update yaze public header, remove sprite.h, add z3_dungeon_sprite
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@@ -7,8 +7,6 @@ extern "C" {
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#include <stdint.h>
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#include "sprite.h"
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/**
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* @brief Primitive of an overworld map.
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*/
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@@ -32,11 +30,6 @@ typedef struct z3_overworld_map {
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*/
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typedef struct z3_overworld {
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void *impl; // yaze::Overworld*
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uint8_t *tile32_data; /**< Pointer to the 32x32 tile data. */
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uint8_t *tile16_data; /**< Pointer to the 16x16 tile data. */
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z3_sprite **sprites; /**< Pointer to the sprites per map. */
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z3_overworld_map **maps; /**< Pointer to the overworld maps. */
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} z3_overworld;
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