Refactored EditorManager to consolidate popup drawing methods into a single DrawPopups method and added a DrawMenuBar method. Replaced DrawYazeMenu with DrawHomepage for displaying a welcome message and options for opening a ROM. Introduced a LoadRom method to handle ROM loading and updated related methods to set the current_rom_ pointer. Added settings_editor_ to the list of active editors.

This commit is contained in:
Justin Scofield
2025-01-05 20:54:02 -05:00
parent 31217e1c5c
commit 02a86c41da
7 changed files with 103 additions and 53 deletions

View File

@@ -58,10 +58,8 @@ void EditorManager::Initialize(std::string filename) {
absl::Status EditorManager::Update() {
ManageKeyboardShortcuts();
DrawYazeMenu();
DrawStatusPopup();
DrawAboutPopup();
DrawInfoPopup();
DrawMenuBar();
DrawPopups();
if (rom()->is_loaded() && !rom_assets_loaded_) {
auto& sheet_manager = GraphicsSheetManager::GetInstance();
@@ -71,8 +69,11 @@ absl::Status EditorManager::Update() {
rom_assets_loaded_ = true;
}
ManageActiveEditors();
if (!current_rom_) {
DrawHomepage();
} else {
ManageActiveEditors();
}
return absl::OkStatus();
}
@@ -298,7 +299,7 @@ void EditorManager::ManageKeyboardShortcuts() {
}
}
void EditorManager::DrawStatusPopup() {
void EditorManager::DrawPopups() {
static absl::Status prev_status;
if (!status_.ok()) {
show_status_ = true;
@@ -324,9 +325,7 @@ void EditorManager::DrawStatusPopup() {
}
End();
}
}
void EditorManager::DrawAboutPopup() {
if (about_) OpenPopup("About");
if (BeginPopupModal("About", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v%s", version_.c_str());
@@ -341,9 +340,7 @@ void EditorManager::DrawAboutPopup() {
}
EndPopup();
}
}
void EditorManager::DrawInfoPopup() {
if (rom_info_) OpenPopup("ROM Information");
if (BeginPopupModal("ROM Information", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
@@ -359,11 +356,29 @@ void EditorManager::DrawInfoPopup() {
}
}
void EditorManager::DrawYazeMenu() {
void EditorManager::DrawHomepage() {
TextWrapped("Welcome to the Yet Another Zelda3 Editor (yaze)!");
TextWrapped("This editor is designed to be a comprehensive tool for editing the Legend of Zelda: A Link to the Past.");
TextWrapped("The editor is still in development, so please report any bugs or issues you encounter.");
static bool managed_startup = false;
if (Button("Open ROM", ImVec2(200, 0))) {
LoadRom();
}
SameLine();
ImGui::Checkbox("Manage Startup", &managed_startup);
Separator();
settings_editor_.Update();
}
void EditorManager::DrawMenuBar() {
static bool show_display_settings = false;
if (BeginMenuBar()) {
DrawYazeMenuBar();
DrawMenuContent();
SameLine(GetWindowWidth() - GetStyle().ItemSpacing.x -
CalcTextSize(ICON_MD_DISPLAY_SETTINGS).x - 110);
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
@@ -382,7 +397,7 @@ void EditorManager::DrawYazeMenu() {
}
}
void EditorManager::DrawYazeMenuBar() {
void EditorManager::DrawMenuContent() {
static bool save_as_menu = false;
static bool new_project_menu = false;
@@ -447,11 +462,23 @@ void EditorManager::DrawYazeMenuBar() {
MenuItem("Backup ROM", "", &backup_rom_);
MenuItem("Save New Auto", "", &save_new_auto_);
Separator();
if (BeginMenu("Experiment Flags")) {
static FlagsMenu flags_menu;
flags_menu.Draw();
static FlagsMenu flags_menu;
if (BeginMenu("System Flags")) {
flags_menu.DrawSystemFlags();
EndMenu();
}
if (BeginMenu("Overworld Flags")) {
flags_menu.DrawOverworldFlags();
EndMenu();
}
if (BeginMenu("Dungeon Flags")) {
flags_menu.DrawDungeonFlags();
EndMenu();
}
if (BeginMenu("Resource Flags")) {
flags_menu.DrawResourceFlags();
EndMenu();
}
EndMenu();
}
@@ -673,10 +700,25 @@ void EditorManager::DrawYazeMenuBar() {
}
}
void EditorManager::DrawRomMenu() {
if (roms_.empty()) return;
// Dropdown in the center of the menu bar with ROMs
if (BeginMenu("ROM")) {
for (size_t i = 0; i < roms_.size(); ++i) {
if (MenuItem(roms_[i]->title().c_str())) {
current_rom_ = roms_[i].get();
}
}
EndMenu();
}
}
void EditorManager::LoadRom() {
auto file_name = FileDialogWrapper::ShowOpenFileDialog();
auto load_rom = rom()->LoadFromFile(file_name);
if (load_rom.ok()) {
current_rom_ = rom();
static RecentFilesManager manager("recent_files.txt");
manager.Load();
manager.AddFile(file_name);
@@ -708,11 +750,13 @@ void EditorManager::OpenRomOrProject(const std::string &filename) {
}
} else {
status_ = rom()->LoadFromFile(filename);
current_rom_ = rom();
}
}
absl::Status EditorManager::OpenProject() {
RETURN_IF_ERROR(rom()->LoadFromFile(current_project_.rom_filename_));
current_rom_ = rom();
if (!rom()->resource_label()->LoadLabels(current_project_.labels_filename_)) {
return absl::InternalError(

