Add ShortcutManager for handling keyboard shortcuts in the editor

This commit is contained in:
scawful
2025-03-09 18:15:16 -04:00
parent c38932fd9c
commit 02ae11ec9e
6 changed files with 314 additions and 59 deletions

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#include "shortcut_manager.h"
#include <algorithm>
#include <string>
#include "app/gui/input.h"
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
namespace {
constexpr std::pair<ImGuiKey, const char*> kKeyNames[] = {
{ImGuiKey_Tab, "Tab"},
{ImGuiKey_LeftArrow, "Left"},
{ImGuiKey_RightArrow, "Right"},
{ImGuiKey_UpArrow, "Up"},
{ImGuiKey_DownArrow, "Down"},
{ImGuiKey_PageUp, "PageUp"},
{ImGuiKey_PageDown, "PageDown"},
{ImGuiKey_Home, "Home"},
{ImGuiKey_End, "End"},
{ImGuiKey_Insert, "Insert"},
{ImGuiKey_Delete, "Delete"},
{ImGuiKey_Backspace, "Backspace"},
{ImGuiKey_Space, "Space"},
{ImGuiKey_Enter, "Enter"},
{ImGuiKey_Escape, "Escape"},
{ImGuiMod_Ctrl, "Ctrl"},
{ImGuiMod_Shift, "Shift"},
{ImGuiMod_Alt, "Alt"},
{ImGuiMod_Super, "Super"},
{ImGuiKey_A, "A"},
{ImGuiKey_B, "B"},
{ImGuiKey_C, "C"},
{ImGuiKey_D, "D"},
{ImGuiKey_E, "E"},
{ImGuiKey_F, "F"},
{ImGuiKey_G, "G"},
{ImGuiKey_H, "H"},
{ImGuiKey_I, "I"},
{ImGuiKey_J, "J"},
{ImGuiKey_K, "K"},
{ImGuiKey_L, "L"},
{ImGuiKey_M, "M"},
{ImGuiKey_N, "N"},
{ImGuiKey_O, "O"},
{ImGuiKey_P, "P"},
{ImGuiKey_Q, "Q"},
{ImGuiKey_R, "R"},
{ImGuiKey_S, "S"},
{ImGuiKey_T, "T"},
{ImGuiKey_U, "U"},
{ImGuiKey_V, "V"},
{ImGuiKey_W, "W"},
{ImGuiKey_X, "X"},
{ImGuiKey_Y, "Y"},
{ImGuiKey_Z, "Z"},
{ImGuiKey_F1, "F1"},
{ImGuiKey_F2, "F2"},
{ImGuiKey_F3, "F3"},
{ImGuiKey_F4, "F4"},
{ImGuiKey_F5, "F5"},
{ImGuiKey_F6, "F6"},
{ImGuiKey_F7, "F7"},
{ImGuiKey_F8, "F8"},
{ImGuiKey_F9, "F9"},
{ImGuiKey_F10, "F10"},
{ImGuiKey_F11, "F11"},
{ImGuiKey_F12, "F12"},
{ImGuiKey_F13, "F13"},
{ImGuiKey_F14, "F14"},
{ImGuiKey_F15, "F15"},
};
constexpr const char* GetKeyName(ImGuiKey key) {
for (const auto& pair : kKeyNames) {
if (pair.first == key) {
return pair.second;
}
}
return "";
}
} // namespace
std::string PrintShortcut(const std::vector<ImGuiKey>& keys) {
std::string shortcut;
for (size_t i = keys.size(); i > 0; --i) {
shortcut += GetKeyName(keys[i - 1]);
if (i > 1) {
shortcut += "+";
}
}
return shortcut;
}
constexpr std::string kCtrlKey = "Ctrl";
constexpr std::string kAltKey = "Alt";
constexpr std::string kShiftKey = "Shift";
constexpr std::string kSuperKey = "Super";
std::vector<ImGuiKey> ParseShortcut(const std::string& shortcut) {
std::vector<ImGuiKey> shortcuts;
// Search for special keys and the + symbol to combine with the
// MapKeyToImGuiKey function
size_t start = 0;
size_t end = shortcut.find(kCtrlKey);
if (end != std::string::npos) {
shortcuts.push_back(ImGuiMod_Ctrl);
start = end + kCtrlKey.size();
}
end = shortcut.find(kAltKey, start);
if (end != std::string::npos) {
shortcuts.push_back(ImGuiMod_Alt);
start = end + kAltKey.size();
}
end = shortcut.find(kShiftKey, start);
if (end != std::string::npos) {
shortcuts.push_back(ImGuiMod_Shift);
start = end + kShiftKey.size();
}
end = shortcut.find(kSuperKey, start);
if (end != std::string::npos) {
shortcuts.push_back(ImGuiMod_Super);
start = end + kSuperKey.size();
}
// Parse the rest of the keys
while (start < shortcut.size()) {
shortcuts.push_back(gui::MapKeyToImGuiKey(shortcut[start]));
start++;
}
return shortcuts;
}
} // namespace editor
} // namespace yaze

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#ifndef YAZE_APP_EDITOR_SYSTEM_SHORTCUT_MANAGER_H
#define YAZE_APP_EDITOR_SYSTEM_SHORTCUT_MANAGER_H
#include <functional>
#include <string>
#include <unordered_map>
#include "imgui/imgui.h"
namespace yaze {
namespace editor {
struct Shortcut {
std::string name;
std::vector<ImGuiKey> keys;
std::function<void()> callback;
};
std::vector<ImGuiKey> ParseShortcut(const std::string &shortcut);
std::string PrintShortcut(const std::vector<ImGuiKey> &keys);
class ShortcutManager {
public:
void RegisterShortcut(const std::string &name,
const std::vector<ImGuiKey> &keys) {
shortcuts_[name] = {name, keys};
}
void RegisterShortcut(const std::string &name,
const std::vector<ImGuiKey> &keys,
std::function<void()> callback) {
shortcuts_[name] = {name, keys, callback};
}
void RegisterShortcut(const std::string &name, ImGuiKey key,
std::function<void()> callback) {
shortcuts_[name] = {name, {key}, callback};
}
void ExecuteShortcut(const std::string &name) const {
shortcuts_.at(name).callback();
}
// Access the shortcut and print the readable name of the shortcut for menus
const Shortcut &GetShortcut(const std::string &name) const {
return shortcuts_.at(name);
}
// Get shortcut callback function
std::function<void()> GetCallback(const std::string &name) const {
return shortcuts_.at(name).callback;
}
const std::string GetKeys(const std::string &name) const {
return PrintShortcut(shortcuts_.at(name).keys);
}
private:
std::unordered_map<std::string, Shortcut> shortcuts_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SYSTEM_SHORTCUT_MANAGER_H