 +60,8 @@ z3_overworld* yaze_load_overworld(const z3_rom* rom);
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z3_dungeon_room* yaze_load_all_rooms(const z3_rom* rom);
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struct yaze_command_registry {
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void (*register_command)(const char* name, void (*command)(void));
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};
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struct yaze_event_dispatcher {
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void (*register_event_hook)(void (*event_hook)(void));
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};
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typedef void (*yaze_initialize_func)(yaze_editor_context* context);
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typedef void (*yaze_cleanup_func)(void);
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typedef void (*yaze_extend_ui_func)(yaze_editor_context* context);
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typedef void (*yaze_manipulate_rom_func)(z3_rom* rom);
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typedef void (*yaze_command_func)(void);
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typedef void (*yaze_event_hook_func)(void);
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typedef enum {
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YAZE_EVENT_ROM_LOADED,
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YAZE_EVENT_ROM_SAVED,
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YAZE_EVENT_SPRITE_MODIFIED,
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YAZE_EVENT_PALETTE_CHANGED,
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} yaze_event_type;
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/**
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* @brief Extension interface for Yaze.
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@@ -113,43 +87,6 @@ typedef struct yaze_extension {
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* used to clean up any resources or state used by the extension.
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*/
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yaze_cleanup_func cleanup;
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/**
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* @brief Function to manipulate the ROM.
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*
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* @param rom The ROM to manipulate.
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*
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*/
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yaze_manipulate_rom_func manipulate_rom;
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/**
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* @brief Function to extend the UI.
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*
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* @param context The editor context.
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*
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* @details This function is called when the extension is loaded. It can be
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* used to add custom UI elements to the editor. The context parameter
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* provides access to the project, command registry, event dispatcher, and
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* ImGui context.
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*/
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yaze_extend_ui_func extend_ui;
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/**
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* @brief Register commands in the yaze_command_registry.
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*/
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yaze_command_func register_commands;
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/**
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* @brief Register custom tools in the yaze_command_registry.
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*/
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yaze_command_func register_custom_tools;
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/**
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* @brief Register event hooks in the yaze_event_dispatcher.
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*/
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void (*register_event_hooks)(yaze_event_type event,
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yaze_event_hook_func hook);
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} yaze_extension;
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#ifdef __cplusplus
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