refactor(build): enhance CMake configurations for protobuf integration

- Updated CMake files to conditionally link against libprotobuf based on the YAZE_PROTOBUF_TARGET variable across various modules (core, net, agent, z3ed).
- Ensured consistent use of the static MSVC runtime to align with vcpkg static triplets.
- Improved clarity in build logs by adding status messages for whole-archive linking conditions.

Benefits:
- Enhances modularity and compatibility of the build system with protobuf.
- Streamlines the build process for different platforms by ensuring appropriate linking based on configuration options.
This commit is contained in:
scawful
2025-10-14 09:01:12 -04:00
parent a026207a2d
commit 01d3e46e87
17 changed files with 807 additions and 537 deletions

View File

@@ -9,24 +9,27 @@
#include <ctime>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <new>
#include <string>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "absl/strings/string_view.h"
#include "app/core/features.h"
#include "app/core/window.h"
#include "app/gfx/util/compression.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "app/snes.h"
#include "app/gfx/core/bitmap.h"
#include "util/log.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"
#include "zelda.h"
namespace yaze {
constexpr int Uncompressed3BPPSize = 0x0600;