View File

@@ -46,6 +46,7 @@ class EditorManager : public SharedRom {
active_editors_.push_back(&sprite_editor_);
active_editors_.push_back(&message_editor_);
active_editors_.push_back(&screen_editor_);
active_editors_.push_back(&settings_editor_);
std::stringstream ss;
ss << YAZE_VERSION_MAJOR << "." << YAZE_VERSION_MINOR << "."
<< YAZE_VERSION_PATCH;
@@ -56,18 +57,18 @@ class EditorManager : public SharedRom {
absl::Status Update();
auto emulator() -> emu::Emulator & { return emulator_; }
auto quit() { return quit_; }
auto quit() const { return quit_; }
private:
void ManageActiveEditors();
void ManageKeyboardShortcuts();
void DrawStatusPopup();
void DrawAboutPopup();
void DrawInfoPopup();
void DrawPopups();
void DrawHomepage();
void DrawYazeMenu();
void DrawYazeMenuBar();
void DrawMenuBar();
void DrawMenuContent();
void DrawRomMenu();
void LoadRom();
void SaveRom();
@@ -88,6 +89,8 @@ class EditorManager : public SharedRom {
absl::Status status_;
emu::Emulator emulator_;
std::vector<Editor *> active_editors_;
std::vector<std::unique_ptr<Rom>> roms_;
Rom* current_rom_ = nullptr;
Project current_project_;
EditorContext editor_context_;

