refactor(gfx): update include paths for graphics headers

- Changed include paths for SNES color and palette headers to reflect new organization under the 'types' and 'util' directories.
- Ensured consistency in include paths across the graphics subsystem.

Benefits:
- Improves code organization and maintainability by adhering to the updated project structure.
This commit is contained in:
scawful
2025-10-13 12:06:31 -04:00
parent 6edfedff18
commit 02e9d3ba77
4 changed files with 7 additions and 6 deletions

View File

@@ -2,7 +2,7 @@
#include "absl/strings/str_format.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/core/icons.h"
#include "app/rom.h"
#include "imgui/imgui.h"

View File

@@ -3,9 +3,10 @@
#include <string>
#include "app/gfx/snes_color.h"
#include "app/gfx/types/snes_color.h"
#include "app/gui/core/color.h"
#include "imgui/imgui.h"
#include "app/rom.h"
namespace yaze {
namespace editor {

View File

@@ -1,6 +1,6 @@
#include "cli/cli.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/arena.h"
#include "app/gfx/util/scad_format.h"
#include "app/gfx/resource/arena.h"
#include "absl/flags/flag.h"
#include "absl/flags/declare.h"

View File

@@ -1,8 +1,8 @@
#include "cli/cli.h"
#include "cli/tui/palette_editor.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/util/scad_format.h"
#include "app/gfx/types/snes_palette.h"
#include "absl/flags/flag.h"
#include "absl/flags/declare.h"