Started writing mosaic assembly generation routine

This commit is contained in:
Justin Scofield
2022-08-05 08:07:46 -04:00
parent e86ddfc7c0
commit 030a18fdf1
2 changed files with 50 additions and 0 deletions

View File

@@ -2,6 +2,14 @@
#include <imgui/imgui.h>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include "absl/status/statusor.h"
#include "absl/strings/string_view.h"
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
@@ -12,10 +20,32 @@ namespace yaze {
namespace app {
namespace editor {
namespace {
absl::StatusOr<absl::string_view> GenerateMosaicChangeAssembly(
MosaicArray mosaic_tiles) {
std::fstream file("assets/asm/mosaic_change.asm",
std::ios::out | std::ios::in);
if (!file.is_open()) {
return absl::InvalidArgumentError(
"Couldn't open mosaic change template file");
}
std::stringstream assembly;
assembly << absl::StrCat("org ", kDefaultMosaicHook);
assembly << file.rdbuf();
file.close();
return assembly.str();
}
} // namespace
ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
void ScreenEditor::Update() {
TAB_BAR("##TabBar")
DrawMosaicEditor();
DrawTitleScreenEditor();
DrawNamingScreenEditor();
DrawOverworldMapEditor();
@@ -25,6 +55,20 @@ void ScreenEditor::Update() {
END_TAB_BAR()
}
void ScreenEditor::DrawMosaicEditor() {
TAB_ITEM("Mosaic Transitions")
if (ImGui::Button("GenerateMosaicChangeAssembly")) {
auto mosaic = GenerateMosaicChangeAssembly(mosaic_tiles_);
if (!mosaic.ok()) {
std::cout << "Failed to generate mosaic change assembly";
} else {
std::cout << "Successfully generated mosaic change assembly";
std::cout << mosaic.value();
}
}
END_TAB_ITEM()
}
void ScreenEditor::DrawTitleScreenEditor() {
TAB_ITEM("Title Screen")
END_TAB_ITEM()

View File

@@ -12,12 +12,16 @@ namespace yaze {
namespace app {
namespace editor {
using MosaicArray = std::array<int, core::kNumOverworldMaps>;
constexpr char kDefaultMosaicHook[] = "$02AADB";
class ScreenEditor {
public:
ScreenEditor();
void Update();
private:
void DrawMosaicEditor();
void DrawTitleScreenEditor();
void DrawNamingScreenEditor();
void DrawOverworldMapEditor();
@@ -28,6 +32,8 @@ class ScreenEditor {
void DrawCanvas();
void DrawToolset();
MosaicArray mosaic_tiles_;
zelda3::Screen current_screen_;
gui::Canvas screen_canvas_;
};