refactor(gfx): update include paths for graphics headers
- Changed include paths for SNES color and palette headers to reflect new organization under the 'types' and 'util' directories. - Ensured consistency in include paths across the graphics subsystem. Benefits: - Improves code organization and maintainability by adhering to the updated project structure.
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@@ -2,7 +2,7 @@
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#include "absl/strings/str_format.h"
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#include "app/editor/palette/palette_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/core/icons.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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@@ -3,9 +3,10 @@
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#include <string>
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#include "app/gfx/snes_color.h"
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#include "app/gfx/types/snes_color.h"
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#include "app/gui/core/color.h"
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#include "imgui/imgui.h"
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#include "app/rom.h"
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namespace yaze {
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namespace editor {
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@@ -1,6 +1,6 @@
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#include "cli/cli.h"
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#include "app/gfx/scad_format.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/util/scad_format.h"
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#include "app/gfx/resource/arena.h"
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#include "absl/flags/flag.h"
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#include "absl/flags/declare.h"
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@@ -1,8 +1,8 @@
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#include "cli/cli.h"
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#include "cli/tui/palette_editor.h"
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#include "app/gfx/scad_format.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/util/scad_format.h"
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#include "app/gfx/types/snes_palette.h"
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#include "absl/flags/flag.h"
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#include "absl/flags/declare.h"
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