View File

@@ -61,7 +61,7 @@ absl::Status OverworldEditor::Update() {
status_ = absl::OkStatus();
if (rom_.is_loaded() && !all_gfx_loaded_) {
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
tile16_blockset_bmp_, current_gfx_bmp_, tile16_individual_,
tile16_blockset_bmp_, current_gfx_bmp_,
*overworld_.mutable_all_tiles_types()));
ASSIGN_OR_RETURN(entrance_tiletypes_, zelda3::LoadEntranceTileTypes(rom_));
all_gfx_loaded_ = true;
@@ -417,7 +417,7 @@ void OverworldEditor::DrawOverworldEdits() {
// Render the updated map bitmap.
RenderUpdatedMapBitmap(mouse_position,
tile16_individual_data_[current_tile16_]);
tile16_individual_[current_tile16_].vector());
// Calculate the correct superX and superY values
int superY = current_map_ / 8;
@@ -1031,15 +1031,18 @@ absl::Status OverworldEditor::Save() {
}
absl::Status OverworldEditor::LoadGraphics() {
core::logf("Loading overworld.");
// Load the Link to the Past overworld.
RETURN_IF_ERROR(overworld_.Load(rom_))
palette_ = overworld_.current_area_palette();
core::logf("Loading overworld graphics.");
// Create the area graphics image
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, kOverworldMapSize, 0x40, overworld_.current_graphics(),
current_gfx_bmp_, palette_));
core::logf("Loading overworld tileset.");
// Create the tile16 blockset image
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
0x80, 0x2000, 0x08, overworld_.tile16_blockset_data(),
@@ -1048,31 +1051,29 @@ absl::Status OverworldEditor::LoadGraphics() {
// Copy the tile16 data into individual tiles.
auto tile16_data = overworld_.tile16_blockset_data();
tile16_individual_.reserve(zelda3::kNumTile16Individual);
core::logf("Loading overworld tile16 graphics.");
// Loop through the tiles and copy their pixel data into separate vectors
for (uint i = 0; i < zelda3::kNumTile16Individual; i++) {
std::vector<uint8_t> tile_data(kTile16Size * kTile16Size, 0x00);
tile16_individual_[i].Create(kTile16Size, kTile16Size, 0x08, kTile16Size * kTile16Size);
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < kTile16Size; ty++) {
for (int tx = 0; tx < kTile16Size; tx++) {
int position = tx + (ty * kTile16Size);
uint8_t value =
tile16_data[(i % 8 * kTile16Size) + (i / 8 * kTile16Size * 0x80) +
(ty * 0x80) + tx];
tile_data[position] = value;
tile16_data[(i % 8 * kTile16Size) + (i / 8 * kTile16Size * 0x80) +
(ty * 0x80) + tx];
tile16_individual_[i].mutable_data()[position] = value;
}
}
// Add the vector for the current tile to the vector of tile pixel data
tile16_individual_data_.push_back(tile_data);
tile16_individual_.emplace_back();
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
kTile16Size, kTile16Size, 0x80, tile16_individual_data_[i],
tile16_individual_[i], palette_));
RETURN_IF_ERROR(tile16_individual_[i].ApplyPalette(palette_));
Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
}
core::logf("Loading overworld maps.");
// Render the overworld maps loaded from the ROM.
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
overworld_.set_current_map(i);
@@ -1154,6 +1155,7 @@ void OverworldEditor::RefreshOverworldMap() {
std::async(std::launch::async, refresh_map_async, source_map_id));
for (auto &each : futures) {
each.wait();
each.get();
}
int n = is_large ? 4 : 1;
@@ -1221,12 +1223,12 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
// Copy the tile16 data into individual tiles.
const auto tile16_data = overworld_.tile16_blockset_data();
std::vector<std::future<void>> futures;
// Loop through the tiles and copy their pixel data into separate vectors
std::vector<std::future<absl::Status>> futures;
for (uint i = 0; i < zelda3::kNumTile16Individual; i++) {
futures.push_back(std::async(
std::launch::async,
[&](int index) {
[&](int index) -> absl::Status {
std::vector<uint8_t> tile_data(16 * 16, 0x00);
for (int ty = 0; ty < 16; ty++) {
for (int tx = 0; tx < 16; tx++) {
@@ -1238,17 +1240,19 @@ absl::Status OverworldEditor::RefreshTile16Blockset() {
}
}
tile16_individual_[index].set_data(tile_data);
RETURN_IF_ERROR(tile16_individual_[index].ApplyPalette(palette_));
return absl::OkStatus();
},
i));
}
for (auto &future : futures) {
future.get();
future.wait();
RETURN_IF_ERROR(future.get());
}
// Render the bitmaps of each tile.
for (uint id = 0; id < zelda3::kNumTile16Individual; id++) {
RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
Renderer::GetInstance().UpdateBitmap(&tile16_individual_[id]);
}

