Started writing mosaic assembly generation routine
This commit is contained in:
@@ -12,12 +12,16 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
|
||||
using MosaicArray = std::array<int, core::kNumOverworldMaps>;
|
||||
constexpr char kDefaultMosaicHook[] = "$02AADB";
|
||||
|
||||
class ScreenEditor {
|
||||
public:
|
||||
ScreenEditor();
|
||||
void Update();
|
||||
|
||||
private:
|
||||
void DrawMosaicEditor();
|
||||
void DrawTitleScreenEditor();
|
||||
void DrawNamingScreenEditor();
|
||||
void DrawOverworldMapEditor();
|
||||
@@ -28,6 +32,8 @@ class ScreenEditor {
|
||||
void DrawCanvas();
|
||||
void DrawToolset();
|
||||
|
||||
MosaicArray mosaic_tiles_;
|
||||
|
||||
zelda3::Screen current_screen_;
|
||||
gui::Canvas screen_canvas_;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user