refactor: change constant name

This commit is contained in:
Justin Scofield
2022-08-03 20:01:02 -04:00
parent f17d2aa923
commit e86ddfc7c0
2 changed files with 4 additions and 4 deletions

View File

@@ -84,10 +84,10 @@ constexpr int NumberOfSheets = 223;
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfRooms = 296;
constexpr int NumberOfOWMaps = 160;
constexpr int kNumOverworldMaps = 160;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap32 = Map32PerScreen * NumberOfOWMaps;
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfColors = 3143;

View File

@@ -18,13 +18,13 @@ absl::Status Overworld::Load(ROM &rom, uchar *ow_blockset) {
return decompression_status;
}
for (int map_index = 0; map_index < core::NumberOfOWMaps; ++map_index)
for (int map_index = 0; map_index < core::kNumOverworldMaps; ++map_index)
overworld_maps_.emplace_back(map_index, rom_, tiles16);
FetchLargeMaps();
auto size = tiles16.size();
for (int i = 0; i < core::NumberOfOWMaps; ++i) {
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
auto map_status =
overworld_maps_[i].BuildMapV2(size, game_state_, map_parent_);
if (!map_status.ok()) {