Save ROM with modified palettes, backup system
This commit is contained in:
@@ -160,14 +160,14 @@ void MasterEditor::DrawYazeMenu() {
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END_MENU_BAR()
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}
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void MasterEditor::DrawFileMenu() const {
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void MasterEditor::DrawFileMenu() {
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if (ImGui::BeginMenu("File")) {
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if (ImGui::MenuItem("Open", "Ctrl+O")) {
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ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Open ROM",
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".sfc,.smc", ".");
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}
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MENU_ITEM2("Save", "Ctrl+S") {}
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MENU_ITEM2("Save", "Ctrl+S") { status_ = rom_.SaveToFile(true); }
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MENU_ITEM("Save As..") {}
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ImGui::Separator();
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@@ -38,7 +38,7 @@ class MasterEditor {
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void DrawInfoPopup();
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void DrawYazeMenu();
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void DrawFileMenu() const;
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void DrawFileMenu();
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void DrawEditMenu();
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void DrawViewMenu();
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void DrawHelpMenu();
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156
src/app/rom.cc
156
src/app/rom.cc
@@ -596,6 +596,8 @@ absl::StatusOr<Bytes> ROM::Load2bppGraphics() {
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return sheet;
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}
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// ============================================================================
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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@@ -692,60 +694,6 @@ absl::Status ROM::LoadFromBytes(const Bytes& data) {
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// ============================================================================
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absl::Status ROM::SaveToFile() {
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std::fstream file(filename_.data(), std::ios::binary | std::ios::out);
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if (!file.is_open()) {
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return absl::InternalError(
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absl::StrCat("Could not open ROM file: ", filename_));
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}
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for (auto i = 0; i < size_; ++i) {
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file << rom_data_[i];
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}
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return absl::OkStatus();
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}
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// ============================================================================
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gfx::SNESColor ROM::ReadColor(int offset) {
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short color = toint16(offset);
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gfx::snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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gfx::SNESColor snes_color(new_color);
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return snes_color;
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}
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// ============================================================================
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gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
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int color_offset = 0;
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std::vector<gfx::SNESColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = toint16(offset);
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gfx::snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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colors[color_offset].setSNES(new_color);
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color_offset++;
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offset += 2;
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}
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gfx::SNESPalette palette(colors);
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return palette;
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}
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void ROM::Write(int addr, int value) { rom_data_[addr] = value; }
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void ROM::WriteShort(int addr, int value) {
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rom_data_[addr] = (uchar)(value & 0xFF);
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rom_data_[addr + 1] = (uchar)((value >> 8) & 0xFF);
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}
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// ============================================================================
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void ROM::LoadAllPalettes() {
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// 35 colors each, 7x5 (0,2 on grid)
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for (int i = 0; i < 6; i++) {
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@@ -816,12 +764,11 @@ void ROM::LoadAllPalettes() {
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}
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}
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// ============================================================================
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void ROM::SaveAllPalettes() {
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// Iterate through all palette_groups_
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for (auto& group : palette_groups_) {
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const std::string& groupName = group.first;
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auto& palettes = group.second;
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for (auto& [groupName, palettes] : palette_groups_) {
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// Iterate through all palettes in the group
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for (size_t i = 0; i < palettes.size(); ++i) {
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auto palette = palettes[i];
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@@ -840,6 +787,97 @@ void ROM::SaveAllPalettes() {
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}
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}
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// ============================================================================
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absl::Status ROM::SaveToFile(bool backup) {
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// Check if backup is enabled
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if (backup) {
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// Create a backup file with timestamp in its name
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auto now = std::chrono::system_clock::now();
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auto now_c = std::chrono::system_clock::to_time_t(now);
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std::string backup_filename =
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absl::StrCat(filename_, "_backup_", std::ctime(&now_c));
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// Remove newline character from ctime()
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backup_filename.erase(
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std::remove(backup_filename.begin(), backup_filename.end(), '\n'),
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backup_filename.end());
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// Replace spaces with underscores
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std::replace(backup_filename.begin(), backup_filename.end(), ' ', '_');
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// Now, copy the original file to the backup file
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std::filesystem::copy(filename_, backup_filename,
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std::filesystem::copy_options::overwrite_existing);
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}
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// Run the other save functions
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SaveAllPalettes();
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std::fstream file(filename_.data(), std::ios::binary | std::ios::out);
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if (!file.is_open()) {
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return absl::InternalError(
