add base/overworld.h
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28
src/base/overworld.h
Normal file
28
src/base/overworld.h
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@@ -0,0 +1,28 @@
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#ifndef YAZE_OVERWORLD_H
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#define YAZE_OVERWORLD_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct z3_overworld z3_overworld;
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typedef struct z3_overworld_map z3_overworld_map;
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/**
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* @brief Primitive of an overworld map.
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*/
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struct z3_overworld_map {
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uint8_t id; /**< ID of the overworld map. */
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uint8_t* tile32_data; /**< Pointer to the 32x32 tile data. */
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uint8_t* tile16_data; /**< Pointer to the 16x16 tile data. */
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};
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struct z3_overworld {
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z3_overworld_map* maps; /**< Pointer to the overworld maps. */
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void* impl; // yaze::app::Overworld*
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};
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#ifdef __cplusplus
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}
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#endif
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@@ -25,7 +25,7 @@ struct z3_sprite {
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const char* name; /**< Name of the sprite. */
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uint8_t id; /**< ID of the sprite. */
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sprite_action* actions; /**< Pointer to the actions of the sprite. */
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z3_sprite_action* actions; /**< Pointer to the actions of the sprite. */
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};
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typedef struct z3_sprite z3_sprite;
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