update yaze public header, remove sprite.h, add z3_dungeon_sprite
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@@ -8,6 +8,12 @@ extern "C" {
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct dungeon_sprite {
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const char* name;
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uint8_t id;
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uint8_t subtype;
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} dungeon_sprite;
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typedef enum background2 {
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Off,
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Parallax,
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@@ -56,6 +62,7 @@ typedef struct destination {
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typedef struct z3_dungeon_room {
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background2 bg2;
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dungeon_sprite* sprites;
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object_door* doors;
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staircase* staircases;
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chest* chests;
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