update dungeon header
This commit is contained in:
100
incl/dungeon.h
100
incl/dungeon.h
@@ -8,58 +8,58 @@ extern "C" {
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} background2;
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typedef struct object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} object_door;
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typedef struct staircase {
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uint8_t id;
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uint8_t room;
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const char* label;
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} staircase;
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typedef struct chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} chest;
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typedef struct chest_data {
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uint8_t id;
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bool size;
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} chest_data;
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typedef struct destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} destination;
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typedef struct z3_dungeon_room {
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typedef struct object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} object_door;
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object_door* doors;
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typedef struct staircase {
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uint8_t id;
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uint8_t room;
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const char* label;
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} staircase;
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staircase* staircases;
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typedef struct chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} chest;
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chest* chests;
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typedef struct chest_data {
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uint8_t id;
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bool size;
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} chest_data;
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chest_data* chests;
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typedef enum background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} background2;
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background2 bg2;
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typedef struct destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} destination;
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object_door* doors;
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staircase* staircases;
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chest* chests;
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chest_data* chests_in_room;
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destination pits;
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destination stairs[4];
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} z3_dungeon_room;
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@@ -27,13 +27,13 @@ void Room::LoadHeader() {
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auto header_location = core::SnesToPc(address);
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bg2_ = (z3_dungeon_room::background2)((rom()->data()[header_location] >> 5) &
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bg2_ = (background2)((rom()->data()[header_location] >> 5) &
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0x07);
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collision_ = (CollisionKey)((rom()->data()[header_location] >> 2) & 0x07);
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is_light_ = ((rom()->data()[header_location]) & 0x01) == 1;
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if (is_light_) {
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bg2_ = z3_dungeon_room::background2::DarkRoom;
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bg2_ = background2::DarkRoom;
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}
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palette = ((rom()->data()[header_location + 1] & 0x3F));
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@@ -374,7 +374,7 @@ void Room::LoadObjects() {
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if (nbr_of_staircase < 4) {
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tile_objects_.back().set_options(ObjectOption::Stairs |
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tile_objects_.back().options());
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z3_staircases_.push_back(z3_dungeon_room::staircase(
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z3_staircases_.push_back(staircase(
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posX, posY,
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absl::StrCat("To ", staircase_rooms_[nbr_of_staircase])
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.data()));
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@@ -383,7 +383,7 @@ void Room::LoadObjects() {
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tile_objects_.back().set_options(ObjectOption::Stairs |
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tile_objects_.back().options());
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z3_staircases_.push_back(
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z3_dungeon_room::staircase(posX, posY, "To ???"));
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staircase(posX, posY, "To ???"));
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}
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}
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}
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@@ -479,7 +479,7 @@ void Room::LoadChests() {
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}
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chests_in_room_.emplace_back(
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z3_dungeon_room::chest_data(rom_data[cpos + (i * 3) + 2], big));
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chest_data(rom_data[cpos + (i * 3) + 2], big));
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}
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}
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}
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@@ -177,13 +177,13 @@ class Room : public SharedRom {
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int64_t room_size_pointer_;
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std::array<uint8_t, 16> blocks_;
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std::array<z3_chest, 16> chest_list_;
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std::array<chest, 16> chest_list_;
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std::array<gfx::Bitmap, 3> background_bmps_;
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std::vector<RoomObject> tile_objects_;
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std::vector<zelda3::Sprite> sprites_;
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std::vector<z3_dungeon_room::staircase> z3_staircases_;
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std::vector<z3_dungeon_room::chest_data> chests_in_room_;
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std::vector<staircase> z3_staircases_;
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std::vector<chest_data> chests_in_room_;
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LayerMergeType layer_merging_;
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CollisionKey collision_;
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@@ -191,12 +191,12 @@ class Room : public SharedRom {
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TagKey tag1_;
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TagKey tag2_;
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z3_dungeon_room::background2 bg2_;
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z3_dungeon_room::destination pits_;
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z3_dungeon_room::destination stair1_;
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z3_dungeon_room::destination stair2_;
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z3_dungeon_room::destination stair3_;
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z3_dungeon_room::destination stair4_;
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background2 bg2_;
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destination pits_;
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destination stair1_;
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destination stair2_;
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destination stair3_;
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destination stair4_;
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};
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constexpr std::string_view kRoomNames[] = {
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