Move Overworld constants to Overworld
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@@ -347,7 +347,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < core::kNumOverworldMaps; ++i) {
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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overworld_.SetCurrentMap(i);
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auto palette = overworld_.AreaPalette();
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core::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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@@ -32,33 +32,9 @@ void ScreenEditor::Update() {
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DrawNamingScreenEditor();
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DrawOverworldMapEditor();
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DrawDungeonMapsEditor();
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DrawMosaicEditor();
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END_TAB_BAR()
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}
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void ScreenEditor::DrawWorldGrid(int world, int h, int w) {
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const float time = (float)ImGui::GetTime();
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int i = 0;
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if (world == 1) {
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i = 64;
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} else if (world == 2) {
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i = 128;
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}
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for (int y = 0; y < h; y++)
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for (int x = 0; x < w; x++) {
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if (x > 0) ImGui::SameLine();
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ImGui::PushID(y * 4 + x);
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std::string label = absl::StrCat(" #", absl::StrFormat("%x", i));
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if (ImGui::Selectable(label.c_str(), mosaic_tiles_[i] != 0, 0,
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ImVec2(35, 25))) {
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mosaic_tiles_[i] ^= 1;
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}
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ImGui::PopID();
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i++;
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}
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}
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void ScreenEditor::DrawInventoryMenuEditor() {
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TAB_ITEM("Inventory Menu")
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@@ -117,30 +93,6 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawMosaicEditor() {
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TAB_ITEM("Mosaic Transitions")
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if (ImGui::BeginTable("Worlds", 3, ImGuiTableFlags_Borders)) {
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ImGui::TableSetupColumn("Light World");
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ImGui::TableSetupColumn("Dark World");
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ImGui::TableSetupColumn("Special World");
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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DrawWorldGrid(0);
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ImGui::TableNextColumn();
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DrawWorldGrid(1);
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ImGui::TableNextColumn();
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DrawWorldGrid(2, 4);
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ImGui::EndTable();
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}
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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@@ -19,15 +19,12 @@ namespace yaze {
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namespace app {
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namespace editor {
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using MosaicArray = std::array<int, core::kNumOverworldMaps>;
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class ScreenEditor : public SharedROM {
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public:
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ScreenEditor();
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void Update();
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private:
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void DrawMosaicEditor();
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void DrawTitleScreenEditor();
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void DrawNamingScreenEditor();
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void DrawOverworldMapEditor();
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@@ -36,9 +33,6 @@ class ScreenEditor : public SharedROM {
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void DrawToolset();
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void DrawInventoryToolset();
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void DrawWorldGrid(int world, int h = 8, int w = 8);
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char mosaic_tiles_[core::kNumOverworldMaps];
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Bytes all_gfx_;
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zelda3::Inventory inventory_;
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