View File

@@ -233,15 +233,14 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
bool is_dragging_entity_ = false;
std::vector<uint8_t> selected_tile_data_;
std::vector<std::vector<uint8_t>> tile16_individual_data_;
std::vector<gfx::Bitmap> tile16_individual_;
std::array<gfx::Bitmap, zelda3::kNumTile16Individual> tile16_individual_;
std::vector<std::vector<uint8_t>> tile8_individual_data_;
std::vector<gfx::Bitmap> tile8_individual_;
Rom& rom_;
Tile16Editor tile16_editor_;
Tile16Editor tile16_editor_{ tile16_individual_ };
GfxGroupEditor gfx_group_editor_;
PaletteEditor palette_editor_;
@@ -256,7 +255,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
gfx::BitmapTable current_graphics_set_;
gfx::BitmapTable sprite_previews_;
zelda3::Overworld overworld_;
zelda3::Overworld overworld_{rom_};
zelda3::OverworldBlockset refresh_blockset_;
zelda3::Sprite current_sprite_;
@@ -264,10 +263,10 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
zelda3::OverworldEntrance current_entrance_;
zelda3::OverworldExit current_exit_;
zelda3::OverworldItem current_item_;
zelda3::OverworldEntranceTileTypes entrance_tiletypes_;
zelda3::OverworldEntranceTileTypes entrance_tiletypes_ = {};
zelda3::GameEntity* current_entity_;
zelda3::GameEntity* dragged_entity_;
zelda3::GameEntity* current_entity_ = nullptr;
zelda3::GameEntity* dragged_entity_ = nullptr;
gui::Canvas ow_map_canvas_{"OwMap", kOverworldCanvasSize,
gui::CanvasGridSize::k64x64};

View File

@@ -533,7 +533,7 @@ void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
}
void Canvas::DrawBitmapGroup(std::vector<int> &group,
std::vector<gfx::Bitmap> &tile16_individual_,
std::array<gfx::Bitmap, 4096> &tile16_individual_,
int tile_size, float scale) {
if (selected_points_.size() != 2) {
// points_ should contain exactly two points

View File

@@ -111,7 +111,7 @@ public:
void DrawBitmapTable(const BitmapTable &gfx_bin);
void DrawBitmapGroup(std::vector<int> &group,
std::vector<gfx::Bitmap> &tile16_individual_,
std::array<gfx::Bitmap, 4096>& tile16_individual_,
int tile_size, float scale = 1.0f);
void DrawOutline(int x, int y, int w, int h);
@@ -219,8 +219,6 @@ private:
uint64_t edit_palette_group_name_index_ = 0;
uint64_t edit_palette_sub_index_ = 0;
ImDrawList* draw_list_ = nullptr;
ImVec2 scrolling_;

View File

@@ -109,6 +109,8 @@ constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
*/
class Overworld : public SharedRom {
public:
Overworld(Rom& rom) : rom_(rom) {}
absl::Status Load(Rom &rom);
absl::Status LoadOverworldMaps();
void LoadTileTypes();
@@ -227,7 +229,7 @@ class Overworld : public SharedRom {
int &ttpos);
void DecompressAllMapTiles();
Rom rom_;
Rom& rom_;
bool is_loaded_ = false;
bool expanded_tile16_ = false;
@@ -251,7 +253,7 @@ class Overworld : public SharedRom {
std::vector<OverworldEntrance> all_holes_;
std::vector<OverworldExit> all_exits_;
std::vector<OverworldItem> all_items_;
std::vector<std::vector<Sprite>> all_sprites_;
std::array<std::vector<Sprite>, 3> all_sprites_;
std::vector<uint64_t> deleted_entrances_;
std::vector<std::vector<uint8_t>> map_data_p1 =
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);