refactor(build): update CMake configurations and toolchain for macOS
- Modified CMake settings to ensure consistent use of the Homebrew LLVM/Clang installation on macOS. - Added a new toolchain file to specify the correct compiler and header search paths, resolving potential conflicts. - Updated CMake presets to enable the EMU build and set appropriate compiler flags. Benefits: - Enhances build reliability and compatibility on macOS by utilizing the Homebrew LLVM toolchain. - Streamlines the build process with improved configuration management.
This commit is contained in:
13
.clangd
13
.clangd
@@ -1,8 +1,5 @@
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CompileFlags:
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Add:
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- -std=c++23
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- -Wall
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- -Wextra
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CompilationDatabase: build
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Remove:
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- -mllvm
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- -xclang
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@@ -20,14 +17,16 @@ Hover:
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ShowAKA: Yes
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Diagnostics:
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MissingIncludes: Strict
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ClangTidy:
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Add:
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# - readability-*
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# - modernize-*
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- performance-*
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Remove:
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- bugprone-*
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- readability-*
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- modernize-*
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Remove:
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# - readability-*
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# - modernize-*
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- modernize-use-trailing-return-type
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- readability-braces-around-statements
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- readability-magic-numbers
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@@ -8,6 +8,9 @@ set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for su
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# Set policies for compatibility
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cmake_policy(SET CMP0091 NEW)
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# Ensure we consistently use the dynamic MSVC runtime (/MD, /MDd) even when cached
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL" CACHE STRING "" FORCE)
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cmake_policy(SET CMP0048 NEW)
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cmake_policy(SET CMP0077 NEW)
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@@ -22,11 +25,6 @@ else()
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LANGUAGES CXX C)
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endif()
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# Align Windows static builds (MSVC, clang-cl) with vcpkg's /MT runtime
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if(MSVC OR (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND WIN32))
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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endif()
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# Enable ccache for faster rebuilds if available
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find_program(CCACHE_FOUND ccache)
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if(CCACHE_FOUND)
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@@ -17,7 +17,7 @@
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"YAZE_BUILD_APP": "ON",
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"YAZE_BUILD_LIB": "ON",
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"YAZE_BUILD_Z3ED": "ON",
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"YAZE_BUILD_EMU": "OFF"
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"YAZE_BUILD_EMU": "ON"
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}
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},
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{
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@@ -57,8 +57,12 @@
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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},
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"toolchainFile": "${sourceDir}/cmake/llvm-brew.toolchain.cmake",
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"cacheVariables": {
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"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0"
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"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
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"CMAKE_C_COMPILER": "/opt/homebrew/opt/llvm@18/bin/clang",
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"CMAKE_CXX_COMPILER": "/opt/homebrew/opt/llvm@18/bin/clang++",
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"CMAKE_CXX_FLAGS": "-isystem /opt/homebrew/opt/llvm@18/include/c++/v1"
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}
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},
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{
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@@ -162,6 +166,7 @@
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"displayName": "macOS z3ed",
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"description": "macOS z3ed CLI with agent support",
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"inherits": "mac-ai",
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"toolchainFile": "${sourceDir}/cmake/llvm-brew.toolchain.cmake",
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"binaryDir": "${sourceDir}/build",
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"cacheVariables": {
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"Z3ED_AI": "ON",
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@@ -170,8 +175,6 @@
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"YAZE_BUILD_Z3ED": "ON",
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"YAZE_BUILD_EMU": "ON",
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"YAZE_BUILD_TESTS": "ON",
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"YAZE_ENABLE_UI_TESTS": "ON",
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"YAZE_ENABLE_IMGUI_TEST_ENGINE": "ON",
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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45
cmake/llvm-brew.toolchain.cmake
Normal file
45
cmake/llvm-brew.toolchain.cmake
Normal file
@@ -0,0 +1,45 @@
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# cmake/toolchains/homebrew-llvm.toolchain.cmake
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#
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# CMake Toolchain File for using the Homebrew LLVM/Clang installation on macOS.
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# This ensures that the main project and all dependencies (like gRPC) use the
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# correct compiler and header search paths.
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# 1. Set the target system (macOS)
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set(CMAKE_SYSTEM_NAME Darwin)
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# 2. Find the Homebrew LLVM installation path
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# We use execute_process to make this portable across machine architectures.
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execute_process(
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COMMAND brew --prefix llvm@18
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OUTPUT_VARIABLE HOMEBREW_LLVM_PREFIX
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(NOT EXISTS "${HOMEBREW_LLVM_PREFIX}")
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message(FATAL_ERROR "Homebrew LLVM not found. Please run 'brew install llvm'. Path: ${HOMEBREW_LLVM_PREFIX}")
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endif()
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message(STATUS "Using Homebrew LLVM from: ${HOMEBREW_LLVM_PREFIX}")
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# 3. Set the C and C++ compilers
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set(CMAKE_C_COMPILER "${HOMEBREW_LLVM_PREFIX}/bin/clang")
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set(CMAKE_CXX_COMPILER "${HOMEBREW_LLVM_PREFIX}/bin/clang++")
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# 4. Set the system root (sysroot) to the macOS SDK
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# This correctly points to the system-level headers and libraries.
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execute_process(
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COMMAND xcrun --show-sdk-path
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OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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set(CMAKE_SYSROOT "${CMAKE_OSX_SYSROOT}")
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message(STATUS "Using macOS SDK at: ${CMAKE_SYSROOT}")
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# 5. **[THE CRITICAL FIX]** Explicitly define the C++ standard library include directory.
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# This forces CMake to add Homebrew's libc++ headers to the search path *before*
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# any other system paths, resolving the header conflict for the main project
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# and all dependencies.
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set(CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES "${HOMEBREW_LLVM_PREFIX}/include/c++/v1")
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# 6. Set the default installation path for macOS frameworks
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set(CMAKE_FIND_FRAMEWORK FIRST)
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@@ -1,6 +1,7 @@
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#ifndef YAZE_APP_GFX_PALETTE_MANAGER_H
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#define YAZE_APP_GFX_PALETTE_MANAGER_H
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#include <cstdint>
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#include <deque>
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#include <functional>
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#include <memory>
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