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absl::StrCat("Could not open ROM file: ", filename_));
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}
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// Save the data to the file
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for (auto i = 0; i < size_; ++i) {
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file << rom_data_[i];
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}
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// Check for write errors
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if (!file.good()) {
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return absl::InternalError(
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absl::StrCat("Error while writing to ROM file: ", filename_));
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}
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return absl::OkStatus();
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}
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// ============================================================================
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gfx::SNESColor ROM::ReadColor(int offset) {
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short color = toint16(offset);
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gfx::snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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gfx::SNESColor snes_color(new_color);
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return snes_color;
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}
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// ============================================================================
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gfx::SNESPalette ROM::ReadPalette(int offset, int num_colors) {
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int color_offset = 0;
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std::vector<gfx::SNESColor> colors(num_colors);
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while (color_offset < num_colors) {
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short color = toint16(offset);
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gfx::snes_color new_color;
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new_color.red = (color & 0x1F) * 8;
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new_color.green = ((color >> 5) & 0x1F) * 8;
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new_color.blue = ((color >> 10) & 0x1F) * 8;
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colors[color_offset].setSNES(new_color);
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color_offset++;
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offset += 2;
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}
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gfx::SNESPalette palette(colors);
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return palette;
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}
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// ============================================================================
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void ROM::Write(int addr, int value) { rom_data_[addr] = value; }
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void ROM::WriteShort(int addr, int value) {
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rom_data_[addr] = (uchar)(value & 0xFF);
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rom_data_[addr + 1] = (uchar)((value >> 8) & 0xFF);
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}
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// ============================================================================
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void ROM::WriteColor(uint32_t address, const gfx::SNESColor& color) {
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uint16_t bgr = ((color.snes >> 10) & 0x1F) | ((color.snes & 0x1F) << 10) |
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(color.snes & 0x7C00);
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@@ -849,6 +887,8 @@ void ROM::WriteColor(uint32_t address, const gfx::SNESColor& color) {
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rom_data_[address + 1] = static_cast<uint8_t>((bgr >> 8) & 0xFF);
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}
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// ============================================================================
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uint32_t ROM::GetPaletteAddress(const std::string& groupName,
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size_t paletteIndex, size_t colorIndex) const {
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// Retrieve the base address for the palette group
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@@ -4,8 +4,11 @@
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#include <SDL.h>
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#include <asar/src/asar/interface-lib.h>
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstring>
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#include <ctime>
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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@@ -126,21 +129,17 @@ class ROM {
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absl::StatusOr<Bytes> DecompressGraphics(int pos, int size);
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absl::StatusOr<Bytes> DecompressOverworld(int pos, int size);
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// Load functions
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absl::StatusOr<Bytes> Load2bppGraphics();
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absl::Status LoadAllGraphicsData();
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absl::Status LoadFromFile(const absl::string_view& filename);
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absl::Status LoadFromPointer(uchar* data, size_t length);
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absl::Status LoadFromBytes(const Bytes& data);
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void LoadAllPalettes();
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absl::Status SaveToFile(bool backup);
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void SaveAllPalettes();
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uint32_t GetPaletteAddress(const std::string& groupName, size_t paletteIndex,
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size_t colorIndex) const;
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absl::Status SaveToFile();
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gfx::SNESColor ReadColor(int offset);
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gfx::SNESPalette ReadPalette(int offset, int num_colors);
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@@ -148,24 +147,29 @@ class ROM {
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void WriteShort(int addr, int value);
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void WriteColor(uint32_t address, const gfx::SNESColor& color);
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uint32_t GetPaletteAddress(const std::string& groupName, size_t paletteIndex,
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size_t colorIndex) const;
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absl::Status ApplyAssembly(const absl::string_view& filename,
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size_t patch_size);
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absl::Status PatchOverworldMosaic(char mosaic_tiles[core::kNumOverworldMaps],
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int routine_offset);
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auto GetTitle() const { return title; }
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gfx::BitmapTable GetGraphicsBin() const { return graphics_bin_; }
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auto GetGraphicsBuffer() const { return graphics_buffer_; }
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auto GetPaletteGroup(std::string group) { return palette_groups_[group]; }
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auto GetPaletteGroup(const std::string& group) {
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return palette_groups_[group];
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}
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auto GetTitle() const { return title; }
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer) {
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renderer_ = renderer;
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}
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auto size() const { return size_; }
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auto isLoaded() const { return is_loaded_; }
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auto begin() { return rom_data_.begin(); }
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auto end() { return rom_data_.end(); }
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auto data() { return rom_data_.data(); }
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auto char_data() { return reinterpret_cast<char*>(rom_data_.data()); }
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auto size() const { return size_; }
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uchar& operator[](int i) {
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if (i > size_) {
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